Paper 2D: Tile Map shows up as all black on IOS

Imported Tileset png file, created a TileSet based off of the png file. Created TileMap based off of the TIleSet.
Placed TileMap into a level with collision. In windows, my character can walk on the blocks and they render onscreen just fine. After packaging to IOS, my character can walk on the blocks, but they render as all blank/black screen. When character walks off the blocks, he goes into falling animation, so I know the blocks/collisions are there in IOS, but the image of the blocks do not display at all. I’ve applied a custom created material and applied to the TileMap. If i use the same material on a block sprite, the block sprite will appear in IOS with collisions. Hoping to use the TIleMap for quicker level creation.

Hi morbidipus ,

Just to double check, the tile set you imported was built following all the mobile development restrictions outlined here in this documentation, yes?

Hi morbidipus,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

I’ve checked the import, etc. The image applied with my own custom material shows up in the IOS app when dropped into the level. But when i use the same image inside a paper 2d tileset onto a paper2d tilemap with same custom material and placed into the level (the tilemap onto the level), the image shows up as all black on IOS app, but the collision detection still works (i.e. i can walk on it, but appears to be all black). But if I play it on PC, it shows up correctly (not all black).

Hi morbidipus,

Is your tile set a material utilizing a texture, or a texture applied directly outside of a material? If the former, can you try using the texture for your tile set directly bypassing the material and see if that produces the same results?

Thanks!