Paper 2d vectors?

Hi i am currently try to create a simple running game for a course project, it simply involves running n avoiding enemies by jumping over them, as you run it generates a score over an event tick, basically the issue i am having is with the respawn of level sections. hte blueprint is actually quite simple i understand that but when i hit the trigger in my level it generates an infinite loop, i do not know whether this is dude to not using 2d vectors or not if someone could please help thatd be great

hi, see https://forums.unrealengine.com/showthread.php?53149-Unreal-2D-Runner-(Game-Project-source-Files)&highlight=2d+runner this project good example for running games, in project you can find time called event for randomly generating level – it fire in every N second and then generate level, and after some time you can destroy that generated ground(for save resources)