# Paid help with FBX scans and Unreal integration

**URL:** <https://forums.unrealengine.com/t/paid-help-with-fbx-scans-and-unreal-integration/2843457>\
**Category:** Job Offerings\
**Tags:** unreal-engine, question\
**Created:** [October 21, 2026, 7:53pm UTC](https://forums.unrealengine.com/t/paid-help-with-fbx-scans-and-unreal-integration/2843457 "2026-10-21T19:53:20Z")\
**Posts on this page:** 17\
**Page:** 1

<div class="post-metadata">

**Author:** ![Oskar\_OK](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Oskar\_OK](https://forums.unrealengine.com/u/Oskar_OK)\
**Post date:** [October 21, 2026, 7:53pm UTC](https://forums.unrealengine.com/t/paid-help-with-fbx-scans-and-unreal-integration/2843457/1 "2026-10-21T19:53:20Z")

</div>

**Project Title:** Metropoliverse – Wheel of Science

**Description:**

I’m Oskar Krajewski, a London-based artist and founder of Metropoliverse.

We’re developing a futuristic digital city based on my physical artwork, _Metropolis_, constructed using over 40,000 reclaimed components.

I’m looking for a 3D artist experienced in mesh cleanup and Unreal Engine to help convert one of my scanned sculptural buildings into a usable game environment asset.

The building, **Wheel of Science** , has already been scanned and is available as a textured FBX file. The scan is relatively good quality, so I’m hoping this can be a straightforward first project.

**Team Name:** Metropoliverse

 ![Screenshot 2026-10-21 at 19.09.21](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/f/5/1f50e302057d574dc325f3a88405929cb355a82d.jpeg)

 ![Screenshot 2026-10-21 at 19.09.35](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/8/e/c8e36a91aa48648090c0bd4b698133c8a1a78fa4.jpeg)

 ![Screenshot 2026-10-21 at 19.09.49](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/8/6/1868975bf9e66f6d99a5bec042cae4e6259e01ab.jpeg)

 ![Screenshot 2026-10-21 at 19.10.07](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/8/5/485a59555faff4df275f81811ddfe0cc899eaafc.jpeg)

 ![Screenshot 2026-10-21 at 19.10.30](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/3/6/536fbf0ebb09e36eb3a6fa546023a25f8144b0d2.jpeg)

 ![Screenshot 2026-10-21 at 19.10.44](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/0/0/60050c4e3f827ce89604737b3072c9abe0af5c44.jpeg)

 ![Screenshot 2026-10-21 at 19.10.57](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/2/8/628580c53a9ab252130a358156d755c44816def0.jpeg)

(UK)

**Current Development:** Working with an external game development studio on an initial proof of concept using Unreal Engine.

**Talent Required: 3D Environment Artist / Technical Artist (1)**

Responsibilities:

- Inspect and clean the existing scanned FBX geometry.

- Remove scanning artefacts and unnecessary mesh complexity.

- Preserve the building’s original shapes, architectural details and textures.

- Optimise the model for real-time use, considering Nanite where appropriate.

- Import and configure the asset in Unreal Engine 5.8.

- Deliver the cleaned source files, textures and Unreal-ready asset.

- Briefly document the workflow so it can be repeated for other buildings.

**Experience:**

Knowledge of Blender, Maya or equivalent 3D software, together with experience preparing meshes for Unreal Engine.

Previous photogrammetry or scan-cleanup experience is desirable. Talented students and junior artists are welcome.

**Compensation:** Small paid contract, fixed price to be agreed after reviewing the scan. A modest budget is available.

**Location:** Remote, worldwide.

**Potential Follow-up Work:** Additional scanned buildings if the initial test is successful.

**Website:** [https://metropoliverse.com](https://metropoliverse.com/)

**Contact:**

Please reply here or send me a private message with a brief introduction, relevant portfolio examples, your proposed workflow and an estimated price.

I can provide images of the original sculpture and screenshots of the scan before discussing the full source files.

