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Packing Error.I can`t find a solution for this error

Engine Version is 4.26.1 release
VS2019 Version is 16.9.2
The project can run normally in the editor.
Paking Error Mesage is this:

LogInit: Warning: Incompatible or missing module: UE4GamePro
LogLuminAPIImpl: Warning: MLSDK not found. This likely means the MLSDK environment variable is not set.
LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
LogFeaturePack: Warning: Inserted 1 feature packs
LogVSAccessor: Warning: Couldn’t access Visual Studio
Warning: Starting HotReload took 4.0s.
PackagingResults: Warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
PackagingResults: Warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
PackagingResults: Warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
PackagingResults: Warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
PackagingResults: Warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
PackagingResults: Warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
PackagingResults: Warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
PackagingResults: Warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
UATHelper: 打包 (Windows (64-bit)): Took 609.3804528s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: 打包 (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (I:\UnrealEngine4261release\Engine\Programs\AutomationTool\Saved\Logs\UBT-UE4GameProServer-Win64-Test_2.txt)
UATHelper: 打包 (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: 打包 (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

The complete log is as follows:

LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 83 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.578923
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ‘’
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin CryptoNet
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin IrregularButtonPlugin
LogPluginManager: Mounting plugin LowEntryEncryption
LogPluginManager: Mounting plugin LowEntryExtStdLib
LogPluginManager: Mounting plugin MySQL
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamVR
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogInit: Warning: Incompatible or missing module: UE4GamePro
Running I:/UnrealEngine4261release/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project=“I:/UE4GamePro/UE4GamePro.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Using ‘git status’ to determine working set for adaptive non-unity build (I:\UE4GamePro).
Creating makefile for UE4GameProEditor (UnrealBuildTool.exe is newer)
@progress push 5%
@progress push 5%
@progress pop
Parsing headers for UE4GameProEditor
Running UnrealHeaderTool “I:\UE4GamePro\UE4GamePro.uproject” “I:\UE4GamePro\Intermediate\Build\Win64\UE4GameProEditor\Development\UE4GameProEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“I:\UnrealEngine4261release\Engine\Programs\UnrealBuildTool\Log_UHT.txt”
Reflection code generated for UE4GameProEditor in 27.7339099 seconds
@progress pop
Building UE4GameProEditor…
Using Visual Studio 2019 14.28.29913 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29910) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Building 21 actions with 32 processes…
@progress ‘Compiling C++ source code…’ 0%
@progress ‘Compiling C++ source code…’ 5%
[1/21] UE4GamePro.cpp
@progress ‘Compiling C++ source code…’ 10%
[2/21] PlayerControllerCPPMain.cpp
@progress ‘Compiling C++ source code…’ 14%
[3/21] UE4GamePro.init.gen.cpp
@progress ‘Compiling C++ source code…’ 19%
[4/21] GameSystemFunction.cpp
@progress ‘Compiling C++ source code…’ 24%
[5/21] UE4GameProGameMode.cpp
@progress ‘Compiling C++ source code…’ 29%
[6/21] PlayerControllerCPPMain.gen.cpp
@progress ‘Compiling C++ source code…’ 33%
[7/21] GameSystemFunction.gen.cpp
@progress ‘Compiling C++ source code…’ 38%
[8/21] ActorNetComponent.gen.cpp
@progress ‘Compiling C++ source code…’ 43%
[9/21] UE4GameProGameMode.gen.cpp
@progress ‘Compiling C++ source code…’ 48%
[10/21] ActorCPPMain.gen.cpp
@progress ‘Compiling C++ source code…’ 52%
[11/21] UE4GameProCharacter.cpp
@progress ‘Compiling C++ source code…’ 57%
[12/21] UE4GameProCharacter.gen.cpp
@progress ‘Compiling C++ source code…’ 62%
[13/21] ActorNetComponent.cpp
@progress ‘Compiling C++ source code…’ 67%
[14/21] CharacterCPPMain.gen.cpp
@progress ‘Compiling C++ source code…’ 71%
[15/21] ActorCPPMain.cpp
@progress ‘Compiling C++ source code…’ 76%
[16/21] PawnCPPMain.gen.cpp
@progress ‘Compiling C++ source code…’ 81%
[17/21] PawnCPPMain.cpp
@progress ‘Compiling C++ source code…’ 86%
[18/21] CharacterCPPMain.cpp
@progress ‘Compiling C++ source code…’ 90%
[19/21] UE4Editor-UE4GamePro.lib
???ڴ??? I:\UE4GamePro\Intermediate\Build\Win64\UE4Editor\Development\UE4GamePro\UE4Editor-UE4GamePro.lib ?Ͷ??? I:\UE4GamePro\Intermediate\Build\Win64\UE4Editor\Development\UE4GamePro\UE4Editor-UE4GamePro.exp
@progress ‘Compiling C++ source code…’ 95%
[20/21] UE4Editor-UE4GamePro.dll
???ڴ??? I:\UE4GamePro\Intermediate\Build\Win64\UE4Editor\Development\UE4GamePro\UE4Editor-UE4GamePro.suppressed.lib ?Ͷ??? I:\UE4GamePro\Intermediate\Build\Win64\UE4Editor\Development\UE4GamePro\UE4Editor-UE4GamePro.suppressed.exp
@progress ‘Compiling C++ source code…’ 100%
[21/21] UE4GameProEditor.target
Total time in Parallel executor: 154.95 seconds
Total execution time: 217.01 seconds
LogLuminAPIImpl: Warning: MLSDK not found. This likely means the MLSDK environment variable is not set.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: Failed initializing OVRPlugin 1.51.0
LogInit: Build: ++UE4+Release-4.26-CL-0
LogInit: Engine Version: 4.26.1-0+++UE4+Release-4.26
LogInit: Compatible Engine Version: 4.26.0-0+++UE4+Release-4.26
LogInit: Net CL: 0
LogInit: OS: Windows 10 (Release 2009) (), CPU: AMD Ryzen Threadripper 2950X 16-Core Processor , GPU: NVIDIA GeForce RTX 2080 Ti
LogInit: Compiled (64-bit): Mar 26 2021 19:25:27
LogInit: Compiled with Visual C++: 19.28.29913.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.26
LogInit: Command Line:
LogInit: Base Directory: I:/UnrealEngine4261release/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 0
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [I:/UE4GamePro/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
LogConfig: Setting CVar [[r.VSync:0]]
LogConfig: Setting CVar [[r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [I:/UE4GamePro/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
LogConfig: Setting CVar [[r.SkinCache.CompileShaders:1]]
LogConfig: Setting CVar [[r.RayTracing:0]]
LogConfig: Setting CVar [[r.GPUSkin.Support16BitBoneIndex:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [I:/UE4GamePro/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [I:/UE4GamePro/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [I:/UE4GamePro/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:1.000000]]
LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [I:/UE4GamePro/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [I:/UE4GamePro/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [I:/UE4GamePro/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [I:/UE4GamePro/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [I:/UE4GamePro/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
LogConfig: Setting CVar [[r.ShadowQuality:5]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
LogConfig: Setting CVar [[r.AOQuality:2]]
LogConfig: Setting CVar [[r.VolumetricFog:1]]
LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [[r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [I:/UE4GamePro/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [[r.LensFlareQuality:2]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.BloomQuality:5]]
LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
LogConfig: Setting CVar [[r.Upscale.Quality:3]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [[r.LightShaftQuality:1]]
LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [I:/UE4GamePro/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [[r.Streaming.Boost:1]]
LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [I:/UE4GamePro/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [[r.RefractionQuality:2]]
LogConfig: Setting CVar [[r.SSR.Quality:3]]
LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Setting CVar [[r.SceneColorFormat:4]]
LogConfig: Setting CVar [[r.DetailMode:2]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
LogConfig: Setting CVar [[r.SSS.Scale:1]]
LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
LogConfig: Setting CVar [[r.SSS.Quality:1]]
LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
LogConfig: Setting CVar [[r.SSGI.Quality:3]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [I:/UE4GamePro/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
LogConfig: Setting CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [I:/UE4GamePro/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogHAL: Display: Platform has ~ 64 GB [68580642816 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogInit: Going up to parent DeviceProfile []
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [I:/UE4GamePro/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [I:/UE4GamePro/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [I:/UE4GamePro/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
LogConfig: Setting CVar [[r.ShadowQuality:5]]
LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
LogConfig: Setting CVar [[r.AOQuality:2]]
LogConfig: Setting CVar [[r.VolumetricFog:1]]
LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [[r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [I:/UE4GamePro/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [[r.LensFlareQuality:2]]
LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [[r.BloomQuality:5]]
LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
LogConfig: Setting CVar [[r.Upscale.Quality:3]]
LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [[r.LightShaftQuality:1]]
LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [I:/UE4GamePro/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [[r.Streaming.Boost:1]]
LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [I:/UE4GamePro/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [[r.RefractionQuality:2]]
LogConfig: Setting CVar [[r.SSR.Quality:3]]
LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Setting CVar [[r.SceneColorFormat:4]]
LogConfig: Setting CVar [[r.DetailMode:2]]
LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
LogConfig: Setting CVar [[r.SSS.Scale:1]]
LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
LogConfig: Setting CVar [[r.SSS.Quality:1]]
LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
LogConfig: Setting CVar [[r.SSGI.Quality:3]]
LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [I:/UE4GamePro/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
LogConfig: Setting CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [I:/UE4GamePro/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [I:/UE4GamePro/Saved/Config/Windows/Engine.ini]
LogInit: Computer: CLOODSHOP
LogInit: User: Cloodshop
LogInit: CPU Page size=4096, Cores=16
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=63.9GB (64GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 156.98 MB used, 156.99 MB peak
LogMemory: Process Virtual Memory: 132.25 MB used, 132.25 MB peak
LogMemory: Physical Memory: 17393.91 MB used, 48009.68 MB free, 65403.60 MB total
LogMemory: Virtual Memory: 134119608.00 MB used, 98121.45 MB free, 134217728.00 MB total
LogWindows: WindowsPlatformFeatures enabled
LogInit: Physics initialised using underlying interface: PhysX
LogInit: Using OS detected language (zh-CN).
LogInit: Using OS detected locale (zh-CN).
LogTextLocalizationManager: No specific localization for ‘zh-CN’ exists, so the ‘zh-Hans’ localization will be used.
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Editor/zh/Editor.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/EditorTutorials/zh/EditorTutorials.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Keywords/zh/Keywords.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Category/zh/Category.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/ToolTips/zh/ToolTips.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/PropertyNames/zh/PropertyNames.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Engine/zh/Engine.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/zh/OnlineSubsystem.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/zh/OnlineSubsystemUtils.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Content/Localization/OnlineSubsystemGooglePlay/zh/OnlineSubsystemGooglePlay.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Content/Localization/OnlineSubsystemIOS/zh/OnlineSubsystemIOS.locres’ could not be opened for reading!
LogInit: Setting process to per monitor DPI aware
LogWindowsTextInputMethodSystem: Display: IME system deactivated.
LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogHMD: Failed to initialize OpenVR with code 117
LogD3D11RHI: D3D11 min allowed feature level: 11_0
LogD3D11RHI: D3D11 max allowed feature level: 11_0
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce RTX 2080 Ti’ (Feature Level 11_0)
LogD3D11RHI: 11048/0/32701 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/32701 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1e07 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce RTX 2080 Ti’ (P:1 D:1)
LogWindows: 1. ‘NVIDIA GeForce RTX 2080 Ti’ (P:0 D:0)
LogWindows: 2. ‘NVIDIA GeForce RTX 2080 Ti’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce RTX 2080 Ti’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2080 Ti
LogD3D11RHI: Driver Version: 456.71 (internal:27.21.14.5671, unified:456.71)
LogD3D11RHI: Driver Date: 9-30-2020
LogRHI: Texture pool is 7733 MB (70% of 11048 MB)
LogD3D11RHI: RHI has support for 64 bit atomics
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: Array index from any shader is supported
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogRHI: GeForceNow SDK initialized: 1
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacNoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
LogShaderCompilers: Guid format shader working directory is 27 characters bigger than the processId version (…/…/…/…/UE4GamePro/Intermediate/Shaders/WorkingDirectory/74712/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Cloodshop/AppData/Local/Temp/UnrealShaderWorkingDir/B78318C541DAD4593D6193A298F1C1D6/’.
LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.15s 10MB …/…/…/…/UE4GamePro/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: …/…/…/…/UE4GamePro/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/UE4GamePro/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Speed tests for …/…/…/Engine/DerivedDataCache took 0.03 seconds
LogDerivedDataCache: Display: Performance to …/…/…/Engine/DerivedDataCache: Latency=0.04ms. RandomReadSpeed=402.50MBs, RandomWriteSpeed=29.78MBs. Assigned SpeedClass ‘Local’
LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogShaderCompilers: Display: Worker (1/29): shaders left to compile 29
LogShaderCompilers: Display: Worker (2/29): shaders left to compile 28
LogShaderCompilers: Display: Worker (3/29): shaders left to compile 27
LogShaderCompilers: Display: Worker (4/29): shaders left to compile 26
LogShaderCompilers: Display: Worker (5/29): shaders left to compile 25
LogShaderCompilers: Display: Worker (6/29): shaders left to compile 24
LogShaderCompilers: Display: Worker (7/29): shaders left to compile 23
LogShaderCompilers: Display: Worker (8/29): shaders left to compile 22
LogShaderCompilers: Display: Worker (9/29): shaders left to compile 21
LogShaderCompilers: Display: Worker (10/29): shaders left to compile 20
LogShaderCompilers: Display: Worker (11/29): shaders left to compile 19
LogShaderCompilers: Display: Worker (12/29): shaders left to compile 18
LogShaderCompilers: Display: Worker (13/29): shaders left to compile 17
LogShaderCompilers: Display: Worker (14/29): shaders left to compile 16
LogShaderCompilers: Display: Worker (15/29): shaders left to compile 15
LogShaderCompilers: Display: Worker (16/29): shaders left to compile 14
LogShaderCompilers: Display: Worker (17/29): shaders left to compile 13
LogShaderCompilers: Display: Worker (18/29): shaders left to compile 12
LogShaderCompilers: Display: Worker (19/29): shaders left to compile 11
LogShaderCompilers: Display: Worker (20/29): shaders left to compile 10
LogShaderCompilers: Display: Worker (21/29): shaders left to compile 9
LogShaderCompilers: Display: Worker (22/29): shaders left to compile 8
LogShaderCompilers: Display: Worker (23/29): shaders left to compile 7
LogShaderCompilers: Display: Worker (24/29): shaders left to compile 6
LogShaderCompilers: Display: Worker (25/29): shaders left to compile 5
LogShaderCompilers: Display: Worker (26/29): shaders left to compile 4
LogShaderCompilers: Display: Worker (27/29): shaders left to compile 3
LogShaderCompilers: Display: Worker (28/29): shaders left to compile 2
LogShaderCompilers: Display: Worker (29/29): shaders left to compile 1
LogAssetRegistry: FAssetRegistry took 0.0032 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogInit: Active device profile: [000002896FDB1E00][000002896A643A40 49] Windows
LogInit: Profiles: [000002896FDB1E00][000002896A643A40 49] Windows, [000002896FD30900][000002896A647B80 49] WindowsNoEditor, [000002896FDB1C00][0000028969F63D00 49] WindowsServer, [000002896FD30A00][0000028969F661C0 49] WindowsClient, [000002896FD37F00][0000028969F6A340 49] IOS, [000002896FDB1D00][0000028969F6E4C0 49] iPadAir, [000002896FD33C00][0000028969F7
2640 49] iPadAir2, [000002896FCCDF00][0000028969F7A900 49] IPadPro, [000002896FCCE000][0000028969F76940 49] iPadAir3, [000002896FD32700][0000028969F7EAC0 49] iPadAir4, [000002896FCCFB00][0000028969F82C40 49] iPadMini2, [000002896FD30F00][0000028969F86DC0 49] iPadMini3, [000002896FCCC900][0000028969F8AF40 49] iPadMini4, [000002896FD30500][0000028969F8F0C0 49]
iPadMini5, [000002896FD34500][0000028969F97380 49] iPhone6, [000002896FD34600][0000028969F933C0 49] iPodTouch6, [000002896FCCC700][0000028969F9F680 49] iPhone7, [000002896FCCC800][0000028969F9B6C0 49] iPodTouch7, [000002896FD35200][0000028969FA3840 49] iPhone5S, [000002896FCCCB00][000002896A64B980 49] iPhone6Plus, [000002896FD35000][0000028969FA7AC0 49] iPh
one6S, [000002896FCCFA00][0000028969FABC00 49] iPhone6SPlus, [000002896FD37100][0000028969FB20C0 49] iPhone7Plus, [000002896FCCEB00][0000028969FB6240 49] iPhoneSE, [000002896FD34C00][0000028969FBA3C0 49] iPhone8, [000002896FCCD600][0000028969FBE540 49] iPhone8Plus, [000002896FD36900][0000028969FC26C0 49] iPhoneX, [000002896FCCE200][0000028969FC6840 49] iPhon
eXS, [000002896FD35900][0000028969FCA9C0 49] iPhoneXSMax, [000002896FCCF200][0000028969FCEB40 49] iPhoneXR, [000002896FD34E00][0000028969FD2CC0 49] iPhone11, [000002896FCCFE00][0000028969FD6E40 49] iPhone11Pro, [000002896FD37200][0000028969FDAFC0 49] iPhone11ProMax, [000002896FCCD400][0000028969FDF140 49] iPhoneSE2, [000002896FD36200][0000028969FE32C0 49] iP
hone12Mini, [000002896FCCE700][0000028969FE7440 49] iPhone12, [000002896FD37400][0000028969FEB5C0 49] iPhone12Pro, [000002896FCCC600][0000028969FEF740 49] iPhone12ProMax, [000002896FD35C00][0000028969FF38C0 49] iPadPro105, [000002896FCCEF00][0000028969FAFA00 49] iPadPro129, [000002896FD36E00][0000028969FF7B40 49] iPadPro97, [000002896FCCD300][000002896A019C8
0 49] iPadPro2_129, [000002896FD36F00][000002896A01C100 49] iPad5, [000002896FDB1300][000002896A024280 49] iPad6, [000002896FD37A00][000002896A028400 49] iPad7, [000002896FDB0D00][000002896A02C580 49] iPad8, [000002896FD35600][000002896A030700 49] iPadPro11, [000002896FDB2000][000002896A034880 49] iPadPro2_11, [000002896FD37800][000002896A038A00 49] iPadPro3
_129, [000002896FDB1700][000002896A03CB80 49] iPadPro4_129, [000002896FD37700][000002896A040D00 49] AppleTV, [000002896FDB0500][000002896A044E80 49] AppleTV4K, [000002896FD35A00][000002896A049000 49] TVOS, [000002896FDB1400][000002896A04D180 49] Mac, [000002896FD37600][000002896A051300 49] MacClient, [000002896FDB0900][000002896A055480 49] MacNoEditor, [0000
02896FD36A00][000002896A059600 49] MacServer, [000002896FDB1000][000002896A05D780 49] Linux, [000002896FD35100][000002896A061900 49] LinuxNoEditor, [000002896FDB0C00][000002896A021A40 49] LinuxAArch64NoEditor, [000002896FD34100][000002896A065B80 49] LinuxClient, [000002896FDB0800][000002896A069CC0 49] LinuxAArch64Client, [000002896FD36300][000002896A06C140 4
9] LinuxServer, [000002896FDB1900][000002896A0742C0 49] LinuxAArch64Server, [000002896FD34800][000002896A078440 49] Android, [000002896FDB2100][000002896A07C5C0 49] Android_Low, [000002896FD34700][000002896A080740 49] Android_Mid, [000002896FDB0400][000002896A0848C0 49] Android_High, [000002896FD36B00][000002896A088A40 49] Android_Default, [000002896FDB0B00]
[000002896A08CBC0 49] Android_Adreno4xx, [000002896FD37D00][000002896A090D40 49] Android_Adreno5xx_Low, [000002896FD31D00][000002896A094EC0 49] Android_Adreno5xx, [000002896FCCFC00][000002896A099040 49] Android_Adreno6xx, [000002896FD32D00][000002896A09D1C0 49] Android_Adreno6xx_Vulkan, [000002896FCCDB00][000002896A0A1340 49] Android_Mali_T6xx, [000002896FD3
1500][000002896A0A54C0 49] Android_Mali_T7xx, [000002896FCCF100][000002896A0A9640 49] Android_Mali_T8xx, [000002896FD33500][000002896A0AD7C0 49] Android_Mali_G71, [000002896FCCEE00][000002896A0B1940 49] Android_Mali_G72, [000002896FD31000][000002896A0B5AC0 49] Android_Mali_G72_Vulkan, [000002896FCCDA00][000002896A071C00 49] Android_Mali_G76, [000002896FD32B0
0][000002896A0B9D40 49] Android_Mali_G76_Vulkan, [000002896FCCF600][000002896A0BC1C0 49] Android_Mali_G77, [000002896FD31A00][000002896A0C4340 49] Android_Mali_G77_Vulkan, [000002896FCCD800][000002896A0C84C0 49] Android_Vulkan_SM5, [000002896FD31E00][000002896A0CC640 49] Android_PowerVR_G6xxx, [000002896FCCCF00][000002896A0D07C0 49] Android_PowerVR_GT7xxx, [
000002896FD33E00][000002896A0D4940 49] Android_PowerVR_GE8xxx, [000002896FCCED00][000002896A0D8AC0 49] Android_PowerVR_GM9xxx, [000002896FD30E00][000002896A0DCC40 49] Android_PowerVR_GM9xxx_Vulkan, [000002896FCCF800][000002896A0E0DC0 49] Android_TegraK1, [000002896FD30100][000002896A0E4F40 49] Android_Unknown_Vulkan, [000002896FCCD500][000002896A0E90C0 49] L
umin, [000002896FD33700][000002896A0ED240 49] Lumin_Desktop, [000002896FCCD700][000002896A0F13C0 49] HoloLens,
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
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LogHMD: PokeAHoleMaterial loaded successfully
LogPackageLocalizationCache: Processed 25 localized package path(s) for 2 prioritized culture(s) in 0.275594 seconds
LogUObjectArray: 16816 objects as part of root set at end of initial load.
LogUObjectAllocator: 4205952 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogMaterial: Display: Missing cached shader map for material DefaultMaterial, compiling.
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LogMaterial: Display: Missing cached shader map for material VertexColorMaterial, compiling.
LogMaterial: Display: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material.
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LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
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LogTexture: Display: 正在编译纹理:Tex_FemalesMesh_Head_Mask_Mouse(BGRA8、4096X4096)
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LogTexture: Display: 正在编译纹理:Tex_FemalesMesh_Eyelash01_occlusion(AutoDXT、8192X2048)
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LogTexture: Display: 正在编译纹理:Tex_FemalesMesh_Eyelash02_normals(BC5、8192X8192)
LogTexture: Display: 正在编译纹理:Tex_FemalesMesh_Eyelash01_normals(BC5、8192X2048)
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LogTexture: Display: 正在编译纹理:Tex_FemalesMesh_Body_OcclusionRoughnessMetallic(AutoDXT、4096X4096)
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LogTexture: Display: 正在编译纹理:Tex_FemalesMesh_Eyelash02_occlusion(AutoDXT、8192X8192)
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LogTexture: Display: 正在编译纹理:Tex_FemalesMesh_Head_OcclusionRoughnessMetallic(AutoDXT、8192X8192)
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LogTexture: Display: 正在编译纹理:Tex_FemalesMesh_Body_BaseColor(AutoDXT、4096X4096)
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LogTexture: Display: 正在编译纹理:Tex_FemalesMesh_FractureSurface_OcclusionRoughnessMetallic(AutoDXT、8192X8192)
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LogTexture: Display: 正在编译纹理:Tex_FemalesMesh_Head_BaseColor(AutoDXT、8192X8192)
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LogTexture: Display: 正在编译纹理:Tex_FemalesMesh_FractureSurface_BaseColor(AutoDXT、8192X8192)
LogTexture: Display: 正在编译纹理:Tex_FemalesMesh_FractureSurface_Normal(BC5、8192X8192)
LogTexture: Display: 正在编译纹理:Tex_FemalesMesh_Head_Normal(BC5、8192X8192)
LogTexture: Display: 正在编译纹理:Tex_FemalesMesh_Body_Normal(BC5、8192X8192)
LogDerivedDataCache: Display: Failed to cache data. Maximum cache size reached. CurrentSize 459140 kb / MaxSize: 524288 kb
LogDerivedDataCache: Display: HierarchicalDerivedDataBackend: Put failed, keeping in memory copy TEXTURE_2D528FAD496A42E180956107C6FFBD67_BC5_25E3F5A144A7375DD93AD7ACBF5DD912___BB1C04A22AFCF4B34B604EA2E69982BFE27CAA6C.
LogDerivedDataCache: Display: Failed to write TEXTURE_2D528FAD496A42E180956107C6FFBD67_BC5_25E3F5A144A7375DD93AD7ACBF5DD912___BB1C04A22AFCF4B34B604EA2E69982BFE27CAA6C to HierarchicalDerivedDataBackend. Error: 0 (操作成功完成。)
LogDerivedDataCache: Display: HierarchicalDerivedDataBackend: Put failed, keeping in memory copy TEXTURE_2D528FAD496A42E180956107C6FFBD67_BC5_3982CFDF4A6BC29DEC09C09B9F943C5D___8B2A444E265F4C2F9CE2E25721D4A8AC72312655.
LogDerivedDataCache: Display: Failed to write TEXTURE_2D528FAD496A42E180956107C6FFBD67_BC5_3982CFDF4A6BC29DEC09C09B9F943C5D___8B2A444E265F4C2F9CE2E25721D4A8AC72312655 to HierarchicalDerivedDataBackend. Error: 0 (操作成功完成。)
LogMaterial: Display: Missing cached shader map for material Mat_Skin, compiling.
LogDerivedDataCache: Display: HierarchicalDerivedDataBackend: Put failed, keeping in memory copy TEXTURE_2D528FAD496A42E180956107C6FFBD67_BC5_E9451B6E4AD6787C7DFE158EE4F23C58___B7A33EB550254B030737A293F9AA415FAD64A0E0.
LogDerivedDataCache: Display: Failed to write TEXTURE_2D528FAD496A42E180956107C6FFBD67_BC5_E9451B6E4AD6787C7DFE158EE4F23C58___B7A33EB550254B030737A293F9AA415FAD64A0E0 to HierarchicalDerivedDataBackend. Error: 0 (操作成功完成。)
LogMaterial: Display: Missing cached shader map for material Mat_Skin, compiling.
LogShaderCompilers: Display: Worker (1/29): shaders left to compile 68
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LogShaderCompilers: Display: Worker (22/29): shaders left to compile 5
LogShaderCompilers: Display: Worker (23/29): shaders left to compile 2
LogMaterial: Display: Missing cached shader map for material Mat_HairAndFur, compiling.
LogShaderCompilers: Display: Worker (24/29): shaders left to compile 68
LogShaderCompilers: Display: Worker (25/29): shaders left to compile 65
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SourceControl: 源码管理已禁用
SourceControl: 源码管理已禁用
SourceControl: 源码管理已禁用
SourceControl: 源码管理已禁用
SourceControl: 源码管理已禁用
LogUProjectInfo: Found projects:
LogShaderCompilers: Display: Worker (11/29): shaders left to compile 238
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LogShaderCompilers: Display: Worker (4/29): shaders left to compile 176
LogShaderCompilers: Display: Worker (13/29): shaders left to compile 169
LogShaderCompilers: Display: Worker (2/29): shaders left to compile 162
LogShaderCompilers: Display: Worker (3/29): shaders left to compile 156
LogShaderCompilers: Display: Worker (27/29): shaders left to compile 150
LogShaderCompilers: Display: Worker (21/29): shaders left to compile 144
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LogShaderCompilers: Display: Worker (8/29): shaders left to compile 134
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LogShaderCompilers: Display: Worker (22/29): shaders left to compile 124
LogShaderCompilers: Display: Worker (19/29): shaders left to compile 119
LogShaderCompilers: Display: Worker (20/29): shaders left to compile 114
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogShaderCompilers: Display: Worker (17/29): shaders left to compile 110
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogShaderCompilers: Display: Worker (12/29): shaders left to compile 106
LogShaderCompilers: Display: Worker (10/29): shaders left to compile 102
LogShaderCompilers: Display: Worker (6/29): shaders left to compile 98
LogShaderCompilers: Display: Worker (29/29): shaders left to compile 94
LogShaderCompilers: Display: Worker (26/29): shaders left to compile 90
LogCollectionManager: Loaded 0 collections in 0.004305 seconds
LogFileCache: Scanning file cache for directory ‘I:/UE4GamePro/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘I:/UE4GamePro/Content/Developers/Cloodshop/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘I:/UE4GamePro/Content/Collections/’ took 0.00s
LogOcInput: OculusInput pre-init called
LogShaderCompilers: Display: Worker (15/29): shaders left to compile 86
LogMaterial: Display: Missing cached shader map for material touchController_mat, compiling.
