Painting Heightmap Landscape Materials?


I’m following this document to paint my landscape.

My question is, is it possible to paint the landscape and apply displacement map at the same time?



For example, I want to use height map to make the stones really come out. In my shader, I already have the height map but it doesn’t work. Maybe the landscape’s resolution is not high enough? If that is true, how do I fix it?

Height map in materials is only a mask to occlude other layers on the terrain- it is not a displacement/tesselation map.

As said above, the height map as you are using it is for the blending of layers.
I recommend you to not use displacement mapping for terrain it’s very very expensive and kills the performance. Look into POM.