Thanks,

Oskar Krajewski  
Founder, Metropoliverse Ltd

---

<div class="post-metadata">

**Author:** ![Lumix\_01](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lumix_01/32/1127195_2.png) [@Lumix\_01](https://forums.unrealengine.com/u/Lumix_01)\
**Post date:** [October 21, 2026, 9:03pm UTC](https://forums.unrealengine.com/t/paid-help-with-fbx-scans-and-unreal-integration/2843457/2 "2026-10-21T21:03:40Z")

</div>

Hello Oskar! I reviewed the scan screenshots of your Wheel of Science sculpture and I have hands on experience in Blender and Unreal Engine cleaning optimizing and setting up photogrammetry meshes for real time use. I can carefully clean up the geometric artifacts while fully preserving its intricate architectural details and textures for your Unreal Engine pipeline. Since you mentioned budgeting a fixed price after reviewing the scan data could you share access to the FBX file or discuss your preferred timeline so I can send over my proposed workflow and estimate?

DISCORD: bimplee

MY PAST WORK: [ArtStation - Piper\_xe](https://www.artstation.com/i_am_piper5)

---

<div class="post-metadata">

**Author:** ![NovelCity8327](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/novelcity8327/32/1204283_2.png) [@NovelCity8327](https://forums.unrealengine.com/u/NovelCity8327)\
**Post date:** [October 21, 2026, 9:14pm UTC](https://forums.unrealengine.com/t/paid-help-with-fbx-scans-and-unreal-integration/2843457/3 "2026-10-21T21:14:35Z")

</div>

Hey Oskar! I’m a 3D environment artist experienced with Blender and Unreal Engine 5. I can clean up your scanned FBX, optimize the geometry, preserve the original details and textures, and make it game-ready. I’d love to help with your Wheel of Science project. Could you share the scan previews so we can discuss the details?

My portfolio [ArtStation - UE5 Brick Building Rainy Day](https://www.artstation.com/artwork/LaaBJv)  
[ArtStation - Modern Car Dealership Showroom – Complete Exterior & Interior Visualization](https://www.artstation.com/artwork/DYva1n)

My Discord gustavohn3773

---

<div class="post-metadata">

**Author:** ![SecretSloth6115](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SecretSloth6115](https://forums.unrealengine.com/u/SecretSloth6115)\
**Post date:** [October 21, 2026, 9:18pm UTC](https://forums.unrealengine.com/t/paid-help-with-fbx-scans-and-unreal-integration/2843457/4 "2026-10-21T21:18:44Z")

</div>

Metropoliverse’s vision of transforming intricate physical sculptures into a futuristic digital city sounds like a fascinating project. My focus is on creating detailed 3D environments and polished game-ready visuals, with attention to the asset quality needed for real-time use.

Here is my portfolio: [ArtStation - 3d Environment](https://www.artstation.com/artwork/dLLRP1)

Discord: elliot.hayes

I had be interested in discussing the Wheel of Science asset and how I could help prepare it for Unreal Engine.

---

<div class="post-metadata">

**Author:** ![Arvonia](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/arvonia/32/1214208_2.png) [@Arvonia](https://forums.unrealengine.com/u/Arvonia)\
**Post date:** [October 22, 2026, 9:56pm UTC](https://forums.unrealengine.com/t/paid-help-with-fbx-scans-and-unreal-integration/2843457/5 "2026-10-22T21:56:08Z")

</div>

Oskar, I have extensive experience working with Unreal Engine and specialize in 3D mesh cleanup, scan optimization, and real-time asset preparation. I would love to help you clean up and optimize your scanned ‘Wheel of Science’ building FBX for Unreal Engine 5 while strictly preserving its intricate sculptural details. You can review my relevant hard surface and asset optimization work in my portfolio here: [ArtStation - Atomic Heart / Prop Art](https://www.artstation.com/artwork/Ezxev4)

> **[Neon Noir Detective Office - Unreal Engine 5 Environment, arvonia\_studio](https://www.artstation.com/artwork/y4gZB8)**
>
> A cinematic neo noir detective office and motel room environment built in Unreal Engine. This project focuses on moody lighting, rich storytelling details, and atmospheric neon aesthetics inspired by classic detective thrillers. Created for real time...

