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Packing Failed

Hi
I’m trying packing a test scene packing to windows but output log gave me error told me that some DLLs missed as next attached image:
da23e60d527c42a1b3a1052870831a02ab35a135.jpeg
**How can I solve that ?
**

No Answer !!

if i successes in building my game for windows, is windows build folder will contain .APK Android file ?

Every project build gave me the same failed error, here is the log output:
How to solve that ?

Here is High Resolution photo:
https://www.dropbox.com/s/t1hwf5j0ol88kst/Capture.JPG

I’ve only got it to build right once so far, and unfortunately it didn’t create an APK on my PC, but it did create an app on my phone that did run. :slight_smile:

I think creating it on the PC as well, is one more thing that really needs to be added to a wishlist of things we need for Android development.

If your are interested, here’s a link of how I got it to at least build once ok (I’m documenting the setup and development process in detail, so hopefully together we can workout how to get this better!).

From what I can tell from tests so far, Android support in Unreal Engine 4 is currently unfortunately not ready for product development yet on all but the highest end phones.

Problems such has not running on many phones yet and performance issues on some of the few phones it does currently run on, show its not really ready for producing finished products yet. It simply has too many problems currently, but then its early days for UE4 on Android and looking at what they achieved with Unreal 3 on Android, it will be very good when its finished. Apparently Dungeon Defenders used Unreal Engine 3, so that shows what will be possible once Unreal Engine 4 is ready on Android.

The big hope is they will have this much improved by the time Unreal engine 4.1 is released?. I think they are saying it’ll be ready some time this month? :slight_smile:

As advice For my game platform target iOS or **Android **?

I don’t know about iOS support, as I don’t have an iPhone (or a Mac yet … no money for them yet).

Any way, Thanks for your android topic link, it is very useful and put me on start point :rolleyes:
but i have a question: **How can UE4 link TADP folder ? you didn’t tell us about that **

I think UE4 is using the environment variables to find it. There’s a number of things that need installing along with the environment variables of course, but once its all installed UE4 finds it all via environment variables.

Here’s the info on that part of it (which I did link to in my details :wink: ) …

Hi When i try to package a game for android I’m getting this error ( MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: ERROR: Can’t make an APK without the compiled .so [D:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Binaries\Android\UE4Game-armv7.so] ). I have all my env variables set as in the documentation. Now i dont know what to do also i dont have android folder in my bainaries. Should i download it from somewhere.

MainFrameActions: Packaging (Android (ATC)): APKName = C:\Users\Pixadoo 2\Documents\Unreal Projects\MyProject\Binaries\Android\MyProject-armv7.apk ::: SO name = D:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Binaries\Android\UE4Game-armv7.so
MainFrameActions: Packaging (Android (ATC)): Deleting: C:\Users\Pixadoo 2\Documents\Unreal Projects\MyProject\Intermediate/Android/APK
MainFrameActions: Packaging (Android (ATC)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: Can’t make an APK without the compiled .so [D:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Binaries\Android\UE4Game-armv7.so]
MainFrameActions: Packaging (Android (ATC)): Stacktrace: at UnrealBuildTool.
MainFrameActions: Packaging (Android (ATC)): Android.UEDeployAndroid.MakeAPK(String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor) in d:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Source\Programs\UnrealBuildTool\Android\UEDeployAndroid.cs:line 382
MainFrameActions: Packaging (Android (ATC)): at UnrealBuildTool.Android.UEDeployAndroid.PrepForUATPackageOrDeploy(String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor) in d:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Source\Programs\UnrealBuildTool\Android\UEDeployAndroid.cs:line 632
MainFrameActions: Packaging (Android (ATC)): at AndroidPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) in d:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Source\Programs\AutomationTool\Android\AndroidPlatform.Automation.cs:line 126
MainFrameActions: Packaging (Android (ATC)): at Project.Package(ProjectParams Params, Int32 WorkingCL) in d:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Source\Programs\AutomationTool\Scripts\PackageCommand.Automation.cs:line 52
MainFrameActions: Packaging (Android (ATC)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 238
MainFrameActions: Packaging (Android (ATC)): at BuildCommand.Execute() in d:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37
MainFrameActions: Packaging (Android (ATC)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) in d:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 367
MainFrameActions: Packaging (Android (ATC)): at AutomationTool.Automation.Process(String] CommandLine) in d:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 335
MainFrameActions: Packaging (Android (ATC)): at AutomationTool.Program.MainProc(Object Param) in d:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Source\Programs\AutomationTool\Program.cs:line 99
MainFrameActions: Packaging (Android (ATC)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in d:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Source\Programs\AutomationTool\Utils.cs:line 610
MainFrameActions: Packaging (Android (ATC)): at AutomationTool.Program.Main() in d:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Source\Programs\AutomationTool\Program.cs:line 50
MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: ERROR: Can’t make an APK without the compiled .so [D:\Dinesh\Source_Files\UnrealEngine-4.3.0-release\UnrealEngine-4.3.0-release\Engine\Binaries\Android\UE4Game-armv7.so]
MainFrameActions: Packaging (Android (ATC)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ATC)): Program.Main: AutomationTool exiting with ExitCode=1
MainFrameActions: Packaging (Android (ATC)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ATC)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ATC)): AutomationToolLauncher exiting with ExitCode=1
MainFrameActions: Packaging (Android (ATC)): copying UAT log files…
MainFrameActions: Packaging (Android (ATC)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (ATC)): BUILD FAILED