LogShaderCompilers: Display: Worker (14/29): shaders left to compile 83
LogShaderCompilers: Display: Worker (16/29): shaders left to compile 116
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 117
LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit → Project Settings → Plugins → Magic Leap Plugin → Enable Zero Iteration
LogStats: UGameplayTagsManager::InitializeManager - 0.001 s
LogMaterial: Display: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material.
LogShaderCompilers: Display: Worker (29/29): shaders left to compile 111
LogShaderCompilers: Display: Worker (22/29): shaders left to compile 107
LogShaderCompilers: Display: Worker (26/29): shaders left to compile 103
LogShaderCompilers: Display: Worker (12/29): shaders left to compile 99
LogMaterial: Display: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material.
LogShaderCompilers: Display: Worker (14/29): shaders left to compile 971
LogShaderCompilers: Display: Worker (15/29): shaders left to compile 961
LogShaderCompilers: Display: Worker (10/29): shaders left to compile 951
LogShaderCompilers: Display: Worker (17/29): shaders left to compile 941
LogMaterial: Display: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
LogShaderCompilers: Display: Worker (20/29): shaders left to compile 1452
LogShaderCompilers: Display: Worker (19/29): shaders left to compile 1442
LogMaterial: Display: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material.
LogShaderCompilers: Display: Worker (6/29): shaders left to compile 2308
LogShaderCompilers: Display: Worker (24/29): shaders left to compile 2298
LogShaderCompilers: Display: Worker (29/29): shaders left to compile 2288
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LogShaderCompilers: Display: Worker (11/29): shaders left to compile 2268
LogShaderCompilers: Display: Worker (4/29): shaders left to compile 2258
LogShaderCompilers: Display: Worker (22/29): shaders left to compile 2248
LogShaderCompilers: Display: Worker (16/29): shaders left to compile 2238
LogMaterial: Display: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material.
LogShaderCompilers: Display: Worker (23/29): shaders left to compile 3104
LogShaderCompilers: Display: Worker (12/29): shaders left to compile 3094
LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling.
LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling.
LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling.
LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling.
LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling.
LogShaderCompilers: Display: Worker (9/29): shaders left to compile 3669
LogShaderCompilers: Display: Worker (21/29): shaders left to compile 3659
LogMaterial: Display: Missing cached shader map for material BoneWeightMaterial, compiling.
LogMaterial: Display: Missing cached shader map for material PhysicalMaterialMaskMaterial, compiling.
LogShaderCompilers: Display: Worker (27/29): shaders left to compile 3808
LogShaderCompilers: Display: Worker (25/29): shaders left to compile 3798
LogInit: Initializing FReadOnlyCVARCache
LogAIModule: Creating AISystem for world Untitled
LogShaderCompilers: Display: Worker (18/29): shaders left to compile 3788
LogShaderCompilers: Display: Worker (13/29): shaders left to compile 3778
LogShaderCompilers: Display: Worker (7/29): shaders left to compile 3768
LogShaderCompilers: Display: Worker (2/29): shaders left to compile 3758
LogShaderCompilers: Display: Worker (26/29): shaders left to compile 3748
LogAudio: Display: Initializing Audio Device Manager…
LogAudio: Display: Audio Device Manager Initialized
LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Using built-in audio occlusion.
LogAudioMixer: Display: Initializing audio mixer.
LogShaderCompilers: Display: Worker (1/29): shaders left to compile 3738
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogAudioMixer: Display: Using Audio Device 扬声器 (Realtek High Definition Audio)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterEQSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
LogInit: FAudioDevice initialized.
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogShaderCompilers: Display: Worker (17/29): shaders left to compile 3728
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LogDerivedDataCache: Saved boot cache 1.46s 448MB …/…/…/…/UE4GamePro/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogAnalytics: Display: [UEEditor.UnrealEngine.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.26.1-0+++UE4+Release-4.26
LogEngineSessionManager: EngineSessionManager initialized
LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
LogEditorSessionSummary: EditorSessionSummaryWriter initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: 编辑器加载
LocalizationService: 本地化服务已禁用
TimingProfiler: Initialize
TimingProfiler: OnSessionChanged
LoadingProfiler: Initialize
LoadingProfiler: OnSessionChanged
NetworkingProfiler: Initialize
NetworkingProfiler: OnSessionChanged
MemoryProfiler: Initialize
MemoryProfiler: OnSessionChanged
LogShaderCompilers: Display: Worker (11/29): shaders left to compile 3708
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LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
LogCook: Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘I:/UE4GamePro/Content/’ took 0.03s
LogShaderCompilers: Display: Worker (4/29): shaders left to compile 3678
LogShaderCompilers: Display: Worker (16/29): shaders left to compile 3668
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LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
LogShaderCompilers: Display: Worker (5/29): shaders left to compile 3638
SourceControl: 源码管理已禁用
LogUnrealEdMisc: Loading editor; pre map load, took 318.339
LogShaderCompilers: Display: Worker (10/29): shaders left to compile 3628
LogShaderCompilers: Display: Worker (6/29): shaders left to compile 3618
LogFactory: FactoryCreateFile: PackFactory with PackFactory (0 0 I:/UnrealEngine4261release/FeaturePacks/StarterContent.upack)
LogPackFactory: Finished extracting 8 files (including 0 errors).
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Floor_400x400.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Architecture/Floor_400x400.uasset”
LogShaderCompilers: Display: Worker (13/29): shaders left to compile 3608
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Pillar_50x500.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Architecture/Pillar_50x500.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/SM_AssetPlatform.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Architecture/SM_AssetPlatform.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x200.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Architecture/Wall_400x200.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x300.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Architecture/Wall_400x300.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x400.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Architecture/Wall_400x400.uasset”
LogShaderCompilers: Display: Worker (8/29): shaders left to compile 3598
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_500x500.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Architecture/Wall_500x500.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x300.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Architecture/Wall_Door_400x300.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x400.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Architecture/Wall_Door_400x400.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x300.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Architecture/Wall_Window_400x300.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x400.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Architecture/Wall_Window_400x400.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Collapse01.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Audio/Collapse01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Collapse02.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Audio/Collapse02.uasset”
LogShaderCompilers: Display: Worker (28/29): shaders left to compile 3588
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Collapse_Cue.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Audio/Collapse_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Explosion01.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Audio/Explosion01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Explosion02.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Audio/Explosion02.uasset”
LogShaderCompilers: Display: Worker (19/29): shaders left to compile 3578
LogShaderCompilers: Display: Worker (25/29): shaders left to compile 3568
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Explosion_Cue.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Audio/Explosion_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Fire01.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Audio/Fire01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Fire01_Cue.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Audio/Fire01_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Audio/Fire_Sparks01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Light01.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Audio/Light01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Light01_Cue.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Audio/Light01_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Light02.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Audio/Light02.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Light02_Cue.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Audio/Light02_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Smoke01.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Audio/Smoke01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Smoke01_Cue.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Audio/Smoke01_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Background_Cue.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Audio/Starter_Background_Cue.uasset”
LogShaderCompilers: Display: Worker (23/29): shaders left to compile 3558
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Birds01.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Audio/Starter_Birds01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Music01.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Audio/Starter_Music01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Music_Cue.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Audio/Starter_Music_Cue.uasset”
LogShaderCompilers: Display: Worker (29/29): shaders left to compile 3548
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind05.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Audio/Starter_Wind05.uasset”
LogShaderCompilers: Display: Worker (2/29): shaders left to compile 3538
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind06.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Audio/Starter_Wind06.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Steam01.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Audio/Steam01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Audio/Steam01_Cue.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Audio/Steam01_Cue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/BP_LightStudio.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Blueprints/BP_LightStudio.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset”
LogShaderCompilers: Display: Worker (7/29): shaders left to compile 3528
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/Skybox.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Blueprints/Assets/Skybox.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset”
LogShaderCompilers: Display: Worker (3/29): shaders left to compile 3518
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Maps/Advanced_Lighting.umap” to “…/…/…/…/UE4GamePro/Content/StarterContent/Maps/Advanced_Lighting.umap”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Maps/Minimal_Default.umap” to “…/…/…/…/UE4GamePro/Content/StarterContent/Maps/Minimal_Default.umap”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Maps/StarterMap.umap” to “…/…/…/…/UE4GamePro/Content/StarterContent/Maps/StarterMap.umap”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Maps/StarterMap_BuiltData.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Maps/StarterMap_BuiltData.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_AssetPlatform.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_AssetPlatform.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Floor.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Basic_Floor.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Wall.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Basic_Wall.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_New.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Brick_Clay_New.uasset”
LogShaderCompilers: Display: Worker (15/29): shaders left to compile 3508
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset”
LogShaderCompilers: Display: Worker (20/29): shaders left to compile 3498
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Grime.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Concrete_Grime.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Panels.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Concrete_Panels.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Poured.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Concrete_Poured.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Tiles.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Concrete_Tiles.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Glass.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Glass.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Grass.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Ground_Grass.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Gravel.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Ground_Gravel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Moss.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Ground_Moss.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Chrome.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Metal_Chrome.uasset”
LogShaderCompilers: Display: Worker (9/29): shaders left to compile 3488
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Copper.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Metal_Copper.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Gold.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Metal_Gold.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Rust.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Metal_Rust.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Steel.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Metal_Steel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Basalt.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Rock_Basalt.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Sandstone.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Rock_Sandstone.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Slate.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Rock_Slate.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset”
LogShaderCompilers: Display: Worker (24/29): shaders left to compile 3478
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Panel.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Tech_Panel.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Water_Lake.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Water_Lake.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Water_Ocean.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Water_Ocean.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Oak.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Wood_Oak.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Pine.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Wood_Pine.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Walnut.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Materials/M_Wood_Walnut.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Ambient_Dust.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Particles/P_Ambient_Dust.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Explosion.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Particles/P_Explosion.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Fire.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Particles/P_Fire.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Smoke.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Particles/P_Smoke.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Sparks.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Particles/P_Sparks.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/P_Steam_Lit.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Particles/P_Steam_Lit.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Burst.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Particles/Materials/M_Burst.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/m_flare_01.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Particles/Materials/m_flare_01.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Spark.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Particles/Materials/M_Spark.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/MaterialSphere.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/MaterialSphere.uasset”
LogShaderCompilers: Display: Worker (18/29): shaders left to compile 3468
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Bush.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/SM_Bush.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Chair.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/SM_Chair.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_CornerFrame.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/SM_CornerFrame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Couch.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/SM_Couch.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Door.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/SM_Door.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_DoorFrame.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/SM_DoorFrame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_GlassWindow.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/SM_GlassWindow.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Lamp_Wall.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/SM_Lamp_Wall.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_PillarFrame.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/SM_PillarFrame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_PillarFrame300.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/SM_PillarFrame300.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Rock.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/SM_Rock.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Shelf.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/SM_Shelf.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Stairs.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/SM_Stairs.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_Statue.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/SM_Statue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_TableRound.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/SM_TableRound.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/SM_WindowFrame.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/SM_WindowFrame.uasset”
LogShaderCompilers: Display: Worker (11/29): shaders left to compile 3458
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Bush.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/Materials/M_Bush.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Chair.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/Materials/M_Chair.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Door.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/Materials/M_Door.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Frame.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/Materials/M_Frame.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Lamp.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/Materials/M_Lamp.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Rock.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/Materials/M_Rock.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Shelf.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/Materials/M_Shelf.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_Statue.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/Materials/M_Statue.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_StatueGlass.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/Materials/M_StatueGlass.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Props/Materials/M_TableRound.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Props/Materials/M_TableRound.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cone.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Shapes/Shape_Cone.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cube.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Shapes/Shape_Cube.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cylinder.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Shapes/Shape_Cylinder.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Shapes/Shape_Pipe.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe_180.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Shapes/Shape_Pipe_180.uasset”
LogShaderCompilers: Display: Worker (4/29): shaders left to compile 3448
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe_90.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Shapes/Shape_Pipe_90.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Plane.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Shapes/Shape_Plane.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset”
LogShaderCompilers: Display: Worker (14/29): shaders left to compile 3438
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Sphere.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Shapes/Shape_Sphere.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Torus.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Shapes/Shape_Torus.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Shapes/Shape_Trim.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_TriPyramid.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Shapes/Shape_TriPyramid.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Tube.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Shapes/Shape_Tube.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Wedge_A.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Shapes/Shape_Wedge_A.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_Wedge_B.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Shapes/Shape_Wedge_B.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Shapes/Shape_WideCapsule.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Shapes/Shape_WideCapsule.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset”
LogShaderCompilers: Display: Worker (16/29): shaders left to compile 3428
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset”
LogShaderCompilers: Display: Worker (27/29): shaders left to compile 3418
LogShaderCompilers: Display: Worker (8/29): shaders left to compile 3408
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset”
LogShaderCompilers: Display: Worker (1/29): shaders left to compile 3398
LogShaderCompilers: Display: Worker (28/29): shaders left to compile 3388
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset”
LogShaderCompilers: Display: Worker (22/29): shaders left to compile 3378
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset”
LogShaderCompilers: Display: Worker (25/29): shaders left to compile 3368
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset”
LogShaderCompilers: Display: Worker (23/29): shaders left to compile 3358
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Burst_M.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Burst_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Bush_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Bush_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Bush_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Bush_N.uasset”
LogShaderCompilers: Display: Worker (15/29): shaders left to compile 3348
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset”
LogShaderCompilers: Display: Worker (19/29): shaders left to compile 3338
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Chair_M.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Chair_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Chair_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Chair_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Checker_Noise_M.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Checker_Noise_M.uasset”
LogShaderCompilers: Display: Worker (5/29): shaders left to compile 3328
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset”
LogShaderCompilers: Display: Worker (10/29): shaders left to compile 3318
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset”
LogShaderCompilers: Display: Worker (13/29): shaders left to compile 3308
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset”
LogShaderCompilers: Display: Worker (2/29): shaders left to compile 3298
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Door_M.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Door_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Door_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Door_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Dust_Particle_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Dust_Particle_D.uasset”
LogShaderCompilers: Display: Worker (6/29): shaders left to compile 3288
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Explosion_SubUV.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Explosion_SubUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Fire_SubUV.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Fire_SubUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Frame_M.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Frame_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Frame_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Frame_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Gradinet_01.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Gradinet_01.uasset”
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LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Ground_Grass_D.uasset”
LogShaderCompilers: Display: Worker (29/29): shaders left to compile 3248
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Ground_Grass_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_ground_Moss_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_ground_Moss_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Moss_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Ground_Moss_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_M.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Lamp_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Lamp_N.uasset”
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LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_MacroVariation.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_MacroVariation.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset”
LogShaderCompilers: Display: Worker (7/29): shaders left to compile 3218
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Copper_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Metal_Copper_D.uasset”
LogShaderCompilers: Display: Worker (21/29): shaders left to compile 3208
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Metal_Gold_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Metal_Gold_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Metal_Rust_D.uasset”
LogShaderCompilers: Display: Worker (18/29): shaders left to compile 3198
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Metal_Rust_N.uasset”
LogShaderCompilers: Display: Worker (11/29): shaders left to compile 3188
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Metal_Steel_D.uasset”
LogShaderCompilers: Display: Worker (27/29): shaders left to compile 3178
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Metal_Steel_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_M.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_RockMesh_M.uasset”
LogShaderCompilers: Display: Worker (28/29): shaders left to compile 3168
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_RockMesh_N.uasset”
LogShaderCompilers: Display: Worker (26/29): shaders left to compile 3158
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset”
LogShaderCompilers: Display: Worker (4/29): shaders left to compile 3148
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset”
LogShaderCompilers: Display: Worker (1/29): shaders left to compile 3138
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset”
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LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Rock_Slate_D.uasset”
LogShaderCompilers: Display: Worker (14/29): shaders left to compile 3088
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LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Rock_Slate_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_M.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Shelf_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Shelf_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Single_Tile_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Single_Tile_N.uasset”
LogShaderCompilers: Display: Worker (25/29): shaders left to compile 3068
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_SubUV.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Smoke_SubUV.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Spark_Core.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Spark_Core.uasset”
LogShaderCompilers: Display: Worker (13/29): shaders left to compile 3058
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Statue_M.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Statue_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Statue_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Statue_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_M.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_TableRound_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_TableRound_N.uasset”
LogShaderCompilers: Display: Worker (19/29): shaders left to compile 3048
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_M.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Tech_Dot_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Tech_Dot_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_M.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Tech_Panel_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Tech_Panel_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Water_M.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Water_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Water_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Water_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Wood_Oak_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Wood_Oak_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Wood_Pine_D.uasset”
LogShaderCompilers: Display: Worker (15/29): shaders left to compile 3038
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Wood_Pine_N.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset”
LogPackFactory: Copied “…/…/…/Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset” to “…/…/…/…/UE4GamePro/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset”
LogShaderCompilers: Display: Worker (10/29): shaders left to compile 3028
LogStaticMesh: 正在构建静态网格体Floor_400x400……
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LogStaticMesh: Built static mesh [0.37s] /Game/StarterContent/Architecture/Floor_400x400.Floor_400x400
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LogMaterial: Display: Missing cached shader map for material M_Basic_Floor, compiling.
