Painterly Style Normal Map

i think i resolve the black squares problem, in project settings my shadows are set in (Virtual shadows maps)

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when i change to (Shadow maps) i still get little glitchs.

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But when I uncheck (Dynamic Shadows) from the object, the glitch disappears. I tried messing with the BIAS before this, but it didn’t change anything.

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the interest thing is i take off the transform node in the material and i think the results are similar.

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The effect dont look good compare with cel-shading but i think is ok.

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