I encountered a problem i can’t figure out. I made a material for my grass mesh, the texture is fine in the material editor and on the mesh itself, but in the scene its pale and i can’t figure out why. Also in the mesh preview the texture seems gray-ish…
Here a few screenshots that show you the whole thing :
When using the ‘Two Sided’ shading model (previously named 'Two Sided Foliage), you’ll need to have an input in the ‘Subsurface Color’ slot. Currently it’s unhooked, defaulting to 0.5 which is gray.
So all you need to do is just connect your grass texture node to it and should be fixed!