LogStaticMesh: 正在构建静态网格体Floor_400x400……
LogStaticMesh: Built static mesh [0.00s] /Game/StarterContent/Architecture/Floor_400x400.Floor_400x400
LogShaderCompilers: Display: Worker (21/29): shaders left to compile 2999
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LogRenderer: Reallocating scene render targets to support 256x256 Format 10 NumSamples 1 (Frame:1).
LogShaderCompilers: Display: Worker (11/29): shaders left to compile 2969
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Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/StarterContent/Architecture/Floor_400x400" FILE="…/…/…/…/UE4GamePro/Content/StarterContent/Architecture/Floor_400x400.uasset" SILENT=true
LogSavePackage: Moving ‘…/…/…/…/UE4GamePro/Saved/Floor_400x4009CBA998B4B6711CB4765A792ABB07118.tmp’ to ‘…/…/…/…/UE4GamePro/Content/StarterContent/Architecture/Floor_400x400.uasset’
LogFeaturePack: Warning: Inserted 1 feature packs
Cmd: MAP LOAD FILE="…/…/…/…/UE4GamePro/Content/Blueprint/Scene/Map/GameMap/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: 光照构建
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: 地图检测
LightingResults: New page: 光照构建
LogShaderCompilers: Display: Worker (16/29): shaders left to compile 2899
LogUObjectHash: Compacting FUObjectHashTables data took 2.25ms
LogShaderCompilers: Display: Worker (5/29): shaders left to compile 2889
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LogTexture: Display: 正在编译纹理:PostMental(AutoDXT、2048X2048)
LogTexture: Display: 正在编译纹理:HQ_Lightmap0_3(AutoDXT、128X128)
LogTexture: Display: 正在编译纹理:HQ_Lightmap1_2(AutoDXT、256X256)
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LogTexture: Display: 正在编译纹理:LQ_Lightmap_1_4(DXT1、64X64)
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LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Blueprint/Character/HumanCharacter/Equipment/Cloth/ClothLeafJacket/Animation/ChivalrousExpert/AnimBase/PutAwayWeapon/待机.待机
LogSkeletalMesh: Building Skeletal Mesh ClothLeafJacket…
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Blueprint/Character/HumanCharacter/Equipment/Cloth/ClothLeafJacket/Animation/ChivalrousExpert/AnimBase/PutAwayWeapon/跑步8米每步.跑步8米每步
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LogSkeletalMesh: Built Skeletal Mesh [0.18s] /Game/Blueprint/Character/HumanCharacter/Equipment/Cloth/ClothLeafJacket/Mesh/ClothLeafJacket.ClothLeafJacket
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LogMaterial: Display: Missing cached shader map for material Mat_CLothLeaf, compiling.
LogSkeletalMesh: Building Skeletal Mesh Eye…
LogSkeletalMesh: Section 0: Material=0, 640 triangles
LogSkeletalMesh: Section 1: Material=1, 384 triangles
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LogSkeletalMeshReduction: Reducing skeletal mesh for LOD 2
LogSkeletalMeshReduction: Reducing skeletal mesh for LOD 3
LogSkeletalMeshReduction: Reducing skeletal mesh for LOD 1
LogSkeletalMeshReduction: Reducing skeletal mesh for LOD 4
LogSkeletalMesh: Section 0: Material=0, 410 triangles
LogSkeletalMesh: Section 1: Material=1, 100 triangles
LogSkeletalMesh: Built Skeletal Mesh [0.42s] /Game/Blueprint/Character/HumanCharacter/Females/SkelMesh/Eye.Eye
LogMaterial: Display: Missing cached shader map for material Mat_EyeBall, compiling.
LogMaterial: Display: Missing cached shader map for material Mat_Hide, compiling.
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LogSkeletalMesh: Building Skeletal Mesh Hair_马尾…
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LogSkeletalMesh: Section 0: Material=1, 9180 triangles
LogSkeletalMesh: Built Skeletal Mesh [0.59s] /Game/Blueprint/Character/HumanCharacter/Females/HairSkelMesh/Hair_马尾.Hair_马尾
LogMaterial: Display: Missing cached shader map for material M_Metal_Burnished_Steel, compiling.
LogMaterial: Display: Missing cached shader map for material M_Metal_Brushed_Nickel, compiling.
LogStaticMesh: 正在构建静态网格体SM_Chair……
LogStaticMesh: Built static mesh [0.03s] /Game/StarterContent/Props/SM_Chair.SM_Chair
LogShaderCompilers: Display: Worker (3/29): shaders left to compile 1000
LogStaticMesh: 正在构建静态网格体SM_Statue……
LogStaticMesh: Built static mesh [0.06s] /Game/StarterContent/Props/SM_Statue.SM_Statue
LogStaticMesh: 正在构建静态网格体SM_TableRound……
LogStaticMesh: Built static mesh [0.07s] /Game/StarterContent/Props/SM_TableRound.SM_TableRound
LogMaterial: Display: Missing cached shader map for material Mat_UI_CRC, compiling.
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LogMaterial: Display: Missing cached shader map for material Mat_CAPTCHA, compiling.
LogStaticMesh: 正在构建静态网格体Mesh_Weapon_StoneSword_Scabbard……
LogStaticMesh: Built static mesh [0.01s] /Game/Blueprint/Character/HumanCharacter/Equipment/Weapon/Sword/StoneSword/Mesh/Mesh_Weapon_StoneSword_Scabbard.Mesh_Weapon_StoneSword_Scabbard
LogStaticMesh: 正在构建静态网格体Mesh_Weapon_StoneSword_Blade……
LogStaticMesh: Built static mesh [0.06s] /Game/Blueprint/Character/HumanCharacter/Equipment/Weapon/Sword/StoneSword/Mesh/Mesh_Weapon_StoneSword_Blade.Mesh_Weapon_StoneSword_Blade
LogMaterial: Display: Missing cached shader map for material M_StatueGlass, compiling.
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LogMaterial: Display: Missing cached shader map for material M_Chair, compiling.
LogMaterial: Display: Missing cached shader map for material M_Metal_Copper, compiling.
LogMaterial: Display: Missing cached shader map for material Mat_EyeLens, compiling.
LogMaterial: Display: Missing cached shader map for material Mat_Cloth_ChivalrousSilkSkirtBlackBackGoldPattern, compiling.
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LogSkeletalMesh: Building Skeletal Mesh Females…
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LogSkeletalMesh: Section 0: Material=0, 11266 triangles
LogSkeletalMesh: Section 1: Material=1, 532 triangles
LogSkeletalMesh: Section 2: Material=2, 6858 triangles
LogSkeletalMesh: Section 3: Material=3, 3200 triangles
LogSkeletalMesh: Section 4: Material=4, 9180 triangles
LogSkeletalMesh: Section 5: Material=5, 640 triangles
LogSkeletalMesh: Section 6: Material=6, 384 triangles
LogShaderCompilers: Display: Worker (13/29): shaders left to compile 1208
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LogSkeletalMeshReduction: Reducing skeletal mesh for LOD 4
LogSkeletalMeshReduction: Reducing skeletal mesh for LOD 3
LogSkeletalMeshReduction: Reducing skeletal mesh for LOD 1
LogSkeletalMeshReduction: Reducing skeletal mesh for LOD 2
LogSkeletalMeshReduction: 5.43-percent of edges are shared by more than two triangles, these may cause problems.
LogSkeletalMeshReduction: 5.43-percent of edges are shared by more than two triangles, these may cause problems.
LogSkeletalMeshReduction: 5.43-percent of edges are shared by more than two triangles, these may cause problems.
LogSkeletalMeshReduction: 5.43-percent of edges are shared by more than two triangles, these may cause problems.
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LogSkeletalMesh: Section 0: Material=0, 8525 triangles
LogSkeletalMesh: Section 1: Material=1, 524 triangles
LogSkeletalMesh: Section 2: Material=2, 2654 triangles
LogSkeletalMesh: Section 3: Material=3, 808 triangles
LogSkeletalMesh: Section 4: Material=4, 3150 triangles
LogSkeletalMesh: Section 5: Material=5, 306 triangles
LogSkeletalMesh: Section 6: Material=6, 62 triangles
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LogSkeletalMesh: Built Skeletal Mesh [8.02s] /Game/Blueprint/Character/HumanCharacter/Females/SkelMesh/Females.Females
LogMaterial: Display: Missing cached shader map for material Mat_Weapon_StoneSword, compiling.
LogMaterial: Display: Missing cached shader map for material Mat_Water_inside, compiling.
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LogMaterial: Display: Missing cached shader map for material Mat_Water, compiling.
LogMaterial: Display: Missing cached shader map for material M_TableRound, compiling.
LogMaterial: Display: Missing cached shader map for material M_Statue, compiling.
LogAudioDerivedData: Display: 构建压缩音频格式OGG散列OGG10000-1-1-1-1-1声波Starter_Wind06…
LogShaderCompilers: Display: Worker (19/29): shaders left to compile 1123
LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/StarterContent/Audio/Starter_Wind06.Starter_Wind06 will be modified from 80 to 80.
LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 2193200 while cooking SoundWave /Game/StarterContent/Audio/Starter_Wind06.Starter_Wind06.
LogAudioDerivedData: Display: 构建压缩音频格式OGG散列OGG10000-1-1-1-1-1声波Starter_Birds01…
LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/StarterContent/Audio/Starter_Birds01.Starter_Birds01 will be modified from 80 to 80.
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LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 2686992 while cooking SoundWave /Game/StarterContent/Audio/Starter_Birds01.Starter_Birds01.
LogAudioDerivedData: Display: 构建压缩音频格式OGG散列OGG10000-1-1-1-1-1声波Starter_Wind05…
LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/StarterContent/Audio/Starter_Wind05.Starter_Wind05 will be modified from 80 to 80.
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LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 2310208 while cooking SoundWave /Game/StarterContent/Audio/Starter_Wind05.Starter_Wind05.
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Minimal_Default’.
LogAIModule: Creating AISystem for world Minimal_Default
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LogTexture: Display: 正在编译纹理:S_AudioComponent_AutoActivate(BGRA8、256X256)
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LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 3.07ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: 地图检测完成:0个错误、0个警告、完成用时0.474毫秒。
LogFileHelpers: Loading map ‘Minimal_Default’ took 74.555
LogUnrealEdMisc: Total Editor Startup Time, took 409.457
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LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0251 seconds. Added 3646 classes and 882 folders.
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LogNativeClassHierarchy: Verbose: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0010 seconds. Added 0 classes and 0 folders.
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LogPakFile: OnPakFileMounted2Time == 0.000022
LogPakFile: OnPakFileMounted2Time == 0.000032
LogPakFile: OnPakFileMounted2Time == 0.000045
LogPakFile: OnPakFileMounted2Time == 0.000054
LogPakFile: OnPakFileMounted2Time == 0.000067
LogPakFile: OnPakFileMounted2Time == 0.000082
LogPakFile: OnPakFileMounted2Time == 0.000093
LogPakFile: OnPakFileMounted2Time == 0.000104
LogPakFile: OnPakFileMounted2Time == 0.000116
LogPakFile: OnPakFileMounted2Time == 0.000126
LogPakFile: OnPakFileMounted2Time == 0.000138
LogPakFile: OnPakFileMounted2Time == 0.000151
LogPakFile: OnPakFileMounted2Time == 0.000163
LogPakFile: OnPakFileMounted2Time == 0.000175
LogPakFile: OnPakFileMounted2Time == 0.000185
LogPakFile: OnPakFileMounted2Time == 0.000197
LogPakFile: OnPakFileMounted2Time == 0.000213
LogPakFile: OnPakFileMounted2Time == 0.000224
LogPakFile: OnPakFileMounted2Time == 0.000239
LogPakFile: OnPakFileMounted2Time == 0.000249
LogPakFile: OnPakFileMounted2Time == 0.000262
LogPakFile: OnPakFileMounted2Time == 0.000275
LogPakFile: OnPakFileMounted2Time == 0.000286
LogPakFile: OnPakFileMounted2Time == 0.000299
LogPakFile: OnPakFileMounted2Time == 0.000318
LogPakFile: OnPakFileMounted2Time == 0.000362
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LogNativeClassHierarchy: Verbose: Native class hierarchy updated for ‘AddContentDialog’ in 0.0008 seconds. Added 0 classes and 0 folders.
