# PaperZD. Connect different actors animations via same AnimBP

**URL:** <https://forums.unrealengine.com/t/paperzd-connect-different-actors-animations-via-same-animbp/1817077>\
**Category:** Character & Animation\
**Tags:** parent, scenecapture2d, child-actor-componen, child-actors, actor-blueprint, parenting, parent-class, unreal-engine, link, pixel, Blueprint, question\
**Created:** [April 23, 2024, 1:11pm UTC](https://forums.unrealengine.com/t/paperzd-connect-different-actors-animations-via-same-animbp/1817077 "2024-04-23T13:11:36Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Baculek](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Baculek](https://forums.unrealengine.com/u/Baculek)\
**Post date:** [April 23, 2024, 1:11pm UTC](https://forums.unrealengine.com/t/paperzd-connect-different-actors-animations-via-same-animbp/1817077/1 "2024-04-23T13:11:36Z")

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Is it possible, to make different actors, even child ones via ChildActor, to use the same AnimBP, but to use different animations?

For example, I have to linked characters via ChildActor, so one is connected to the Main BP, to follow same movement (it doesent need to have separate inputs). But I want them to use different Sprites. For example when I move right, the Main BP will use Animation1\_1, and the ChildActor BP will use Animation1\_2 from the same Animation Source. Or even better, is it possible to make different BP call different Animation Source? Both of them will be using Animation1\_1, but ChildActor BP will be using it from Animation Source 2 and Main BP from Animation Source 1 and because of different Animation Sources the Animation will be different?

Or are there other ways to achieve something similar to what I am going for?
