# \[PAID/CONTRACT\] UE5 Developer for Photorealistic Camouflage Simulation

**URL:** <https://forums.unrealengine.com/t/paid-contract-ue5-developer-for-photorealistic-camouflage-simulation/2263826>\
**Category:** Job Offerings\
**Tags:** unreal-engine\
**Created:** [January 7, 2025, 5:59am UTC](https://forums.unrealengine.com/t/paid-contract-ue5-developer-for-photorealistic-camouflage-simulation/2263826 "2025-01-07T05:59:04Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![clokeai](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@clokeai](https://forums.unrealengine.com/u/clokeai)\
**Post date:** [January 7, 2025, 5:59am UTC](https://forums.unrealengine.com/t/paid-contract-ue5-developer-for-photorealistic-camouflage-simulation/2263826/1 "2025-01-07T05:59:04Z")

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### **[PAID/CONTRACT] UE5 Developer for Photorealistic Camouflage Simulation**

#### **Project Title**

Photorealistic Drone Camouflage Assessment

#### **Description**

I’m seeking a solo Unreal Engine 5 developer to create a **highly photorealistic simulation** from the **point of view of a drone**. The goal is to evaluate different camouflage patterns on humans, vehicles, and other assets across diverse terrains, lighting, and weather conditions. This is a **non-real-time** project prioritizing visual fidelity over frame rate.

**Key Features**

- **Photorealistic Environments** : Emphasis on realistic materials, lighting, and rendering quality.
- **Drone POV** : Simulate drone camera perspective, including custom post-processing for slight fuzziness or blur.
- **Integration with Cesium** : Utilize geospatial data for large-scale, accurate world-building.
- **Flexible Lighting/Color Adjustments** : Match real-world reference footage under various conditions.
- **Camouflage Testing** : Evaluate effectiveness on assorted assets (infantry, vehicles, etc.) in multiple environments.

#### **Team/Project Structure**

- **Olivier** – Project manager
- **You** – Sole Unreal Engine 5 developer, responsible for environment integration, drone perspective, and photorealistic rendering.

#### **Compensation**

- **$10,000-20,000 USD** (approx.) for the initial contract
- Competitive rate, negotiable based on experience and deliverables

#### **Talent Required**

**Unreal Engine 5 Developer (Solo Role)**

- Proven track record in UE5, especially in photorealistic rendering and environment creation
- Ability to implement custom post-processing (e.g., drone-like camera effects)
- Skilled in fine-tuning materials, lighting, and color grading to match specific footage or references
- Optional: Experience integrating **Cesium** or similar GIS tools for large-scale terrains

#### **Contact**

Please send your resume/portfolio and any questions to. The interview process will be quick and efficient.  
**Email** : [olivier@abgsv.com](mailto:olivier@abgsv.com)  
**Discord** : olivier0

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**Author:** ![envenger](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@envenger](https://forums.unrealengine.com/u/envenger)\
**Post date:** [January 8, 2025, 9:36am UTC](https://forums.unrealengine.com/t/paid-contract-ue5-developer-for-photorealistic-camouflage-simulation/2263826/2 "2025-01-08T09:36:57Z")

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Hi, I am not a 3d artist but a programer.

I think what you are looking for could be done through the latest GenAI. I can do a small R&D based on your requirements and let you know the feasibility of your solution.

You can send me a email at [srikant@realityscale.com](mailto:srikant@realityscale.com)

[https://www.reddit.com/r/LocalLLaMA/comments/1hhmebr/new\_physics\_ai\_is\_absolutely\_insane\_opensource/](https://www.reddit.com/r/LocalLLaMA/comments/1hhmebr/new_physics_ai_is_absolutely_insane_opensource/)