LogShaderCompilers: Display: Worker (14/29): shaders left to compile 713
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for ‘SceneOutliner’ in 0.0008 seconds. Added 2 classes and 0 folders.
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LogD3D11RHI: CreateSwapChainForHwnd failed with result ‘DXGI_ERROR_INVALID_CALL’ (0x887A0001), falling back to legacy CreateSwapChain.
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LogSlate: Took 0.000666 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.002578 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansFallback.ttf’ (3848K)
LogSlate: Took 0.000516 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogShaderCompilers: Display: Worker (15/29): shaders left to compile 683
LogSlate: Took 0.009861 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
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LogTexture: Display: 正在编译纹理:LevelGrid1DStripes(BGRA8、4096X1)
LogMaterial: Display: Missing cached shader map for material LevelGridMaterial2, compiling.
LogRenderer: Reallocating scene render targets to support 1616x808 Format 10 NumSamples 1 (Frame:1).
LogShaderCompilers: Display: Worker (7/29): shaders left to compile 384
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LogD3D11RHI: CreateSwapChainForHwnd failed with result ‘DXGI_ERROR_INVALID_CALL’ (0x887A0001), falling back to legacy CreateSwapChain.
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0008 seconds. Added 0 classes and 0 folders.
LogLoad: (Engine Initialization) Total time: 431.95 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogInit: First time updating LLM stats…
LogShaderCompilers: Display: Worker (19/29): shaders left to compile 304
AssetCheck: New page: 资产保存:Floor_400x400
LogContentValidation: Display: 正在验证StaticMesh /Game/StarterContent/Architecture/Floor_400x400.Floor_400x400
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Blueprint/Character/HumanCharacter/Equipment/Cloth/ClothLeafJacket/Animation/ChivalrousExpert/AnimBase/PutAwayWeapon/跑步4米每步.跑步4米每步
LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Blueprint/Character/HumanCharacter/Equipment/Cloth/ClothLeafJacket/Animation/ChivalrousExpert/AnimBase/PutAwayWeapon/走路1米每步.走路1米每步
LogContentStreaming: Texture pool size now 1000 MB
LogTexture: Display: 正在编译纹理:icon_tab_Levels_40x(BGRA8、40X40)
LogAssetRegistry: Asset discovery search completed in 202.0654 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000011 seconds (updated 0 objects)
LogD3D11RHI: CreateSwapChainForHwnd failed with result ‘DXGI_ERROR_INVALID_CALL’ (0x887A0001), falling back to legacy CreateSwapChain.
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LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
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LogD3D11RHI: CreateSwapChainForHwnd failed with result ‘DXGI_ERROR_INVALID_CALL’ (0x887A0001), falling back to legacy CreateSwapChain.
LogVSAccessor: Warning: Couldn’t access Visual Studio
LogAudioDerivedData: Display: 构建压缩音频格式OGG散列OGG10000-1-1-1-1-1声波CompileSuccess…
LogAudioDerivedData: Display: Compression Quality for SoundWave /Engine/EditorSounds/Notifications/CompileSuccess.CompileSuccess will be modified from 40 to 40.
LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 95908 while cooking SoundWave /Engine/EditorSounds/Notifications/CompileSuccess.CompileSuccess.
LogD3D11RHI: CreateSwapChainForHwnd failed with result ‘DXGI_ERROR_INVALID_CALL’ (0x887A0001), falling back to legacy CreateSwapChain.
Candidate modules for hot reload:
UE4GamePro
Building UnrealBuildTool…
Building UnrealBuildTool in I:/UnrealEngine4261release/…
Running: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe /nologo /verbosity:quiet “I:/UnrealEngine4261release/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj” /property:Configuration=Development /property:Platform=AnyCPU
Launching UnrealBuildTool… [I:/UnrealEngine4261release/Engine/Binaries/DotNET/UnrealBuildTool.exe -ModuleWithSuffix=UE4GamePro,6274 UE4GameProEditor Win64 Development -Project=“I:/UE4GamePro/UE4GamePro.uproject” “I:/UE4GamePro/UE4GamePro.uproject” -IgnoreJunk]
Warning: Starting HotReload took 4.0s.
CompilerResultsLog: New page: 编译——2021年3月27日 上午4:42:21
CompilerResultsLog: Using ‘git status’ to determine working set for adaptive non-unity build (I:\UE4GamePro).
CompilerResultsLog: Waiting for ‘git status’ command to complete
CompilerResultsLog: Building UE4GameProEditor…
CompilerResultsLog: Using Visual Studio 2019 14.28.29913 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29910) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
CompilerResultsLog: Building 3 actions with 32 processes…
CompilerResultsLog: [1/3] UE4Editor-UE4GamePro-6274.lib
CompilerResultsLog: ???ڴ??? I:\UE4GamePro\Intermediate\Build\Win64\UE4Editor\Development\UE4GamePro\UE4Editor-UE4GamePro-6274.lib ?Ͷ??? I:\UE4GamePro\Intermediate\Build\Win64\UE4Editor\Development\UE4GamePro\UE4Editor-UE4GamePro-6274.exp
CompilerResultsLog: [2/3] UE4Editor-UE4GamePro-6274.dll
CompilerResultsLog: ???ڴ??? I:\UE4GamePro\Intermediate\Build\Win64\UE4Editor\Development\UE4GamePro\UE4Editor-UE4GamePro-6274.suppressed.lib ?Ͷ??? I:\UE4GamePro\Intermediate\Build\Win64\UE4Editor\Development\UE4GamePro\UE4Editor-UE4GamePro-6274.suppressed.exp
CompilerResultsLog: [3/3] UE4GameProEditor.target
CompilerResultsLog: Total time in Parallel executor: 1.84 seconds
CompilerResultsLog: Total execution time: 12.80 seconds
LogMainFrame: MainFrame: Module compiling took 17.474 seconds
LogHotReload: Re-instancing PlayerControllerCPPMain after hot-reload.
LogNativeClassHierarchy: Verbose: Native class hierarchy updated for ‘UE4GamePro’ in 0.0004 seconds. Added 8 classes and 4 folders.
Display: HotReload successful (1 functions remapped 0 scriptstructs remapped)
LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0121 seconds. Added 3646 classes and 882 folders.
Display: HotReload took 18.2s.
LogD3D11RHI: CreateSwapChainForHwnd failed with result ‘DXGI_ERROR_INVALID_CALL’ (0x887A0001), falling back to legacy CreateSwapChain.
LogD3D11RHI: CreateSwapChainForHwnd failed with result ‘DXGI_ERROR_INVALID_CALL’ (0x887A0001), falling back to legacy CreateSwapChain.
LogD3D11RHI: CreateSwapChainForHwnd failed with result ‘DXGI_ERROR_INVALID_CALL’ (0x887A0001), falling back to legacy CreateSwapChain.
LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms
LogD3D11RHI: CreateSwapChainForHwnd failed with result ‘DXGI_ERROR_INVALID_CALL’ (0x887A0001), falling back to legacy CreateSwapChain.
UATHelper: 打包 (Windows (64-bit)): Running AutomationTool…
UATHelper: 打包 (Windows (64-bit)): Parsing command line: -ScriptsForProject=I:/UE4GamePro/UE4GamePro.uproject BuildCookRun -nocompileeditor -nop4 -project=I:/UE4GamePro/UE4GamePro.uproject -cook -stage -archive -archivedirectory=I:/Test -package -ue4exe=I:\UnrealEngine4261release\Engine\Binaries\Win64\UE4Editor-Cmd.exe -clean -ddc=DerivedDataBackendGraph -pak
-prereqs -nodebuginfo -targetplatform=Win64 -build -target=UE4GameProServer -serverconfig=Test -utf8output -compile
UATHelper: 打包 (Windows (64-bit)): Dependencies are out of date. Compiling scripts…
UATHelper: 打包 (Windows (64-bit)): Took 6.8046206s to run MSBuild.exe, ExitCode=0
UATHelper: 打包 (Windows (64-bit)): Compiled 16 modules in 6.915 secs
UATHelper: 打包 (Windows (64-bit)): Setting up ProjectParams for I:\UE4GamePro\UE4GamePro.uproject
UATHelper: 打包 (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: 打包 (Windows (64-bit)): Running: I:\UnrealEngine4261release\Engine\Binaries\DotNET\UnrealBuildTool.exe UnrealPak Win64 Development -Project=I:\UE4GamePro\UE4GamePro.uproject -Clean -NoHotReload I:\UE4GamePro\UE4GamePro.uproject -NoUBTMakefiles -nobuilduht -log=“I:\UnrealEngine4261release\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealPak-Win6
4-Development.txt”
UATHelper: 打包 (Windows (64-bit)): Cleaning UnrealPak binaries…
UATHelper: 打包 (Windows (64-bit)): Took 9.2992962s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: 打包 (Windows (64-bit)): Running: I:\UnrealEngine4261release\Engine\Binaries\DotNET\UnrealBuildTool.exe BootstrapPackagedGame Win64 Shipping -Clean -NoHotReload -NoUBTMakefiles -nobuilduht -log=“I:\UnrealEngine4261release\Engine\Programs\AutomationTool\Saved\Logs\UBT-BootstrapPackagedGame-Win64-Shipping.txt”
UATHelper: 打包 (Windows (64-bit)): Cleaning BootstrapPackagedGame binaries…
UATHelper: 打包 (Windows (64-bit)): Took 1.3288172s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: 打包 (Windows (64-bit)): Running: I:\UnrealEngine4261release\Engine\Binaries\DotNET\UnrealBuildTool.exe UnrealPak Win64 Development -Project=I:\UE4GamePro\UE4GamePro.uproject I:\UE4GamePro\UE4GamePro.uproject -NoUBTMakefiles -Manifest=I:\UnrealEngine4261release\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log=“I:\UnrealEngine4261release\En
gine\Programs\AutomationTool\Saved\Logs\UBT-UnrealPak-Win64-Development_2.txt”
UATHelper: 打包 (Windows (64-bit)): Using ‘git status’ to determine working set for adaptive non-unity build (I:\UE4GamePro).
