Professional hard-surface 3d artist with a 4 year experience in games industry available for paid remote work.
Specializing in vehicle, weapon and prop production.
- Maya, Zbrush, Photoshop, Substance Painter, Marmoset Toolbag, UE4
- Blockout, high-poly, low-poly, LOD’s modeling
- Efficient UV mapping
- Realistic PBR texturing
Have a great day!