# \[PAID/PERMANENT\] We are hiring a Real-time Technical Artist

**URL:** <https://forums.unrealengine.com/t/paid-permanent-we-are-hiring-a-real-time-technical-artist/711643>\
**Category:** Job Offerings\
**Tags:** unreal-engine\
**Created:** [November 22, 2022, 8:25pm UTC](https://forums.unrealengine.com/t/paid-permanent-we-are-hiring-a-real-time-technical-artist/711643 "2022-11-22T20:25:20Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![frost-xyz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@frost-xyz](https://forums.unrealengine.com/u/frost-xyz)\
**Post date:** [November 22, 2022, 8:25pm UTC](https://forums.unrealengine.com/t/paid-permanent-we-are-hiring-a-real-time-technical-artist/711643/1 "2022-11-22T20:25:20Z")

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**Position:**  
Real-time Technical Artist

**Description:**  
Pilbrow & Partners is looking for a technically-minded, real-time artist to join its London studio as soon as possible. Potential candidates should have solid knowledge in real-time technology and experience in visualisation, games, VFX or other relevant sectors.

Candidates should be able to demonstrate the following skills and levels of experience:

**Responsibilities:**

- Development of interactive 3D experiences to help showcase design proposals.
- Production of animated sequences from real-time scenes to illustrate a compelling narrative through visual storytelling.
- Optimisation of content to provide experiences through various media including VR and AR.
- Identification of pipeline inefficiencies and script tools to optimise workflows.

**Required:**

- Good working knowledge and experience of efficient modelling techniques, texturing, PBR materials, shaders, look development and compositing.
- Experience with Unreal Engine 4/5 and Blueprints.
- Excellent skills in asset creation and optimisation through 3ds Max, Houdini or Blender.
- Ability to organise and complete work to set deadlines.
- Flexibility and a committed attitude to work.
- Punctual and ability to work on own or as part of a team.
- Candidates should be fluent in written and spoken English and possess all requirements to work in the UK.

**Desirable:**

- Experience of C++.
- Familiarity with Python scripting and tool creation.
- Experience using Git or other source control solutions.
- Experience creating Houdini Digital Assets.
- Ability to author parametric materials through Substance Designer.
- Knowledge of Nuke or Adobe video editing packages.

**Interested?**

To apply, please submit a covering letter, CV and portfolio / demo reel (max 10 MB), to [careers@pilbrowandpartners.com](mailto:careers@pilbrowandpartners.com).

Please state the position you are applying for in the covering letter so that we can process your application without delay.

We look forward to hearing from you!

Pilbrow & Partners is an equal opportunities employer.

We thank all applicants for their interest but please note that we are only able to contact shortlisted candidates.

**Further information:**  
[Pilbrow & Partners](https://www.pilbrowandpartners.com/news/we-are-looking-for-a-technically-minded-real-time-artist-to-join-our-london-studio/)
