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Painting landscape always calculate shaders

Hello everyone,

I have a problem, i’ve open a map… but when i use painting on landscape, it always compile the shaders…so it’s really slow (and make the grey square to appear too)…but i don’t know why. :s
And it’s even if it’s a layer i’ve already used…
How can i fix this please ??

Thanks all !

Are you using a material or a material instance on the landscape? It has to be MI.

@ClockworkOcean Thank you for your answer, i use now instance material, i also close and opened the project…now it works well. Thanks :slight_smile: