Hello I was wondering if anyone could tell me how to post two tilemaps onto the level with one being where the player is moving and the other being a background that is simulated farther away. I tried pushing the background tilemap further from the one the player rests on but it keeps coming in up close no matter how far away I place it in the editor. In game, it is as close up as the players tilemap. Is it something to do with the camera or is there a line of code that renders every tilemap placed to align when the game begins?
-I am using the basic character Unreal gives you for Paper2d and camera.
- I am creating the tilemaps separately and then placing them in the editor.
Any advice?