Discord : arvonia\_studio

---

<div class="post-metadata">

**Author:** ![lklipio](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@lklipio](https://forums.unrealengine.com/u/lklipio)\
**Post date:** [October 23, 2026, 7:58am UTC](https://forums.unrealengine.com/t/paid-help-with-fbx-scans-and-unreal-integration/2843457/6 "2026-10-23T07:58:21Z")

</div>

It looks like very good oppportunity!

---

<div class="post-metadata">

**Author:** ![Sebastian\_Tech](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sebastian\_Tech](https://forums.unrealengine.com/u/Sebastian_Tech)\
**Post date:** [October 23, 2026, 6:51pm UTC](https://forums.unrealengine.com/t/paid-help-with-fbx-scans-and-unreal-integration/2843457/7 "2026-10-23T18:51:35Z")

</div>

Hi Oskar, I’m interested in helping with your Wheel of Science project!

I have experience working with Unreal Engine 5, immersive 3D environments, interactive sculptures, and real-time asset optimization.

Here are two relevant projects I’ve worked on:

- **Artifex:** [https://artifex.art](https://artifex.art) - UE5-powered immersive art environments and interactive 3D sculptures.
- **The Young King Universe:** [https://theyoungkinguniverse.com](https://theyoungkinguniverse.com) - An interactive digital museum featuring sculptural artwork and virtual architecture.

I can help with FBX cleanup, mesh optimization, texture preservation, Nanite setup, and Unreal Engine 5.8 integration.

I’d be happy to discuss the requirements and review the files before confirming the final scope.

Thanks, Sebastian Cole

---

<div class="post-metadata">

**Author:** ![sammy\_noah](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@sammy\_noah](https://forums.unrealengine.com/u/sammy_noah)\
**Post date:** [October 23, 2026, 6:53pm UTC](https://forums.unrealengine.com/t/paid-help-with-fbx-scans-and-unreal-integration/2843457/8 "2026-10-23T18:53:52Z")

</div>

Hello Oskar, I’m a 3D artist interested in the Wheel of Science project. I’d like to learn more about the scan cleanup and Unreal Engine asset requirements.

Could you let me know the budget range you have allocated for this initial project? I’d be happy to discuss the scope of work and how I could contribute.

You can also reach me on Discord: noah258579

---

<div class="post-metadata">

**Author:** ![Saheeb\_Hamzat](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/saheeb_hamzat/32/1214359_2.png) [@Saheeb\_Hamzat](https://forums.unrealengine.com/u/Saheeb_Hamzat)\
**Post date:** [October 23, 2026, 6:58pm UTC](https://forums.unrealengine.com/t/paid-help-with-fbx-scans-and-unreal-integration/2843457/9 "2026-10-23T18:58:22Z")

</div>

Hi! I’m Hamzat, a freelance 2D and 3D artist. I’m interested in your project and would love to learn more about it

I work with 3D modeling, game ready assets, character art, animation, and 2D artwork. You can check out my portfolio here: [https://hamzat0.carrd.co](https://hamzat0.carrd.co)

My discord:- hamzat\_0

I’d be happy to discuss the project and see if my skills would be a good fit.

---

<div class="post-metadata">

**Author:** ![Codemcrafts](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/codemcrafts/32/1214571_2.png) [@Codemcrafts](https://forums.unrealengine.com/u/Codemcrafts)\
**Post date:** [October 23, 2026, 9:04pm UTC](https://forums.unrealengine.com/t/paid-help-with-fbx-scans-and-unreal-integration/2843457/10 "2026-10-23T21:04:14Z")

</div>

Hi Oskar! I saw your post about Metropoliverse and would love to help with the Wheel of Science project. I have 6+ years of experience in 3D modeling and 5+ years working with Unreal Engine, including preparing assets for real time environments. I’d be happy to take a look at the scan and discuss the cleanup needed.

