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Paper2D Rendering and lighting problems

I posted the in the answerhub and cant find any resolution for these errors.
Posted video shows everything in detail.

https://youtu.be/rY67bgprlMc

Summary:

Background level tiles rendering over foreground sprites
Sudden strange ‘glowing’ lighting to level that wasnt previously there. Currently suppressing with Post Processing Volume
Visible white line between foreground tiles only when character is in certain positions.
Flipbook animation flickering back and forth with colliding with wall.

These issues are severely affecting gaemplay and I cant find a solution.
Any ideas or suggestions?

I am using paper 2D and having similar problem. RGB of my character with Paper2D changes when it collides with another actor… I tried a lot of stuff in Texture group and paper 2D but still its color changes when it collides. and yeah… that collided actor only has collision box component…