UATHelper: 打包 (Windows (64-bit)): Writing manifest to I:\UnrealEngine4261release\Engine\Intermediate\Build\Manifest.xml
UATHelper: 打包 (Windows (64-bit)): Building UnrealPak…
UATHelper: 打包 (Windows (64-bit)): Using Visual Studio 2019 14.28.29913 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29910) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: 打包 (Windows (64-bit)): Building 60 actions with 32 processes…
UATHelper: 打包 (Windows (64-bit)): [1/60] Default.rc2
UATHelper: 打包 (Windows (64-bit)): [2/60] BuildSettings.cpp
UATHelper: 打包 (Windows (64-bit)): [3/60] UnrealPak-BuildSettings.lib
UATHelper: 打包 (Windows (64-bit)): ���ڴ����� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\BuildSettings\UnrealPak-BuildSettings.lib �Ͷ��� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\BuildSettings\UnrealPak-BuildSettings.exp
UATHelper: 打包 (Windows (64-bit)): [4/60] UnrealPak-BuildSettings.dll
UATHelper: 打包 (Windows (64-bit)): ���ڴ����� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\BuildSettings\UnrealPak-BuildSettings.suppressed.lib �Ͷ��� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\BuildSettings\UnrealPak-BuildSettings.suppressed.exp
UATHelper: 打包 (Windows (64-bit)): [5/60] Module.TraceLog.cpp
UATHelper: 打包 (Windows (64-bit)): [6/60] UnrealPak-TraceLog.lib
UATHelper: 打包 (Windows (64-bit)): ���ڴ����� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\TraceLog\UnrealPak-TraceLog.lib �Ͷ��� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\TraceLog\UnrealPak-TraceLog.exp
UATHelper: 打包 (Windows (64-bit)): [7/60] UnrealPak-TraceLog.dll
UATHelper: 打包 (Windows (64-bit)): ���ڴ����� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\TraceLog\UnrealPak-TraceLog.suppressed.lib �Ͷ��� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\TraceLog\UnrealPak-TraceLog.suppressed.exp
UATHelper: 打包 (Windows (64-bit)): [8/60] SharedPCH.Core.ShadowErrors.cpp
UATHelper: 打包 (Windows (64-bit)): [9/60] RSA.cpp
UATHelper: 打包 (Windows (64-bit)): [10/60] PlatformCryptoTypes.cpp
UATHelper: 打包 (Windows (64-bit)): [11/60] PlatformCrypto.cpp
UATHelper: 打包 (Windows (64-bit)): [12/60] Module.PlatformCryptoOpenSSL.cpp
UATHelper: 打包 (Windows (64-bit)): [13/60] UnrealPak-RSA.lib
UATHelper: 打包 (Windows (64-bit)): ���ڴ����� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\RSA\UnrealPak-RSA.lib �Ͷ��� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\RSA\UnrealPak-RSA.exp
UATHelper: 打包 (Windows (64-bit)): [14/60] UnrealPak-PlatformCryptoTypes.lib
UATHelper: 打包 (Windows (64-bit)): ���ڴ����� I:\UnrealEngine4261release\Engine\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\UnrealPak\Development\PlatformCryptoTypes\UnrealPak-PlatformCryptoTypes.lib �Ͷ��� I:\UnrealEngine4261release\Engine\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\UnrealPak\Development\PlatformCryptoTy
pes\UnrealPak-PlatformCryptoTypes.exp
UATHelper: 打包 (Windows (64-bit)): [15/60] UnrealPak-PlatformCrypto.lib
UATHelper: 打包 (Windows (64-bit)): ���ڴ����� I:\UnrealEngine4261release\Engine\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\UnrealPak\Development\PlatformCrypto\UnrealPak-PlatformCrypto.lib �Ͷ��� I:\UnrealEngine4261release\Engine\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\UnrealPak\Development\PlatformCrypto\UnrealPak-P
latformCrypto.exp
UATHelper: 打包 (Windows (64-bit)): [16/60] UnrealPak-PlatformCryptoOpenSSL.lib
UATHelper: 打包 (Windows (64-bit)): ���ڴ����� I:\UnrealEngine4261release\Engine\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\UnrealPak\Development\PlatformCryptoOpenSSL\UnrealPak-PlatformCryptoOpenSSL.lib �Ͷ��� I:\UnrealEngine4261release\Engine\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\UnrealPak\Development\PlatformCryp
toOpenSSL\UnrealPak-PlatformCryptoOpenSSL.exp
UATHelper: 打包 (Windows (64-bit)): [17/60] PCH.Core.cpp
UATHelper: 打包 (Windows (64-bit)): [18/60] Module.SSL.cpp
UATHelper: 打包 (Windows (64-bit)): [19/60] UnrealPak-SSL.lib
UATHelper: 打包 (Windows (64-bit)): ���ڴ����� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\SSL\UnrealPak-SSL.lib �Ͷ��� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\SSL\UnrealPak-SSL.exp
UATHelper: 打包 (Windows (64-bit)): [20/60] UnrealPak.cpp
UATHelper: 打包 (Windows (64-bit)): [21/60] UnrealPak.lib
UATHelper: 打包 (Windows (64-bit)): ���ڴ����� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\UnrealPak.lib �Ͷ��� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\UnrealPak.exp
UATHelper: 打包 (Windows (64-bit)): [22/60] Module.PakFile.cpp
UATHelper: 打包 (Windows (64-bit)): [23/60] Module.Core.2_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [24/60] Module.Projects.cpp
UATHelper: 打包 (Windows (64-bit)): [25/60] UnrealPak-PakFile.lib
UATHelper: 打包 (Windows (64-bit)): ���ڴ����� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\PakFile\UnrealPak-PakFile.lib �Ͷ��� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\PakFile\UnrealPak-PakFile.exp
UATHelper: 打包 (Windows (64-bit)): [26/60] UnrealPak-Projects.lib
UATHelper: 打包 (Windows (64-bit)): ���ڴ����� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\Projects\UnrealPak-Projects.lib �Ͷ��� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\Projects\UnrealPak-Projects.exp
UATHelper: 打包 (Windows (64-bit)): [27/60] Module.Core.15_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [28/60] Module.DerivedDataCache.cpp
UATHelper: 打包 (Windows (64-bit)): [29/60] Module.Core.11_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [30/60] UnrealPak-DerivedDataCache.lib
UATHelper: 打包 (Windows (64-bit)): ���ڴ����� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\DerivedDataCache\UnrealPak-DerivedDataCache.lib �Ͷ��� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\DerivedDataCache\UnrealPak-DerivedDataCache.exp
UATHelper: 打包 (Windows (64-bit)): [31/60] Module.Core.7_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [32/60] Module.PakFileUtilities.cpp
UATHelper: 打包 (Windows (64-bit)): [33/60] UnrealPak-PakFileUtilities.lib
UATHelper: 打包 (Windows (64-bit)): ���ڴ����� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\PakFileUtilities\UnrealPak-PakFileUtilities.lib �Ͷ��� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\PakFileUtilities\UnrealPak-PakFileUtilities.exp
UATHelper: 打包 (Windows (64-bit)): [34/60] Module.Core.4_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [35/60] Module.Core.3_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [36/60] Module.Core.10_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [37/60] Module.Core.5_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [38/60] Module.Core.8_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [39/60] Module.Json.cpp
UATHelper: 打包 (Windows (64-bit)): [40/60] UnrealPak-Json.lib
UATHelper: 打包 (Windows (64-bit)): ���ڴ����� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\Json\UnrealPak-Json.lib �Ͷ��� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\Json\UnrealPak-Json.exp
UATHelper: 打包 (Windows (64-bit)): [41/60] Module.Core.6_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [42/60] Module.Core.9_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [43/60] Module.Core.14_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [44/60] Module.Core.1_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [45/60] Module.Core.12_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [46/60] Module.Core.13_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [47/60] UnrealPak-Core.lib
UATHelper: 打包 (Windows (64-bit)): ���ڴ����� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\Core\UnrealPak-Core.lib �Ͷ��� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\Core\UnrealPak-Core.exp
UATHelper: 打包 (Windows (64-bit)): [48/60] UnrealPak-RSA.dll
UATHelper: 打包 (Windows (64-bit)): ���ڴ����� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\RSA\UnrealPak-RSA.suppressed.lib �Ͷ��� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\RSA\UnrealPak-RSA.suppressed.exp
UATHelper: 打包 (Windows (64-bit)): [49/60] UnrealPak.exe
UATHelper: 打包 (Windows (64-bit)): [50/60] UnrealPak-Core.dll
UATHelper: 打包 (Windows (64-bit)): ���ڴ����� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\Core\UnrealPak-Core.suppressed.lib �Ͷ��� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\Core\UnrealPak-Core.suppressed.exp
UATHelper: 打包 (Windows (64-bit)): [51/60] UnrealPak-Projects.dll
UATHelper: 打包 (Windows (64-bit)): ���ڴ����� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\Projects\UnrealPak-Projects.suppressed.lib �Ͷ��� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\Projects\UnrealPak-Projects.suppressed.exp
UATHelper: 打包 (Windows (64-bit)): [52/60] UnrealPak-PlatformCryptoTypes.dll
UATHelper: 打包 (Windows (64-bit)): ���ڴ����� I:\UnrealEngine4261release\Engine\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\UnrealPak\Development\PlatformCryptoTypes\UnrealPak-PlatformCryptoTypes.suppressed.lib �Ͷ��� I:\UnrealEngine4261release\Engine\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\UnrealPak\Development\Platf
ormCryptoTypes\UnrealPak-PlatformCryptoTypes.suppressed.exp
UATHelper: 打包 (Windows (64-bit)): [53/60] UnrealPak-PlatformCrypto.dll
UATHelper: 打包 (Windows (64-bit)): ���ڴ����� I:\UnrealEngine4261release\Engine\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\UnrealPak\Development\PlatformCrypto\UnrealPak-PlatformCrypto.suppressed.lib �Ͷ��� I:\UnrealEngine4261release\Engine\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\UnrealPak\Development\PlatformCrypto
UnrealPak-PlatformCrypto.suppressed.exp
UATHelper: 打包 (Windows (64-bit)): [54/60] UnrealPak-Json.dll
UATHelper: 打包 (Windows (64-bit)): ���ڴ����� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\Json\UnrealPak-Json.suppressed.lib �Ͷ��� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\Json\UnrealPak-Json.suppressed.exp
UATHelper: 打包 (Windows (64-bit)): [55/60] UnrealPak-PakFileUtilities.dll
UATHelper: 打包 (Windows (64-bit)): ���ڴ����� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\PakFileUtilities\UnrealPak-PakFileUtilities.suppressed.lib �Ͷ��� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\PakFileUtilities\UnrealPak-PakFileUtilities.suppressed.exp
UATHelper: 打包 (Windows (64-bit)): [56/60] UnrealPak-PakFile.dll
UATHelper: 打包 (Windows (64-bit)): ���ڴ����� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\PakFile\UnrealPak-PakFile.suppressed.lib �Ͷ��� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\PakFile\UnrealPak-PakFile.suppressed.exp
UATHelper: 打包 (Windows (64-bit)): [57/60] UnrealPak-SSL.dll
UATHelper: 打包 (Windows (64-bit)): ���ڴ����� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\SSL\UnrealPak-SSL.suppressed.lib �Ͷ��� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\SSL\UnrealPak-SSL.suppressed.exp
UATHelper: 打包 (Windows (64-bit)): [58/60] UnrealPak-PlatformCryptoOpenSSL.dll
UATHelper: 打包 (Windows (64-bit)): ���ڴ����� I:\UnrealEngine4261release\Engine\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\UnrealPak\Development\PlatformCryptoOpenSSL\UnrealPak-PlatformCryptoOpenSSL.suppressed.lib �Ͷ��� I:\UnrealEngine4261release\Engine\Plugins\Experimental\PlatformCrypto\Intermediate\Build\Win64\UnrealPak\Development\P
latformCryptoOpenSSL\UnrealPak-PlatformCryptoOpenSSL.suppressed.exp
UATHelper: 打包 (Windows (64-bit)): [59/60] UnrealPak-DerivedDataCache.dll
UATHelper: 打包 (Windows (64-bit)): ���ڴ����� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\DerivedDataCache\UnrealPak-DerivedDataCache.suppressed.lib �Ͷ��� I:\UnrealEngine4261release\Engine\Intermediate\Build\Win64\UnrealPak\Development\DerivedDataCache\UnrealPak-DerivedDataCache.suppressed.exp
UATHelper: 打包 (Windows (64-bit)): [60/60] UnrealPak.target
UATHelper: 打包 (Windows (64-bit)): Total time in Parallel executor: 34.57 seconds
UATHelper: 打包 (Windows (64-bit)): Total execution time: 36.67 seconds
UATHelper: 打包 (Windows (64-bit)): Took 36.8795934s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: 打包 (Windows (64-bit)): Running: I:\UnrealEngine4261release\Engine\Binaries\DotNET\UnrealBuildTool.exe BootstrapPackagedGame Win64 Shipping -NoUBTMakefiles -Manifest=I:\UnrealEngine4261release\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log=“I:\UnrealEngine4261release\Engine\Programs\AutomationTool\Saved\Logs\UBT-BootstrapPackagedGame-Wi
n64-Shipping_2.txt”
UATHelper: 打包 (Windows (64-bit)): Writing manifest to I:\UnrealEngine4261release\Engine\Intermediate\Build\Manifest.xml
UATHelper: 打包 (Windows (64-bit)): Building BootstrapPackagedGame…
UATHelper: 打包 (Windows (64-bit)): Using Visual Studio 2019 14.28.29913 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29910) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: 打包 (Windows (64-bit)): Building 4 actions with 32 processes…
UATHelper: 打包 (Windows (64-bit)): [1/4] Default.rc2
UATHelper: 打包 (Windows (64-bit)): [2/4] BootstrapPackagedGame.cpp
UATHelper: 打包 (Windows (64-bit)): [3/4] BootstrapPackagedGame-Win64-Shipping.exe
UATHelper: 打包 (Windows (64-bit)): [4/4] BootstrapPackagedGame-Win64-Shipping.target
UATHelper: 打包 (Windows (64-bit)): Total time in Parallel executor: 2.66 seconds
UATHelper: 打包 (Windows (64-bit)): Total execution time: 4.34 seconds
UATHelper: 打包 (Windows (64-bit)): Took 4.5415935s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: 打包 (Windows (64-bit)): ********** BUILD COMMAND COMPLETED **********
UATHelper: 打包 (Windows (64-bit)): ********** COOK COMMAND STARTED **********
UATHelper: 打包 (Windows (64-bit)): Cleaning cooked data.
UATHelper: 打包 (Windows (64-bit)): Running UE4Editor Cook for project I:\UE4GamePro\UE4GamePro.uproject
UATHelper: 打包 (Windows (64-bit)): Commandlet log file is I:\UnrealEngine4261release\Engine\Programs\AutomationTool\Saved\Cook-2021.03.26-20.44.26.txt
UATHelper: 打包 (Windows (64-bit)): Running: I:\UnrealEngine4261release\Engine\Binaries\Win64\UE4Editor-Cmd.exe I:\UE4GamePro\UE4GamePro.uproject -run=Cook -TargetPlatform=WindowsServer -fileopenlog -ddc=DerivedDataBackendGraph -unversioned -abslog=I:\UnrealEngine4261release\Engine\Programs\AutomationTool\Saved\Cook-2021.03.26-20.44.26.txt -stdout -CrashForUA
T -unattended -NoLogTimes -UTF8Output
UATHelper: 打包 (Windows (64-bit)): LogInit: Display: Running engine for game: UE4GamePro
UATHelper: 打包 (Windows (64-bit)): LogHAL: Display: Platform has ~ 64 GB [68580642816 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: 打包 (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
UATHelper: 打包 (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
UATHelper: 打包 (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
UATHelper: 打包 (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
UATHelper: 打包 (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
UATHelper: 打包 (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
UATHelper: 打包 (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
UATHelper: 打包 (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
UATHelper: 打包 (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
UATHelper: 打包 (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
UATHelper: 打包 (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
UATHelper: 打包 (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
UATHelper: 打包 (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
UATHelper: 打包 (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
UATHelper: 打包 (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
UATHelper: 打包 (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacNoEditor’
UATHelper: 打包 (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
UATHelper: 打包 (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
UATHelper: 打包 (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
UATHelper: 打包 (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
UATHelper: 打包 (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
UATHelper: 打包 (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
UATHelper: 打包 (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
UATHelper: 打包 (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
UATHelper: 打包 (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
UATHelper: 打包 (Windows (64-bit)): LogTargetPlatformManager: Display: Building Assets For WindowsServer
UATHelper: 打包 (Windows (64-bit)): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: 打包 (Windows (64-bit)): LogShaderCompilers: Display: Using Local Shader Compiler.
UATHelper: 打包 (Windows (64-bit)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: 打包 (Windows (64-bit)): LogDerivedDataCache: Display: Loaded Boot cache: …/…/…/…/UE4GamePro/DerivedDataCache/Boot.ddc
UATHelper: 打包 (Windows (64-bit)): LogDerivedDataCache: Display: Performance to …/…/…/Engine/DerivedDataCache: Latency=0.05ms. RandomReadSpeed=246.90MBs, RandomWriteSpeed=16.31MBs. Assigned SpeedClass ‘Local’
UATHelper: 打包 (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: 打包 (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: Mobile HDR setting 1
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: Creating asset registry
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: Discovering localized assets for cultures: en
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: Unable to read previous cook inisettings for platform WindowsServer invalidating cook
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: Clearing all cooked content for platform WindowsServer
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: Sandbox cleanup took 0.077 seconds for platforms WindowsServer
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: Cooked packages 0 Packages Remain 54 Total 54
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=273, VirtualMemory=508MiB
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: Cooked packages 50 Packages Remain 252 Total 302
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: Cooked packages 381 Packages Remain 60 Total 441
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: Cooked packages 446 Packages Remain 0 Total 446
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: Cook Diagnostics: OpenFileHandles=448, VirtualMemory=620MiB
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: Finishing up…
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: Saving BulkData manifest(s)…
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: Done saving BulkData manifest(s)
UATHelper: 打包 (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - Inaccessible Properties:
UATHelper: 打包 (Windows (64-bit)): LogBlueprintCodeGen: Display: /Script/CoreUObject.FrameRate:Numerator - 1
UATHelper: 打包 (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
UATHelper: 打包 (Windows (64-bit)): LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
UATHelper: 打包 (Windows (64-bit)): LogBlueprintCodeGen: Display: /Game/Blueprint/Character/HumanCharacter/Females/Animation/AnimBPFunc/注视约束.注视约束, 0, 2 (0), 3, 0, 0
UATHelper: 打包 (Windows (64-bit)): LogBlueprintCodeGen: Display: /Game/Blueprint/Character/HumanCharacter/AnimBPBaseClass/AnimBP_HumanBase.AnimBP_HumanBase, 2, 8 (0), 15, 0, 0
UATHelper: 打包 (Windows (64-bit)): LogBlueprintCodeGen: Display: /Game/Blueprint/Character/HumanCharacter/Equipment/Cloth/ClothLeafJacket/Animation/ChivalrousExpert/AnimBP_CLothLeafJacket_ChivalrousExpert.AnimBP_CLothLeafJacket_ChivalrousExpert, 0, 1 (0), 0, 0, 0
UATHelper: 打包 (Windows (64-bit)): LogBlueprintCodeGen: Display: /Game/Blueprint/Character/HumanCharacter/Equipment/Cloth/ClothLeafJacket/Animation/ChivalrousExpert/ClothAnimLayerInterface.ClothAnimLayerInterface, 0, 1 (0), 0, 0, 0
UATHelper: 打包 (Windows (64-bit)): LogBlueprintCodeGen: Display: /Game/Blueprint/Character/HumanCharacter/Females/Animation/CopyPose.CopyPose, 0, 2 (0), 1, 0, 0
UATHelper: 打包 (Windows (64-bit)): LogBlueprintCodeGen: Display: /Game/Blueprint/Character/HumanCharacter/Females/Animation/ChivalrousExpert/AnimBP_Females_Skeleton_ChivalrousExpert.AnimBP_Females_Skeleton_ChivalrousExpert, 0, 1 (0), 0, 0, 0
UATHelper: 打包 (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 293
UATHelper: 打包 (Windows (64-bit)): LogAssetRegistryGenerator: Display: Saving asset registry.