Here is my portfolio:  
[https://www.artstation.com/artwork/ayyXG8](https://www.artstation.com/artwork/ayyXG8?utm_source=chatgpt.com)  
[https://www.artstation.com/artwork/9BB11a](https://www.artstation.com/artwork/9BB11a?utm_source=chatgpt.com)

---

<div class="post-metadata">

**Author:** ![scarzlol](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@scarzlol](https://forums.unrealengine.com/u/scarzlol)\
**Post date:** [October 23, 2026, 11:03pm UTC](https://forums.unrealengine.com/t/paid-help-with-fbx-scans-and-unreal-integration/2843457/11 "2026-10-23T23:03:18Z")

</div>

Would a Blender-only cleanup stage be useful, with your studio handling Unreal? I haven’t delivered Unreal assets before. What budget have you set for the cleanup?

---

<div class="post-metadata">

**Author:** ![MarvelousArm1921](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MarvelousArm1921](https://forums.unrealengine.com/u/MarvelousArm1921)\
**Post date:** [October 25, 2026, 1:56pm UTC](https://forums.unrealengine.com/t/paid-help-with-fbx-scans-and-unreal-integration/2843457/12 "2026-10-25T13:56:38Z")

</div>

Hi Oskar,

I reviewed the project details. Yooper Game Studios can take the FBX scan, convert it into a fully optimized UE5.8 asset, and deliver an SOP for your future city buildings.

Led by a Microsoft XBOX veteran and our 3D graphics team, we specialize in technical art and asset pipelines.

**Proposed Workflow:**

1. **Mesh Repair & Cleanup:** Import to Blender, fix non-manifold geometry, remove scan artifacts while preserving original sculptural details.
2. **Retopology & UVs:** Bake high-poly scan details onto an optimized mesh with clean UV mapping.
3. **PBR Texturing:** Generate diffuse, normal, roughness, and AO maps from the scan data.
4. **UE5.8 & Nanite Setup:** Configure Nanite, colliders, and master materials in UE5.8.
5. **Repeatable SOP:** Deliver a step-by-step workflow document for future Metropoliverse scans.

> **[Yooper Game Studios LLC](https://yoopergamestudios.com/)**

**Pricing Options:**

- **Option A ($) (Single Asset Test Run):** (3-4 day turnaround).
- **Option B ($$$) (Asset + Automation SOP):** (Includes custom script setup/SOP to batch-process upcoming buildings).

---

<div class="post-metadata">

**Author:** ![Syyedshoaib](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Syyedshoaib](https://forums.unrealengine.com/u/Syyedshoaib)\
**Post date:** [October 26, 2026, 5:03pm UTC](https://forums.unrealengine.com/t/paid-help-with-fbx-scans-and-unreal-integration/2843457/13 "2026-10-26T17:03:31Z")

</div>

Hi Oskar,

I saw your request to prepare the Wheel of Science scan for Unreal Engine.

At Mindshare Solution, we have in-house 3D and Unreal capabilities and can handle the mesh cleanup and engine integration as a defined project.

We’d first inspect the FBX, identify the cleanup needed while preserving its sculptural details, then prepare and test the asset in Unreal and document the process for future buildings.

Could you share the scan’s polygon count and your preferred delivery date? After reviewing the asset, we can confirm scope, a fixed-price estimate and relevant work.

Best,  
Shoaib

---

<div class="post-metadata">

**Author:** ![EliaSalvador](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/eliasalvador/32/1177771_2.png) [@EliaSalvador](https://forums.unrealengine.com/u/EliaSalvador)\
**Post date:** [October 26, 2026, 8:43pm UTC](https://forums.unrealengine.com/t/paid-help-with-fbx-scans-and-unreal-integration/2843457/14 "2026-10-26T20:43:58Z")

</div>

Hi Oskar, I’m Elia, a Technical Artist working with Blender and Unreal Engine, with a background in fine arts and interactive VR exhibitions. Your project connects closely with that combination.

I’d start by inspecting the FBX and textures in Blender, identifying artefacts and checking what can be simplified without losing the sculpture’s character. Then I’d test scale, materials and collisions in Unreal and document the changes.

Relevant work: [https://eliasalvador.it/realm-of-illusions-vr-experience/](https://eliasalvador.it/realm-of-illusions-vr-experience/)  
Portfolio: [https://eliasalvador.it/](https://eliasalvador.it/)

Could you share the scan previews and target hardware? My standard rate is $35/hour; after reviewing the asset, I can propose a fixed price and turnaround for one building. I’d confirm the required engine version before committing to delivery.

