[Paper2D] Projectiles Falls along the X axis but should not

I have a new issue with the Projectiles that I have not seen before. I put a Projectile Movement component on the Projectiles and set the same Planar constraints as the Spaceship, that being Constrained on the Z plane as I don’t want the spaceship to fall forever.

But the Projectiles spawn and then sort of “fall” to the ground instantly instead of flying along the X axis, even though it worked in a previous project.

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As you can see they just stack up

I use the Top Perspective so that X is pointing Right and Y is pointing downwards.

The shot is supposed to follow the X axis along to the right, but just falls upwards as soon as it spawns (or rather downwards) towards the Y axis and I cannot figure out why.