You have the Github or installer version? With github you will need to build the UE4Game Android.To do this, open UE4.sln in visual studio and then build the UE4 target for Development Android.

Did you install the needed Android package found in the “Unreal Engine\4.3\Engine\Extras\Android” folder? the file is called “tadp-2.0r8-windows.exe” without this you can’t pack anything android related.

Hi, I need help about the packaging of the game for android
The problem is that when the packaging of the game falls oshybki Cator I vystovil the bottom thanks in advance :slight_smile:

LogInit:Display: Running engine for game: MyAndroid
LogInit: Version: 4.4.0-0+UE4
LogInit: API Version: 0
LogInit: Compiled (64-bit): Aug 21 2014 12:10:57
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line:
LogInit: Base directory: C:/Program Files/UE4/Engine/Binaries/Win64/
LogInit: Rocket: 0
LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DC
LogInit: User: DChanturia
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =2.602316 MHz
LogMemory: Memory total: Physical=4.0GB (4GB approx) Virtual=131072.0GB
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 58.08 MB used, 58.15 MB peak
LogMemory: Process Virtual Memory: 37.64 MB used, 37.73 MB peak
LogMemory: Physical Memory: 1799.21 MB used, 4087.49 MB total
LogMemory: Virtual Memory: 254.86 MB used, 134217728.00 MB total
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTS 450 (Feature Level 11_0)
LogD3D11RHI: Adapter has 1994MB of dedicated video memory, 0MB of dedicated system memory, and 2043MB of shared system memory, 1 output[s]
LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogContentStreaming: Texture pool size is 0.000000MB
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache:Warning: Could not find memory cache …/…/…/…/…/Users/D.Chanturia/Documents/Unreal Projects/MyAndroid/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Warning: Could not load Boot cache: …/…/…/…/…/Users/D.Chanturia/Documents/Unreal Projects/MyAndroid/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/Users/D.Chanturia/Documents/Unreal Projects/MyAndroid/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_e94_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_f98_0///////STATCAT_Advanced////
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
BlueprintLog: New page: Editor Load
LogObj: 21438 objects as part of root set at end of initial load.
LogUObjectAllocator: 4218656 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine…
LogInit: XAudio2 using ‘Digital Audio (S/PDIF) (2- High Definition Audio Device)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogAIModule: Creating AISystem for world NewWorld
LogDerivedDataCache: Saved boot cache 0.05s 39MB …/…/…/…/…/Users/D.Chanturia/Documents/Unreal Projects/MyAndroid/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
LogAssetRegistry: FAssetRegistry took 0.0110 seconds to start up
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_fe0_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_f98_0///////STATCAT_Advanced////
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_bd0_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_f98_0///////STATCAT_Advanced////
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="…/…/…/…/…/Users/D.Chanturia/Documents/Unreal Projects/MyAndroid/Content/Maps/Example_Map.umap" TEMPLATE=0 SHOWPROGRESS=1
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000CE68BB5300
LogTexture:Display: Building textures: HQ_Lightmap1_2 (AutoDXT)
LogTexture:Display: Building textures: LQ_Lightmap_1_2 (DXT1)
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogAIModule: Creating AISystem for world Example_Map
Cmd: MAP CHECKDEP
MapCheck: New page: Example_Map - Oct 31, 2014, 2:03:38 PM
MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [143.219ms] ==========
LogFileHelpers: Loading map ‘Example_Map’ took 1.777
LogCollectionManager: Loaded 0 collections in 0.002736 seconds
LogCrashTracker: Crashtracker disabled due to settings.
LogInit: Using libcurl 7.34.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: Libcurl will NOT reuse connections
LogLoad: Full Startup: 19.28 seconds (BP compile: 0.09 seconds)
LogRenderer:Warning: Reallocating scene render targets to support 720x880.
LogAssetRegistry: Asset discovery search completed in 17.3027 seconds
MainFrameActions: Packaging (Android (ATC)): Running AutomationTool…
MainFrameActions: Packaging (Android (ATC)): path=“C:\Program Files (x86)\Common Files\Intel\Shared Files\cpp\bin\Intel64;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0;C:\Program Files\Common Files\Autodesk Shared;C:\Program Files (x86)\Autodesk\Backburner;C:\NVPACK\android-sdk-windows ools;C:\NVPACK\android-sdk-windows\platform-tools;C:\NVPACK\android-sdk-windows\build-tools;C:\NVPACK\android-sdk-windows ools;C:\NVPACK\jdk1.6.0_45\bin;C:\NVPACK\apache-ant-1.8.2\bin”
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_dd4_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_f98_0///////STATCAT_Advanced////
MainFrameActions: Packaging (Android (ATC)): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Android (ATC)): Program.Main: CWD=C:\Program Files\UE4\Engine\Binaries\DotNET
MainFrameActions: Packaging (Android (ATC)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompileeditor -nop4 -project=C:/Users/D.Chanturia/Documents/Unreal Projects/MyAndroid/MyAndroid.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/D.Chanturia/Desktop -packa
MainFrameActions: Packaging (Android (ATC)): ge -Android_ATC -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -targetplatform=Android -cookflavor=ATC -utf8output -NoCompile