---

<div class="post-metadata">

**Author:** ![cybersloth\_90](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@cybersloth\_90](https://forums.unrealengine.com/u/cybersloth_90)\
**Post date:** [October 26, 2026, 10:29pm UTC](https://forums.unrealengine.com/t/paid-help-with-fbx-scans-and-unreal-integration/2843457/15 "2026-10-26T22:29:05Z")

</div>

Hi Oskar,

I’m Alonso De Leo Salas, a 3D artist based in Mexico City, and I’d like to be considered for the Wheel of Science project. My portfolio focuses on personal architectural visualization projects: I model houses in Blender and develop environments, materials, lighting and renders in Unreal Engine and Twinmotion.

Portfolio: [ArtStation - Alonso De Leo](https://www.artstation.com/adrums90)

My proposed approach would be to review the FBX and texture setup, identify scan artefacts, then plan a careful cleanup in Blender that preserves the sculpture’s details. I would test the asset in Unreal Engine and assess suitable optimization before documenting a repeatable workflow. My main experience is architectural visualization rather than dedicated photogrammetry work.

Could you share the reference images, target requirements and intended timeline? I’d prefer to review the scan and agree the scope before proposing a fixed price.

Best,  
Alonso De Leo Salas

---

<div class="post-metadata">

**Author:** ![SteveSmooth](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SteveSmooth](https://forums.unrealengine.com/u/SteveSmooth)\
**Post date:** [November 9, 2026, 10:43pm UTC](https://forums.unrealengine.com/t/paid-help-with-fbx-scans-and-unreal-integration/2843457/16 "2026-11-09T22:43:51Z")

</div>

Hi @Oskar_OK,

Is the paid Wheel of Science asset-preparation project still available? I’d like to be considered. I am a technical artist and developer at Super 78, with experience optimizing Maya assets and Unreal environments for real-time entertainment.

My production work includes environment optimization for DollyWood Night Flight Expedition and Sasquatch Mountain, including LODs/HLODs, draw-call and texture reduction, lighting, culling and streaming. I also improved a live Unity show from roughly 13 FPS to over 60 FPS through profiling, C# refactoring and Maya asset optimization. My main background is production asset optimization rather than dedicated photogrammetry scanning.

Portfolio and project breakdowns: [https://stephenboileau.github.io/](https://stephenboileau.github.io/)

For your building, I would first review the FBX and textures, agree on the details that must be preserved, and confirm your target hardware and engine version. I would then address scan artefacts and unnecessary geometry, test scale, materials and performance in Unreal, and deliver the cleaned source assets with a short description of the workflow. I’d assess suitable optimization, including whether Nanite is appropriate, after inspecting the asset.

I am available for eight hours per week alongside my current role, after 7 p.m. Pacific and throughout Fridays. My hourly rate is $60; I would propose a fixed price and delivery schedule once I have reviewed the asset and agreed on the scope. Could you share the scan previews, intended budget range and target delivery date, and let me know whether that availability works?

Thank you,  
Stephen Boileau

---

<div class="post-metadata">

**Author:** ![VyattaLee](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@VyattaLee](https://forums.unrealengine.com/u/VyattaLee)\
**Post date:** [November 10, 2026, 5:27pm UTC](https://forums.unrealengine.com/t/paid-help-with-fbx-scans-and-unreal-integration/2843457/17 "2026-11-10T17:27:05Z")

</div>

Hi Oskar,

I can help with the Wheel of Science cleanup. My regular workflow is exactly this direction: taking messy, real-world-derived geometry into clean, optimized assets in Blender - hard-surface retopo, decimation, UV/atlas cleanup, material consolidation, then engine-ready GLB or FBX delivery. Comparable recent work: a 181k-tris crane model consolidated to 74 meshes / 26 materials with clean material splits, and a 25k-tris steel tower set shipped with renders and technical specs.

Could you share the FBX (or a sample showing the problem areas - scan noise density, texture set, target poly budget)? Then I can give a firm fixed quote and a 2-3 day turnaround for the first cleanup pass.

Based UTC+8; milestone delivery with 50% up front works for me.

Thanks
