So there’s two parts to my question.
One, what would be the best way to have multiple rendering components on an actor with paper2D? Right now I just have one of the sprites as the root component and attach other sprites that are part of the actor to that root component, but is there a better way to do a heirarchy for this for keeping track of rendering order and such?
Two, when I did try this method, a weird…issue happened. Basically, some sprites wouldn’t show while I was testing in the editor…until I moused off the game into the editor. The sprite would then disappear when I moused back into the game. It would keep doing this as a moused out and into the game.