Hello! I’ve only recently started creating a basic 2D game in Unreal. I’ve made a C++ class based on PaperCharacter and made a blueprint off of it. I’ve added a PawnSense component to it and rigged this up:
From On Success and On Fail I’ve rigged simple Print String nodes to see which is happening when. When I get within the acceptance radius On Success triggers but my AI character does not walk towards the player. The Nav Mesh Bound is there. What could be the problem?