I’m actually working on a big landscape.
I want to use a tilling texture to move the landscape (panning) with a shader. I can’t move meshes.
But i met few problems :
Here a little video. https://youtu.be/2lX7Dlvm-1c
There are 2 main issues :
- The panner is not Linear (look at the big black line), it is moving step by step. it’s creating very strange movements on my textures. I just need a linear panner and i don’t understand why it is doing this.
- Panning my displacement map is creating very little waves on the mesh (you can see it on the foreground). It’s not linear. Vextex are making little jumps.
How i can fix this plz?
Thank you in advance
PG - Environment artist - Cyanide Studio
Here it’s my displacement shader and map :