Hey falola, i just replied to your PM, but i’ll copy it here:
You cannot change the AnimBP in runtime, mainly because i just haven’t coded that use case yet. Which use case are you trying to solve? i’ll check if i can add that feature on the next release, but i’ll have to test it throughly, because AnimBPs aren’t a packaged runtime object (aren’t loaded on packaged games), so i’ll have to test if the code would work on a build