MainFrameActions: Packaging (Android (ATC)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Android (ATC)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Android (ATC)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (ATC)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UE4\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Android (ATC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Android (ATC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/UE4
MainFrameActions: Packaging (Android (ATC)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/UE4/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (ATC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Android (ATC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/UE4/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (ATC)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Program Files/UE4/Engine/Programs/AutomationTool/Saved/Logs)
MainFrameActions: Packaging (Android (ATC)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UE4\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
MainFrameActions: Packaging (Android (ATC)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UE4\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Android (ATC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/UE4
MainFrameActions: Packaging (Android (ATC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/UE4/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (ATC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/UE4/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (ATC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Program Files/UE4/Engine/Programs/AutomationTool/Saved/Logs
MainFrameActions: Packaging (Android (ATC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
MainFrameActions: Packaging (Android (ATC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
MainFrameActions: Packaging (Android (ATC)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Android (ATC)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Android (ATC)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/UE4/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.LogSettings: HasCapabilityToCompile=False
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/UE4
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.LogSettings: LogFolder=C:/Program Files/UE4/Engine/Programs/AutomationTool/Saved/Logs
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.LogSettings: MsBuildExe=
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.LogSettings: MsDevExe=
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.LogSettings: TimestampAsString=2014-10-31_10.04.51
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\UE4\Engine\Binaries\DotNET\AutomationTool.exe
MainFrameActions: Packaging (Android (ATC)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Android (ATC)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Android (ATC)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Android (ATC)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
MainFrameActions: Packaging (Android (ATC)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UE4\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: Exception in AutomationTool: Failed to load script DLL: C:\Program Files\UE4\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll: Could not load file or assembly ‘AutomationScripts.Automation, Version=4.0.0.0, Cul
MainFrameActions: Packaging (Android (ATC)): ture=neutral, PublicKeyToken=null’ or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515)
MainFrameActions: Packaging (Android (ATC)): Stacktrace: at AutomationTool.ScriptCompiler.LoadPreCompiledScriptAssemblies(List1 OutScriptAssemblies) MainFrameActions: Packaging (Android (ATC)): at AutomationTool.ScriptCompiler.FindAndCompileAllScripts(List1 AdditionalScriptsFolders)
MainFrameActions: Packaging (Android (ATC)): at AutomationTool.Automation.Process(String] CommandLine)
MainFrameActions: Packaging (Android (ATC)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (ATC)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Android (ATC)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: Failed to load script DLL: C:\Program Files\UE4\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll: Could not load file or assembly ‘AutomationScripts.Automation, Version=4.0.0.0, Culture=neutral, PublicKeyToken=
MainFrameActions: Packaging (Android (ATC)): null’ or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515)
MainFrameActions: Packaging (Android (ATC)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ATC)): Program.Main: AutomationTool exiting with ExitCode=1
MainFrameActions: Packaging (Android (ATC)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ATC)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ATC)): copying UAT log files…
MainFrameActions: Packaging (Android (ATC)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (ATC)): BUILD FAILED
MainFrameActions: Packaging (Android (ATC)): Running AutomationTool…
MainFrameActions: Packaging (Android (ATC)): path=“C:\Program Files (x86)\Common Files\Intel\Shared Files\cpp\bin\Intel64;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0;C:\Program Files\Common Files\Autodesk Shared;C:\Program Files (x86)\Autodesk\Backburner;C:\NVPACK\android-sdk-windows ools;C:\NVPACK\android-sdk-windows\platform-tools;C:\NVPACK\android-sdk-windows\build-tools;C:\NVPACK\android-sdk-windows ools;C:\NVPACK\jdk1.6.0_45\bin;C:\NVPACK\apache-ant-1.8.2\bin”
