I pan my world aligned texture like described here: https://forums.unrealengine.com/showthread.php?25003-WorldAlignedTexture-panner
So it adds Time * Speed value to Absolute World Position for X/Y coords.
But is is possible to pause the panning and make the panned texture stay in the same place? So it would ‘pause’ the panning animation. The first thing that comes to mind is to somehow pause the material Time node (so it would stop ticking during the pause), but I don’t know if it’s possible…
I will be grateful for some hints. Is it possible?