UATHelper: 打包 (Windows (64-bit)): LogAssetRegistryGenerator: Display: Generated asset registry num assets 444, size is 314.20kb
UATHelper: 打包 (Windows (64-bit)): LogAssetRegistryGenerator: Display: Done saving asset registry.
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: Cook by the book total time in tick 2.659673s total time 15.006932
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: Peak Used virtual 968 MiB Peak Used physical 960 MiB
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: Hierarchy Timer Information:
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: Root: 0.000s (0)
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: CleanSandbox: 0.077s (1)
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: ProcessingAccessedStrings: 0.006s (1)
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: CollectFilesToCook: 0.005s (1)
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: CookModificationDelegate: 0.000s (1)
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: GenerateLongPackageName: 0.000s (1)
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: TickCookOnTheSide: 2.660s (9)
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: PostLoadPackageFixup: 0.002s (548)
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: LoadPackageForCooking: 1.074s (446)
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: SavingPackages: 1.553s (38)
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.000s (3)
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: PrecachePlatformDataForNextPackage: 0.240s (443)
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.239s (443)
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: SaveCookedPackage: 1.297s (446)
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: GEditorSavePackage: 1.288s (446)
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: ConvertingBlueprints: 0.051s (446)
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: VerifyCanCookPackage: 0.001s (383)
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: ClearAllCachedCookedPlatformData: 0.008s (446)
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: FinalizePackageStore: 0.021s (1)
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: GeneratingBlueprintAssets: 11.009s (1)
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: SavingCurrentIniSettings: 0.019s (1)
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: ProcessingAccessedStrings: 0.005s (1)
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: SavingAssetRegistry: 0.044s (1)
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: BuildChunkManifest: 0.010s (1)
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: SaveManifests: 0.003s (1)
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: SaveRealAssetRegistry: 0.029s (1)
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: WriteCookerOpenOrder: 0.002s (1)
UATHelper: 打包 (Windows (64-bit)): LogCook: Display: Done!
UATHelper: 打包 (Windows (64-bit)): LogSavePackage: Display: Took 0.003369s to verify the EDL loading graph.
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: Misc Cook Stats
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: ===============
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: NiagaraShader.Misc
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: ShaderCompiler
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: BlockingTimeSec=0.000000
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.000016
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: GlobalShader.Misc
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: MeshMaterial.Misc
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: MaterialShader.Misc
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: Package.Load
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: NumPreloadedDependencies=141
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: NumInlineLoads=33
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: NumPackagesLoaded=265
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: LoadPackageTimeSec=1.983615
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: CookOnTheFlyServer
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: PeakRequestQueueSize=31
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: PeakLoadQueueSize=271
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: PeakSaveQueueSize=263
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: Package.Save
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: NumPackagesSaved=446
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: SavePackageTimeSec=1.053994
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=0.644127
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsTimeSec=0.054623
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000168
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: ResetLoadersTimeSec=0.001311
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.003871
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000275
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.090088
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: SerializeExportsTimeSec=0.043952
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.000000
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: MBWritten=8.736953
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: Package.DiffTotal
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: NumberOfDifferentPackages=0
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: NumberOfDifferencesInPackages=0
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: UnversionedProperties
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: SavedStructs=0
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: SavedMB=0
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: EquivalentTaggedMB=0
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: CompressionRatio=-nan(ind)
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: BitfieldWasteKB=0
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display:
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: Cook Profile
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: ============
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: 0.CookWallTimeSec=25.991415
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=10.936069
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=15.020124
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=1.229635
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000379
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=13.779185
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=1.074539
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=1.297025
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.239388
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.000000
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000025
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000023
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000034
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000006
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display:
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: DDC Summary Stats
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: =================
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: TotalGetHits = 260
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: TotalGets = 266
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: TotalGetHitPct = 0.977444
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: LocalGetHitPct = 0.627820
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: SharedGetHitPct = 0.000000
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: OtherGetHitPct = 0.349624
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: GetMissPct = 0.022556
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: TotalPutHits = 12
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: TotalPuts = 12
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: TotalPutHitPct = 1.000000
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: PutMissPct = 0.000000
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display:
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: DDC Resource Stats
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: =======================================================================================================
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: PhysX (BodySetup) 0.23 0.23 1 2.09
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: SkeletalMesh 0.15 0.15 0 22.73
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: AnimSequence 0.03 0.03 0 1.40
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: StaticMesh 0.02 0.02 1 3.62
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: Audio (Inline) 0.01 0.01 3 1.50
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: NavCollision 0.01 0.01 1 0.02
UATHelper: 打包 (Windows (64-bit)): LogCookCommandlet: Display: SoundWave 0.00 0.00 0 0.96
UATHelper: 打包 (Windows (64-bit)): LogInit: Display:
UATHelper: 打包 (Windows (64-bit)): LogInit: Display: Success - 0 error(s), 0 warning(s)
UATHelper: 打包 (Windows (64-bit)): LogInit: Display:
UATHelper: 打包 (Windows (64-bit)):
UATHelper: 打包 (Windows (64-bit)): Execution of commandlet took: 15.12 seconds
UATHelper: 打包 (Windows (64-bit)): LogHttp: Display: cleaning up 0 outstanding Http requests.
UATHelper: 打包 (Windows (64-bit)): LogContentStreaming: Display: There are 1 unreleased StreamingManagers
UATHelper: 打包 (Windows (64-bit)): Took 31.0400531s to run UE4Editor-Cmd.exe, ExitCode=0
UATHelper: 打包 (Windows (64-bit)): ********** COOK COMMAND COMPLETED **********
UATHelper: 打包 (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: 打包 (Windows (64-bit)): Running: I:\UnrealEngine4261release\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4GameProServer Win64 Test -Project=I:\UE4GamePro\UE4GamePro.uproject -Clean -NoHotReload I:\UE4GamePro\UE4GamePro.uproject -NoUBTMakefiles -remoteini=“I:\UE4GamePro” -skipdeploy -nobuilduht -log=“I:\UnrealEngine4261release\Engine\Programs\Autom
ationTool\Saved\Logs\UBT-UE4GameProServer-Win64-Test.txt”
UATHelper: 打包 (Windows (64-bit)): Cleaning UE4GameProServer binaries…
UATHelper: 打包 (Windows (64-bit)): Took 1.3216002s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: 打包 (Windows (64-bit)): Running: I:\UnrealEngine4261release\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4GameProServer Win64 Test -Project=I:\UE4GamePro\UE4GamePro.uproject I:\UE4GamePro\UE4GamePro.uproject -NoUBTMakefiles -remoteini=“I:\UE4GamePro” -skipdeploy -Manifest=I:\UnrealEngine4261release\Engine\Intermediate\Build\Manifest.xml -NoHotRel
oad -log=“I:\UnrealEngine4261release\Engine\Programs\AutomationTool\Saved\Logs\UBT-UE4GameProServer-Win64-Test_2.txt”
UATHelper: 打包 (Windows (64-bit)): Using ‘git status’ to determine working set for adaptive non-unity build (I:\UE4GamePro).
UATHelper: 打包 (Windows (64-bit)): Parsing headers for UE4GameProServer
UATHelper: 打包 (Windows (64-bit)): Running UnrealHeaderTool “I:\UE4GamePro\UE4GamePro.uproject” “I:\UE4GamePro\Intermediate\Build\Win64\UE4GameProServer\Test\UE4GameProServer.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“I:\UnrealEngine4261release\Engine\Programs\AutomationTool\Saved\Log
s\UHT-UE4GameProServer-Win64-Test_2.txt”
LogD3D11RHI: CreateSwapChainForHwnd failed with result ‘DXGI_ERROR_INVALID_CALL’ (0x887A0001), falling back to legacy CreateSwapChain.
LogSlate: Took 0.023716 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogSlate: Last resort fallback font was requested. Font: ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansFallback.ttf’, Character: ‘Ͷ (U+0376)’
LogSlate: Took 0.036612 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/SlateDebug/Fonts/LastResort.ttf’ (5269K)
LogSlate: Took 0.014390 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/NotoNaskhArabicUI-Regular.ttf’ (144K)
UATHelper: 打包 (Windows (64-bit)): Reflection code generated for UE4GameProServer in 27.6324003 seconds
UATHelper: 打包 (Windows (64-bit)): Writing manifest to I:\UnrealEngine4261release\Engine\Intermediate\Build\Manifest.xml
UATHelper: 打包 (Windows (64-bit)): Building UE4GameProServer…
UATHelper: 打包 (Windows (64-bit)): Using Visual Studio 2019 14.28.29913 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29910) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: 打包 (Windows (64-bit)): Building 779 actions with 32 processes…
UATHelper: 打包 (Windows (64-bit)): [1/779] PCH.ImageWrapper.cpp
UATHelper: 打包 (Windows (64-bit)): [2/779] GPUSkinVertexFactory.ispc
UATHelper: 打包 (Windows (64-bit)): [3/779] SharedPCH.Core.ShadowErrors.cpp
UATHelper: 打包 (Windows (64-bit)): [4/779] BonePose.ispc
UATHelper: 打包 (Windows (64-bit)): [5/779] PBDLongRangeConstraints.ispc
UATHelper: 打包 (Windows (64-bit)): [6/779] SharedPCH.CoreUObject.ShadowErrors.cpp
UATHelper: 打包 (Windows (64-bit)): [7/779] GeometryCollectionSceneProxy.ispc
UATHelper: 打包 (Windows (64-bit)): [8/779] TriangleMesh.ispc
UATHelper: 打包 (Windows (64-bit)): [9/779] AABB.ispc
UATHelper: 打包 (Windows (64-bit)): [10/779] PCH.Core.cpp
UATHelper: 打包 (Windows (64-bit)): [11/779] PBDSpringConstraints.ispc
UATHelper: 打包 (Windows (64-bit)): [12/779] SkeletalMeshComponent.ispc
UATHelper: 打包 (Windows (64-bit)): [13/779] PBDAxialSpringConstraints.ispc
UATHelper: 打包 (Windows (64-bit)): [14/779] AnimationRuntime.ispc
UATHelper: 打包 (Windows (64-bit)): [15/779] NiagaraDataInterfaceVectorField.ispc
UATHelper: 打包 (Windows (64-bit)): [16/779] ChaosClothingSimulation.ispc
UATHelper: 打包 (Windows (64-bit)): [17/779] VelocityField.ispc
UATHelper: 打包 (Windows (64-bit)): [18/779] PCH.SteamVRInputDevice.cpp
UATHelper: 打包 (Windows (64-bit)): [19/779] KAggregateGeom.ispc
UATHelper: 打包 (Windows (64-bit)): [20/779] GeometryCollectionComponent.ispc
UATHelper: 打包 (Windows (64-bit)): [21/779] PCH.CoreUObject.cpp
UATHelper: 打包 (Windows (64-bit)): [22/779] PBDSphericalConstraint.ispc
UATHelper: 打包 (Windows (64-bit)): [23/779] PCH.OpenExrWrapper.cpp
UATHelper: 打包 (Windows (64-bit)): [24/779] GPUSkinVertexFactory.ispc
UATHelper: 打包 (Windows (64-bit)): [25/779] PBDMinEvolution.ispc
UATHelper: 打包 (Windows (64-bit)): [26/779] PBDLongRangeConstraints.ispc
UATHelper: 打包 (Windows (64-bit)): [27/779] PerParticleDampVelocity.ispc
UATHelper: 打包 (Windows (64-bit)): [28/779] GeometryCollectionSceneProxy.ispc
UATHelper: 打包 (Windows (64-bit)): [29/779] BonePose.ispc
