I’m running into some errors when packing, likely caused by the plugin, but I have no idea how to fix it. I’ve followed the available answers about switching versions, making a c++ project, etc. but get the error listed in “Error_Log.txt”.
I tried making a new project in 4.13, and disabling the plugin and taking out all instances of it, but I’m running into a seperate error, listed in “Error_Log_2.txt”.
I’ve been working at it for hours, and have turned up with nothing. I’d really appreciate some additional insight into this.
The first log you posted has only one notable error:** fatal error LNK1181: cannot open input file ‘C:\Program Files (x86)\Epic Games\4.10\Engine\Plugins\UE4Duino\Binaries\Win64\UE4-UE4Duino-Win64-Shipping.lib’**
Have you tried reinstalling the plugin? It looks like a file has been corrupted (maybe).
Regarding your second log it is filled with compiler errors from various blueprints. This was a result of you removing the plugin while still having assets referencing the plugin. You can see this in the log where assets cannot find files for /Script/UE4Duino Here is a list of a few errors that have stemmed from this:
LogBlueprint:Error: [Compiler PersistentLevel.FirstPersonExampleMap_2] Error Could not find a function named “CloseSerial” in ‘FirstPersonExampleMap_2’.
Check your level “FirstPersonExampleMap_2” since it has compiler errors (maybe in level Blueprint) and also check your asset “FirstPersonHUD.FirstPersonHUD”