PaperZD State machine and Event system extension for Paper2D

Hi there!
Yes, that’s a known issue… i haven’t been able to bind the shortcuts on the editor for some reason, the commands just don’t get bound.
Hopefully i can get onto fixing those issues soon, when i have the time.

Regarding the playback and how it interacts with the flipbook itself, the default animation sequence only supports one flipbook, and the animation state doesn’t let you choose more than one animation state. I’m working on an isometric kind of game eventually and will hop onto solving that issue at hand. In the meantime, what other projects do is create their own AnimationSequence and change them so they support multiple animations and just change them depending on where the character is facing. That would need some C++ knowledge though.

Hope that answers some questions, sorry for the delay answering, the forums don’t notify me when i get new answers and i’m mostly on discord lately.

If you have more questions let me know, i’ll do my best to help out!