# \[PAID/CONTRACT\] Looking for PCVR Developers To Port “Plastic Battlegrounds” To Steam VR (Meta Quest Based Army Men Inspired Sandbox Battle Simulator)

**URL:** <https://forums.unrealengine.com/t/paid-contract-looking-for-pcvr-developers-to-port-plastic-battlegrounds-to-steam-vr-meta-quest-based-army-men-inspired-sandbox-battle-simulator/2384748>\
**Category:** Job Offerings\
**Tags:** SteamVR, oculus-quest, unreal-engine\
**Created:** [March 11, 2025, 8:57am UTC](https://forums.unrealengine.com/t/paid-contract-looking-for-pcvr-developers-to-port-plastic-battlegrounds-to-steam-vr-meta-quest-based-army-men-inspired-sandbox-battle-simulator/2384748 "2025-03-11T08:57:48Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Kami822](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kami822](https://forums.unrealengine.com/u/Kami822)\
**Post date:** [March 11, 2025, 8:57am UTC](https://forums.unrealengine.com/t/paid-contract-looking-for-pcvr-developers-to-port-plastic-battlegrounds-to-steam-vr-meta-quest-based-army-men-inspired-sandbox-battle-simulator/2384748/1 "2025-03-11T08:57:48Z")

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### **Unreal Engine Developer – VR Porting (SteamVR)**

**Company:** Simulated Minds LLC  
**Type:** Remote  
**Job Type:** Contract/Freelance

Hi I’m Kami the lead developer of Plastic Battlegrounds (PBG). PBG is an army men toy soldier-inspired VR sandbox battle simulator built in Unreal Engine 4.27, it reached #4 Top Seller on Meta Quest!  
We’re now looking to **port the game to SteamVR** , supporting PC-based headsets like the **Valve Index, HTC Vive, and others**.

We need skilled Unreal Engine Developers to help with porting. You will need at least some of the following headsets: HTC Vive, Valve Index, HP Reverb - message us which one you have, you do not need all of them because if you have at least one you can help with porting that specific headset.

* * *

### **Requirements**

- **Strong Unreal Engine 4 (4.27) experience**, including **VR development**
- Experience with PCVR/SteamVR
- Proficiency in **Blueprints & C++** (must be comfortable debugging and optimizing existing code)
- Familiarity with **SteamVR SDK, OpenXR, and VR input mapping**
- Strong communication skills and ability to collaborate with mutual respect and patience

### **Perks**

- Flexible remote contract with competitive pay

If interested email:  
[simulatedmindsinc@gmail.com](mailto:simulatedmindsinc@gmail.com)  
Send your resume, portfolio, and projects if relevant.
