Paper 2D Dual Tilemaps?

Hello I was wondering if anyone could tell me how to post two tilemaps onto the level with one being where the player is moving and the other being a background that is simulated farther away. I tried pushing the background tilemap further from the one the player rests on but it keeps coming in up close no matter how far away I place it in the editor. In game, it is as close up as the players tilemap. Is it something to do with the camera or is there a line of code that renders every tilemap placed to align when the game begins?

-I am using the basic character Unreal gives you for Paper2d and camera.

  • I am creating the tilemaps separately and then placing them in the editor.

Any advice?

I think you should first try to see if the camera on the paper2d character is set to perspective instead of orthographic.
In terms of parallax occlusion (foregrounds move faster as backgrounds move slower) I think you will need to look into the way it has been setup, usually you setup a scrolling speed for different elements in the background.