# Paper Covering Windows - Subsurface Scattering

**URL:** <https://forums.unrealengine.com/t/paper-covering-windows-subsurface-scattering/306665>\
**Category:** Rendering\
**Tags:** subsurface, unreal-engine, Lighting, question\
**Created:** [February 11, 2015, 4:15pm UTC](https://forums.unrealengine.com/t/paper-covering-windows-subsurface-scattering/306665 "2015-02-11T16:15:13Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Garasin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Garasin](https://forums.unrealengine.com/u/Garasin)\
**Post date:** [February 11, 2015, 4:15pm UTC](https://forums.unrealengine.com/t/paper-covering-windows-subsurface-scattering/306665/1 "2015-02-11T16:15:13Z")

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Hey guys,

I’m having a bit of a mental block. I’m currently building a scene that has a couple of windows and they’re all covered by paper. The sunlight outside is the only light source in the scene…

 ![29646-concept+art.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/c/8/9c846c664c38d0878dc846fb0d448e06ca4d7156.jpeg)

I’m having trouble getting lighting into my scene. From my understanding that in the real world the paper would allow a good chunk of the light to bleed through the paper. The problem is I’m having trouble replicating this in UE4. I’m currently using a very basic subsurface material to try and do this but it’s not producing the results I need and I’m not sure how to progress from here.

 ![29647-subshader.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/3/e/f3e67dd6c1933a4debb788f47d79e89d4c03b6e7.jpeg)

 ![29648-scene.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/3/e/e3e5a5404eea107e40bd8bb5310fc6a61fb302cd.jpeg)

Please forgive the horrid lightmap errors. They will totally be fixed as soon as I get a handle on getting some light into the scene!

Any feedback would be greatly appreciated.

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**Author:** ![zxank](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@zxank](https://forums.unrealengine.com/u/zxank)\
**Post date:** [March 20, 2017, 12:03pm UTC](https://forums.unrealengine.com/t/paper-covering-windows-subsurface-scattering/306665/2 "2017-03-20T12:03:14Z")

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I too would like to know if there’s a solution to this kind of a problem.
