# \[PAID\] Character Artist & Combat Animator Needed for FORGED MMORPG — Unreal Engine 5.4 

**URL:** <https://forums.unrealengine.com/t/paid-character-artist-combat-animator-needed-for-forged-mmorpg-unreal-engine-5-4/2840441>\
**Category:** Got Skills?  Looking for Talent?\
**Tags:** unreal-engine\
**Created:** [October 14, 2026, 6:03pm UTC](https://forums.unrealengine.com/t/paid-character-artist-combat-animator-needed-for-forged-mmorpg-unreal-engine-5-4/2840441 "2026-10-14T18:03:09Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Havylk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Havylk](https://forums.unrealengine.com/u/Havylk)\
**Post date:** [October 14, 2026, 6:03pm UTC](https://forums.unrealengine.com/t/paid-character-artist-combat-animator-needed-for-forged-mmorpg-unreal-engine-5-4/2840441/1 "2026-10-14T18:03:10Z")

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We’re developing **FORGED** , a classless fantasy MMORPG with existing gameplay, networking, inventory, equipment, crafting, and progression systems.

We’re looking for a **3D character artist and a combat animator** , either separate specialists or a team, to create assets that integrate into our existing Unreal project.

**Character artist**

Our initial goal is one production-quality representative player character with:

- A grounded fantasy appearance.
- A game-ready rig, clean topology, UVs, and PBR textures.
- Modular clothing/armor and interchangeable weapons suitable for our equipment system.
- A documented skeleton and attachment setup compatible with our existing animation pipeline.
- A structure that can support additional characters and equipment later.

We’ll agree on the initial character, armor pieces, visual references, and technical budget before work begins.

**Combat animator**

Our immediate paid proof is **two alternating two-handed sword attacks** , one from each opposite side:

- Both hands remain on the sword; no shield.
- Clear, convincing swings with believable weight and controlled recovery.
- Ordinary basic attacks—not overhead chops, spins, or special-attack animations.
- In-place animations demonstrated both stationary and while moving.
- Clean weapon alignment without obvious sword/body intersections.
- A runnable Unreal sample demonstrating the result.

After a successful proof, we intend to expand into locomotion, additional weapon sets, held directional blocking, hit reactions, and death animations. We are not seeking dodge-roll animations.

**Technical requirements and delivery**

Our main development project uses **Unreal Engine 5.4.2**. Please confirm compatibility before starting and identify your proposed skeleton/rig.

Deliverables must include:

- Editable native source files.
- FBX exports and relevant textures.
- Unreal assets and a runnable sample project.
- Clear import, retargeting, and integration instructions.
- Disclosure of any third-party assets, plugins, or licensing restrictions.

**Please reply with**

1. Relevant character and/or melee-animation portfolio examples.
2. Your role, software, and proposed rig/skeleton.
3. Availability and estimated turnaround.
4. A quote for the initial paid milestone, including revisions.
5. Whether you can support ongoing work after the proof.

We’ll begin with a clearly scoped paid milestone before committing to a larger contract. Existing work should be preserved and integrated; we are not looking to rebuild the game.

Please reply here or send me a private message.

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**Author:** ![Harikrishna98](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Harikrishna98](https://forums.unrealengine.com/u/Harikrishna98)\
**Post date:** [October 15, 2026, 5:47am UTC](https://forums.unrealengine.com/t/paid-character-artist-combat-animator-needed-for-forged-mmorpg-unreal-engine-5-4/2840441/2 "2026-10-15T05:47:54Z")

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Hi,

The combat animation requirements look like a good fit for our team at **Apple Arts Studios**.

We are a **motion capture and animation production studio with 15+ years of experience** , supporting game development through **character animation, body mechanics, animation cleanup, retargeting and Unreal Engine workflows**.

We would be interested in taking on the **initial paid combat animation milestone** , particularly the **two alternating two-handed sword attacks** , focusing on believable weight, clean weapon alignment, controlled recovery and compatibility with your existing animation pipeline.

We work as a **studio-managed production team** , rather than individual freelance artists, and can also support additional locomotion, combat and character animation requirements as the project expands.

**Showreel:** [https://www.appleartsstudios.com/show-reel](https://www.appleartsstudios.com/show-reel)

We’d be happy to review your **existing skeleton/rig, Unreal Engine 5.4.2 setup, animation references and expected deliverables** , then provide a proposed workflow, turnaround, quotation and revision scope for the paid proof.

Looking forward to hearing from you.

Best regards,  
**Hari Krishna**  
Business Development Manager  
**Apple Arts Studios**  
[hari@appleartsstudios.com](mailto:hari@appleartsstudios.com)

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**Author:** ![ROCKENROLLA471](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rockenrolla471/32/1152107_2.png) [@ROCKENROLLA471](https://forums.unrealengine.com/u/ROCKENROLLA471)\
**Post date:** [October 16, 2026, 2:50pm UTC](https://forums.unrealengine.com/t/paid-character-artist-combat-animator-needed-for-forged-mmorpg-unreal-engine-5-4/2840441/3 "2026-10-16T14:50:42Z")

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[Marko.ivanovic.contact@gmail.com](mailto:Marko.ivanovic.contact@gmail.com)

Check out my work at [ArtStation - Marko Ivanovic](https://www.artstation.com/markvano)

10+ years senior experience. Can offer reliable accurate professional work with excellent organization and delivery.

Available immediately, lighting fast booking procedure
