# Packing problem:dependency ..was not actually in the linker tables and so will be ignored (2)

**URL:** <https://forums.unrealengine.com/t/packing-problem-dependency-was-not-actually-in-the-linker-tables-and-so-will-be-ignored-2/484675>\
**Category:** Platform & Builds\
**Tags:** packaging-and-cookin, unreal-engine, Packaging, question\
**Created:** [June 10, 2021, 6:46am UTC](https://forums.unrealengine.com/t/packing-problem-dependency-was-not-actually-in-the-linker-tables-and-so-will-be-ignored-2/484675 "2021-06-10T06:46:11Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anon79450370](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anon79450370](https://forums.unrealengine.com/u/anon79450370)\
**Post date:** [June 10, 2021, 6:46am UTC](https://forums.unrealengine.com/t/packing-problem-dependency-was-not-actually-in-the-linker-tables-and-so-will-be-ignored-2/484675/1 "2021-06-10T06:46:11Z")

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Hello I seem to be stuck and I need some help!

I have a map blueprint that does not seem to be including the simulation blueprint, attached is the log and also my settings for the project.

I cant seem to get it to work, any ideas?

The Error:

Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/SavePackage.cpp] [Line: 5011]  
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: A dependency ‘ObjectFilter /Game/BluePrints/SimulationBP.Default\_\_SimulationBP\_C:prototype.FilterSystem.FilterSet\_0.filter’ of ‘Prototype /Game/ELTPOC.ELTPOC:PersistentLevel.SimulationBP1.prototype’ was not actually in the linker tables and so will be ignored (2).

Thanks
