So, for a project I need quality 2D Animation, and want to do it all inside the Editor if possible, so I want to start work on a tool called Paper 2D Skeleton Animation Editor.
An Asset Editor for working with Skeletal Animation Data Asset’s. Now if you’re curious as to what i’m talking about, just look up Spine, Spriter, etc…
Previously I worked on a Plugin to import and use Spriter Data, Spriter for UE4, so I have a decent understanding of this type of system.
Looking for insight as to what a preferred 2D Animation editor would look/feel like to you. If you have any questions or suggestions feel free to comment.
1. What features would you like to see implemented into the Paper Skeleton Editor?
2. What would you like to see the data asset structure be like?
3. Are there any concerns you would have about a system like this?
Any other advice or comments is appreciated, thank you!