I’ll start with what I have here. This is blueprint should be changing the flipbooks based on vector information, but the vector for jumping (Z+) isn’t changing to the jumping flipbook. Idling, running, and falling are being displayed just fine.
Also, as soon as I implemented the “AnimationStateMachine”, I lost control of the nice crouching animations I had.
How would I go about gaining everything back?
Also, what if i wanted an animation that showed me turning around or an animation that showed me landing on the floor after a jump? Can the “AnimationStateMachine” handle that kind of thing?