Just a reminder, if anyone else has issues with 4.18, please send me an email, it appears in some cases 4.18 would not compile (although very rare).
I’m working on seeing if that issue is local or is a more general error that triggers under some circumstances.
Also, I’ve got news for you guys.
I’m halfway the next update for paperzd, i’m working on ordering the AnimNotify and AnimSequence structure, so the Editor uses a more generalized “AnimSequence” Object that can be re used not only on the States, but you can also use them as Montages (triggered via blueprint) or as a new concept i’m working on, called the Transition Queue.
The big idea is that, because some requirements on our game, our characters use a lot of transition animations, that would not be very sustentable if we code them as normal states, so the idea is to create a Push/Pop stack of transition animations that will be executed in order, BEFORE the corresponding State animation starts running. The idea would be to let the user decide wether to just add the transition to the stack or to reset the stack (if the character just passed a transition and you do not wish for it to add to the stack), this would ensure that transitions are not a chore to code and are bound to the proper transition node of the graph.
Also, with this new update, Conduits will make their debut, as it was a requested feature.
After the TransitionQueue has been developed, and the AnimSequence editor has been updated (currently is a State transition, not a Sequence transition, Sequences where born because of the Sequencer Update)… and as Sequences are an abstraction, i will have way easier time developing the Spine/Creature updates that i’ve been posponing for a long time due to time constraints on our programming team.
So… TL;DR
-Conduits
- State editor now becomes the AnimSequence editor, full with a new AnimationMode for easier access on the editor
- AnimSequences can be reused not only as state animations, but for uses on the transition/animation queue and montages
- Creature/Spine updates will come after that, due to the abstractions will be ready for this step to be worked on.
- 4.19 update will be released with this update, along 4.18 and 4.17
As always, thanks for supporting us, if there are issues (as the 4.18 issue I’m trying to work around) please remember to contact me on carlos.ibanez@criticalfailure-studio.com . Also, remember to check our channel for news on our game, which showcases the use of our PaperZD plugin at it’s fullest