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Paper2D- Tilemap problem on mobile : static lighting problem

How can i build a Tilemap that can receive static lighting from spotlights and emmisive materials using es2?

i am using a material that can recieve lighting (not using emissive node). i also used the paper2d Lit material from engine content. When it is applied to a cube or any other mesh. The soptlight/emiisive lighting cooking works but tilemaps are always ignored.