I have a new issue with the Projectiles that I have not seen before. I put a Projectile Movement component on the Projectiles and set the same Planar constraints as the Spaceship, that being Constrained on the Z plane as I don’t want the spaceship to fall forever.
But the Projectiles spawn and then sort of “fall” to the ground instantly instead of flying along the X axis, even though it worked in a previous project.

As you can see they just stack up