Painting on Kite Demo Landscape Material


i don’t know what i’m doing wrong. I watched a Video and the guy did the same thing as me, but it does not work for me.
I made a landscape, and used “M_Grass_Landscape_01_INST” from the Kite Demo Resource in the Landscape Material. This works.
Now i want to paint the RiverRocks Layer on it. But if i create a Weight-Blended Layer e.g. for Grass01, my Landscape has just Grass as Material and the part with e.g. Rocks are overwritten (or overpainted). I don’t understand why…
In this Video he did the same thing on minute 3:00 and it works for him: Speed Level Design - Procedural Coniferous Forest - Unreal Engine 4 and World Machine 2 - YouTube

What i need to do? I don’t understand what i’m doing wrong…

Thank you :slight_smile:

I think you should add layerinfo to it… just click plus button and add it on your content browser

can you share your dxdiag info? which GPU are you using?