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_191c_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_f98_0///////STATCAT_Advanced////
MainFrameActions: Packaging (Android (ATC)): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Android (ATC)): Program.Main: CWD=C:\Program Files\UE4\Engine\Binaries\DotNET
MainFrameActions: Packaging (Android (ATC)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompileeditor -nop4 -project=C:/Users/D.Chanturia/Documents/Unreal Projects/MyAndroid/MyAndroid.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/D.Chanturia/Desktop -package -Android_ATC -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -targetplatform=Android -cookflavor=ATC -utf8output -NoCompile
MainFrameActions: Packaging (Android (ATC)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Android (ATC)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Android (ATC)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (ATC)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UE4\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Android (ATC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Android (ATC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/UE4
MainFrameActions: Packaging (Android (ATC)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/UE4/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (ATC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Android (ATC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/UE4/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (ATC)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Program Files/UE4/Engine/Programs/AutomationTool/Saved/Logs)
MainFrameActions: Packaging (Android (ATC)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UE4\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
MainFrameActions: Packaging (Android (ATC)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UE4\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Android (ATC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/UE4
MainFrameActions: Packaging (Android (ATC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/UE4/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (ATC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/UE4/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (ATC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Program Files/UE4/Engine/Programs/AutomationTool/Saved/Logs
MainFrameActions: Packaging (Android (ATC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
MainFrameActions: Packaging (Android (ATC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
MainFrameActions: Packaging (Android (ATC)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Android (ATC)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Android (ATC)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/UE4/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.LogSettings: HasCapabilityToCompile=False
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/UE4
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.LogSettings: LogFolder=C:/Program Files/UE4/Engine/Programs/AutomationTool/Saved/Logs
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.LogSettings: MsBuildExe=
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.LogSettings: MsDevExe=
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.LogSettings: TimestampAsString=2014-10-31_10.05.33
MainFrameActions: Packaging (Android (ATC)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\UE4\Engine\Binaries\DotNET\AutomationTool.exe
MainFrameActions: Packaging (Android (ATC)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Android (ATC)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Android (ATC)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Android (ATC)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s).
MainFrameActions: Packaging (Android (ATC)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\UE4\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: Exception in AutomationTool: Failed to load script DLL: C:\Program Files\UE4\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll: Could not load file or assembly ‘AutomationScripts.Automation, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null’ or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515)
MainFrameActions: Packaging (Android (ATC)): Stacktrace: at AutomationTool.ScriptCompiler.LoadPreCompiledScriptAssemblies(List1 OutScriptAssemblies) MainFrameActions: Packaging (Android (ATC)): at AutomationTool.ScriptCompiler.FindAndCompileAllScripts(List1 AdditionalScriptsFolders)
MainFrameActions: Packaging (Android (ATC)): at AutomationTool.Automation.Process(String] CommandLine)
MainFrameActions: Packaging (Android (ATC)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (ATC)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Android (ATC)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: Failed to load script DLL: C:\Program Files\UE4\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll: Could not load file or assembly ‘AutomationScripts.Automation, Version=4.0.0.0, Culture=neutral, PublicKeyToken=
MainFrameActions: Packaging (Android (ATC)): null’ or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515)
MainFrameActions: Packaging (Android (ATC)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ATC)): Program.Main: AutomationTool exiting with ExitCode=1
MainFrameActions: Packaging (Android (ATC)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ATC)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ATC)): copying UAT log files…
MainFrameActions: Packaging (Android (ATC)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (ATC)): BUILD FAILED