Hi ,
Thanks for replying !
The 2048x2048 textures are compressed in UE and are app 4MB in size. That is not the problem. It is after packaging (cooking) that these files go to app 16 MB each and that is unacceptable and to be honest I do not understand why at all …
I’m currently using a lot of spritesheets combined with some code in Unity and it works not only faster than in UE, but smoother as well and no problems found so far. The packaged files are all very, very, very small in comparison to UE, because the spritesheets are are compressed … … and the startup time on android for instance … … no longer waiting for 30 secs, starring at a black screen, before the splash screen pops up. No, right now on android, within the 2 or 3 secs, the splash screen shows up, out of the box …
Thanks again for replying, but I’m more and more convinced that Unity will be my 2D tool from now !
Cheers