PaperZD State machine and Event system extension for Paper2D

New found Bug:

On 4.20 (pending testing on other versions), when adding a blueprint state or blueprint notify, after recompiling it, the instance bound to the AnimSequence will be a REINST which will NOT be recovered…
There’s no much information about this, so i’m trying to understand how the recompiling works.

For the moment be careful with this,
Cheers!