Paper2d vs Opacity maps on mobile

So if you’d want to cut out a shape for a leaf let’s say, both paper 2d sprites and polygons use opacity maps - but will both generate the same fps hit on mobile if you stack them up?

Having 2 leafs overlap on a normal polygon on mobile is considered bad because of the extra draw call but I’m not sure if the same penalty applies to paper2d sprites…?


I don’t like bumping things but it would be great to know this, it’ll take me a while to create assets for both scenarios just for testing alone. I’d rather go down the correct route right away… :slight_smile: