Good day. I’m having issues with getting the dimensions of the tilemap I used. In the screenshot it is said there 720 x 720. But when I tried to add a box collision with the same dimension to fit in the tilemap it is different. Is this kinda bug? or its just that there is a different dimension for paper2d vs the 3d? Thanks!
Just discovered that that 1 pixel in a tilemap would be equivalent to half of the unreal unit. The collision box seem to fit perfectly in the tilemap (see screenshot)