PaperZD State machine and Event system extension for Paper2D

Update:

-Added 4.17 Support:

Though the new release comes with the “BlueprintCompilationManager” which destroys the Custom Compilation needed for the AnimBlueprints, as per stated on here

AnswerHub:

Forum:
https://forums.unrealengine.com/development-discussion/engine-source-github/1356539-blueprintcompilationmanager-breaks-custom-compilers

For now, the only way to use this plugin on 4.17 is to disable the Blueprint Compilation Manager.

I will try to contact someone or see if it’s possible to make a pull request with the solution i provided to support custom compilers and the manager at the same time.