UATHelper: 打包 (Windows (64-bit)): [30/779] AABB.ispc
UATHelper: 打包 (Windows (64-bit)): [31/779] PBDSpringConstraints.ispc
UATHelper: 打包 (Windows (64-bit)): [32/779] UnrealEdMessages.init.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [33/779] PCH.InstallBundleManager.cpp
UATHelper: 打包 (Windows (64-bit)): [34/779] TriangleMesh.ispc
UATHelper: 打包 (Windows (64-bit)): [35/779] AnimEncoding_ConstantKeyLerp.ispc
UATHelper: 打包 (Windows (64-bit)): [36/779] Module.XmlParser.cpp
UATHelper: 打包 (Windows (64-bit)): [37/779] PBDAxialSpringConstraints.ispc
UATHelper: 打包 (Windows (64-bit)): [38/779] PlatformCryptoTypes.cpp
UATHelper: 打包 (Windows (64-bit)): [39/779] SkeletalMeshComponent.ispc
UATHelper: 打包 (Windows (64-bit)): [40/779] CookedIterativeNetworkFile.cpp
UATHelper: 打包 (Windows (64-bit)): [41/779] VelocityField.ispc
UATHelper: 打包 (Windows (64-bit)): [42/779] ProfilerMessages.init.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [43/779] ChaosClothingSimulation.ispc
UATHelper: 打包 (Windows (64-bit)): [44/779] Module.DeveloperSettings.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [45/779] Module.NetCore.cpp
UATHelper: 打包 (Windows (64-bit)): [46/779] NiagaraDataInterfaceVectorField.ispc
UATHelper: 打包 (Windows (64-bit)): [47/779] AnimationRuntime.ispc
UATHelper: 打包 (Windows (64-bit)): [48/779] StreamingNetworkPlatformFile.cpp
UATHelper: 打包 (Windows (64-bit)): [49/779] SharedPCH.Slate.ShadowErrors.cpp
UATHelper: 打包 (Windows (64-bit)): [50/779] ProfilerMessagesModule.cpp
UATHelper: 打包 (Windows (64-bit)): [51/779] Module.UObjectPlugin.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [52/779] PlatformCrypto.cpp
UATHelper: 打包 (Windows (64-bit)): [53/779] Module.PropertyAccess.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [54/779] Module.PropertyAccess.cpp
UATHelper: 打包 (Windows (64-bit)): [55/779] KAggregateGeom.ispc
UATHelper: 打包 (Windows (64-bit)): [56/779] Module.PerfCounters.cpp
UATHelper: 打包 (Windows (64-bit)): [57/779] Module.SlateCore.1_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [58/779] HudSettings.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [59/779] Module.NetworkFile.cpp
UATHelper: 打包 (Windows (64-bit)): [60/779] GeneralProjectSettings.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [61/779] Module.SourceControl.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [62/779] Module.Sockets.cpp
UATHelper: 打包 (Windows (64-bit)): [63/779] AnimEncoding_VariableKeyLerp.ispc
UATHelper: 打包 (Windows (64-bit)): [64/779] Module.NetCore.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [65/779] PBDSphericalConstraint.ispc
UATHelper: 打包 (Windows (64-bit)): [66/779] Module.InputCore.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [67/779] GeometryCollectionComponent.ispc
UATHelper: 打包 (Windows (64-bit)): [68/779] Module.HTTPServer.cpp
UATHelper: 打包 (Windows (64-bit)): [69/779] Module.DeveloperSettings.cpp
UATHelper: 打包 (Windows (64-bit)): [70/779] Module.SourceControl.cpp
UATHelper: 打包 (Windows (64-bit)): [71/779] Module.InputCore.cpp
UATHelper: 打包 (Windows (64-bit)): [72/779] EngineMessages.init.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [73/779] container.cc
UATHelper: 打包 (Windows (64-bit)): [74/779] EngineServiceMessages.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [75/779] PBDJointSolverGaussSeidel.ispc
UATHelper: 打包 (Windows (64-bit)): [76/779] Module.Messaging.cpp
UATHelper: 打包 (Windows (64-bit)): [77/779] Module.EditorAnalyticsSession.cpp
UATHelper: 打包 (Windows (64-bit)): [78/779] PBDMinEvolution.ispc
UATHelper: 打包 (Windows (64-bit)): [79/779] Module.PlanarCut.cpp
UATHelper: 打包 (Windows (64-bit)): [80/779] Advertising.cpp
UATHelper: 打包 (Windows (64-bit)): [81/779] Module.VectorVM.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [82/779] Module.AnalyticsET.cpp
UATHelper: 打包 (Windows (64-bit)): [83/779] PerParticlePBDCollisionConstraint.ispc
UATHelper: 打包 (Windows (64-bit)): [84/779] MessagingCommonModule.cpp
UATHelper: 打包 (Windows (64-bit)): [85/779] Module.UdpMessaging.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [86/779] Module.SlateCore.2_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [87/779] FileServerMessages.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [88/779] Module.TcpMessaging.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [89/779] cell.cc
UATHelper: 打包 (Windows (64-bit)): [90/779] c_loops.cc
UATHelper: 打包 (Windows (64-bit)): [91/779] AnimEncoding_PerTrackCompression.ispc
UATHelper: 打包 (Windows (64-bit)): [92/779] Module.Settings.cpp
UATHelper: 打包 (Windows (64-bit)): [93/779] Module.LiveCoding.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [94/779] Module.LiveCoding.cpp
UATHelper: 打包 (Windows (64-bit)): [95/779] AutomationMessagesModule.cpp
UATHelper: 打包 (Windows (64-bit)): [96/779] UnrealEdMessagesModule.cpp
UATHelper: 打包 (Windows (64-bit)): [97/779] Module.PropertyPath.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [98/779] PerParticleDampVelocity.ispc
UATHelper: 打包 (Windows (64-bit)): [99/779] ChaosCoreModule.cpp
UATHelper: 打包 (Windows (64-bit)): [100/779] AssetEditorMessages.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [101/779] Module.DesktopPlatform.cpp
UATHelper: 打包 (Windows (64-bit)): [102/779] Module.Networking.cpp
UATHelper: 打包 (Windows (64-bit)): [103/779] Module.Navmesh.1_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [104/779] Module.PlatformCryptoOpenSSL.cpp
UATHelper: 打包 (Windows (64-bit)): [105/779] EngineMessagesModule.cpp
UATHelper: 打包 (Windows (64-bit)): [106/779] Module.ClothSysRuntimeIntrfc.cpp
UATHelper: 打包 (Windows (64-bit)): [107/779] Module.PropertyPath.cpp
UATHelper: 打包 (Windows (64-bit)): [108/779] Module.ClothSysRuntimeIntrfc.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [109/779] container_prd.cc
UATHelper: 打包 (Windows (64-bit)): [110/779] AutomationMessages.init.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [111/779] Module.MessageLog.cpp
UATHelper: 打包 (Windows (64-bit)): [112/779] Module.Voronoi.cpp
UATHelper: 打包 (Windows (64-bit)): [113/779] Module.TcpMessaging.cpp
UATHelper: 打包 (Windows (64-bit)): [114/779] Module.NullDrv.cpp
UATHelper: 打包 (Windows (64-bit)): [115/779] AnimEncoding_ConstantKeyLerp.ispc
UATHelper: 打包 (Windows (64-bit)): [116/779] Module.AudioCaptureCore.cpp
UATHelper: 打包 (Windows (64-bit)): [117/779] Module.ApplicationCore.cpp
UATHelper: 打包 (Windows (64-bit)): [118/779] Module.VectorVM.cpp
UATHelper: 打包 (Windows (64-bit)): [119/779] ProfilerServiceMessages.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [120/779] v_compute.cc
UATHelper: 打包 (Windows (64-bit)): [121/779] Module.RHI.cpp
UATHelper: 打包 (Windows (64-bit)): [122/779] Module.GeometricObjects.cpp
UATHelper: 打包 (Windows (64-bit)): [123/779] Module.ChunkDownloader.cpp
UATHelper: 打包 (Windows (64-bit)): [124/779] AutomationWorkerMessages.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [125/779] Module.AvfMediaFactory.cpp
UATHelper: 打包 (Windows (64-bit)): [126/779] Module.UELibSampleRate.cpp
UATHelper: 打包 (Windows (64-bit)): [127/779] Module.ScreenShotComparisonTools.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [128/779] Module.MediaUtils.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [129/779] SessionMessages.init.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [130/779] Module.AudioMixerCore.cpp
UATHelper: 打包 (Windows (64-bit)): [131/779] Module.GeometryAlgorithms.cpp
UATHelper: 打包 (Windows (64-bit)): [132/779] wall.cc
UATHelper: 打包 (Windows (64-bit)): [133/779] Module.UdpMessaging.cpp
UATHelper: 打包 (Windows (64-bit)): [134/779] Module.SignalProcessing.cpp
UATHelper: 打包 (Windows (64-bit)): [135/779] Module.PacketHandler.cpp
UATHelper: 打包 (Windows (64-bit)): [136/779] Module.PacketHandler.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [137/779] LauncherChunkInstaller.cpp
UATHelper: 打包 (Windows (64-bit)): [138/779] Module.Navmesh.3_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [139/779] Module.MSQS.cpp
UATHelper: 打包 (Windows (64-bit)): [140/779] Module.AvfMediaFactory.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [141/779] IPlatformFileSandboxWrapper.cpp
UATHelper: 打包 (Windows (64-bit)): [142/779] Module.RenderCore.3_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [143/779] Module.AudioCaptureRtAudio.cpp
UATHelper: 打包 (Windows (64-bit)): [144/779] Module.MediaUtils.cpp
UATHelper: 打包 (Windows (64-bit)): [145/779] Module.AutomationController.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [146/779] Module.ScreenShotComparisonTools.cpp
UATHelper: 打包 (Windows (64-bit)): [147/779] Module.Json.cpp
UATHelper: 打包 (Windows (64-bit)): [148/779] pre_container.cc
UATHelper: 打包 (Windows (64-bit)): [149/779] Module.MeshConversion.cpp
UATHelper: 打包 (Windows (64-bit)): [150/779] Module.MeshDescription.cpp
UATHelper: 打包 (Windows (64-bit)): [151/779] Module.JsonUtilities.cpp
UATHelper: 打包 (Windows (64-bit)): [152/779] LibraryLoaderImpl.cpp
UATHelper: 打包 (Windows (64-bit)): [153/779] Module.MeshDescription.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [154/779] Module.AVIWriter.cpp
UATHelper: 打包 (Windows (64-bit)): [155/779] Module.HTTP.cpp
UATHelper: 打包 (Windows (64-bit)): [156/779] ImageCore.cpp
UATHelper: 打包 (Windows (64-bit)): [157/779] Module.AutomationController.cpp
UATHelper: 打包 (Windows (64-bit)): [158/779] Module.Cbor.cpp
UATHelper: 打包 (Windows (64-bit)): [159/779] MediaInfoModule.cpp
UATHelper: 打包 (Windows (64-bit)): [160/779] Module.Media.cpp
UATHelper: 打包 (Windows (64-bit)): [161/779] ReliabilityHandlerComponent.cpp
UATHelper: 打包 (Windows (64-bit)): [162/779] Module.Navmesh.2_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [163/779] unitcell.cc
UATHelper: 打包 (Windows (64-bit)): [164/779] Module.BuildPatchServices.3_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [165/779] v_base.cc
UATHelper: 打包 (Windows (64-bit)): [166/779] PBDCollisionConstraints.ispc
UATHelper: 打包 (Windows (64-bit)): [167/779] Module.SlateCore.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [168/779] Module.SlateReflector.cpp
UATHelper: 打包 (Windows (64-bit)): [169/779] Module.EditorStyle.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [170/779] Module.SlateCore.3_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [171/779] SharedPCH.Engine.NonOptimized.ShadowErrors.cpp
UATHelper: 打包 (Windows (64-bit)): [172/779] Module.BuildPatchServices.1_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [173/779] SessionMessagesModule.cpp
UATHelper: 打包 (Windows (64-bit)): [174/779] RSA.cpp
UATHelper: 打包 (Windows (64-bit)): [175/779] Module.JsonUtilities.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [176/779] Module.Serialization.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [177/779] Module.Projects.cpp
UATHelper: 打包 (Windows (64-bit)): [178/779] SharedPCH.Engine.Exceptions.ShadowErrors.NoUndef.cpp
UATHelper: 打包 (Windows (64-bit)): [179/779] GameMapsSettings.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [180/779] Module.OnlineSubsystem.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [181/779] Analytics.cpp
UATHelper: 打包 (Windows (64-bit)): [182/779] EngineSettings.init.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [183/779] NetCommonModule.cpp
UATHelper: 打包 (Windows (64-bit)): [184/779] CrunchCompression.cpp
UATHelper: 打包 (Windows (64-bit)): [185/779] Module.Serialization.cpp
UATHelper: 打包 (Windows (64-bit)): [186/779] NetworkReplayStreaming.cpp
UATHelper: 打包 (Windows (64-bit)): [187/779] Module.RenderCore.1_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [188/779] Module.BuildPatchServices.2_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [189/779] GeneralEngineSettings.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [190/779] PhysXCooking.cpp
UATHelper: 打包 (Windows (64-bit)): [191/779] Module.StaticMeshDescription.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [192/779] Module.SoundFields.cpp
UATHelper: 打包 (Windows (64-bit)): [193/779] Module.PakFile.cpp
UATHelper: 打包 (Windows (64-bit)): [194/779] AnimEncoding_VariableKeyLerp.ispc
UATHelper: 打包 (Windows (64-bit)): [195/779] SharedPCH.Engine.ShadowErrors.cpp
UATHelper: 打包 (Windows (64-bit)): [196/779] GameNetworkManagerSettings.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [197/779] SessionServiceMessages.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [198/779] Module.AssetRegistry.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [199/779] PBDJointSolverGaussSeidel.ispc
UATHelper: 打包 (Windows (64-bit)): [200/779] GameSessionSettings.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [201/779] EngineSettingsModule.cpp
UATHelper: 打包 (Windows (64-bit)): [202/779] RawMesh.cpp
UATHelper: 打包 (Windows (64-bit)): [203/779] Module.AudioExtensions.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [204/779] Module.MeshUtilitiesCommon.cpp
UATHelper: 打包 (Windows (64-bit)): [205/779] ActorCPPMain.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [206/779] Module.ImgMediaFactory.cpp
UATHelper: 打包 (Windows (64-bit)): [207/779] Module.SessionServices.cpp
UATHelper: 打包 (Windows (64-bit)): [208/779] Module.LiveLinkInterface.cpp
UATHelper: 打包 (Windows (64-bit)): [209/779] Module.RenderCore.2_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [210/779] Module.CustomMeshComponent.cpp
UATHelper: 打包 (Windows (64-bit)): [211/779] Module.PhysicsCore.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [212/779] Module.EditorStyle.cpp
UATHelper: 打包 (Windows (64-bit)): [213/779] Module.MagicLeapSharedWorld.cpp
UATHelper: 打包 (Windows (64-bit)): [214/779] Module.DynamicMesh.2_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [215/779] Module.SSL.cpp
UATHelper: 打包 (Windows (64-bit)): [216/779] SignificanceManager.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [217/779] Module.AudioPlatformConfiguration.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [218/779] Module.MagicLeapPrivileges.cpp
UATHelper: 打包 (Windows (64-bit)): [219/779] Module.AIModule.gen.7_of_7.cpp
UATHelper: 打包 (Windows (64-bit)): [220/779] Module.MovieScene.gen.4_of_4.cpp
UATHelper: 打包 (Windows (64-bit)): [221/779] Module.MySQL.cpp
UATHelper: 打包 (Windows (64-bit)): Unknown compiler version - please run the configure tests and report the results
UATHelper: 打包 (Windows (64-bit)): [222/779] Module.AppleImageUtils.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [223/779] HttpNetworkReplayStreaming.cpp
UATHelper: 打包 (Windows (64-bit)): [224/779] PerParticlePBDCollisionConstraint.ispc
UATHelper: 打包 (Windows (64-bit)): [225/779] SharedPCH.Engine.RTTI.Exceptions.ShadowErrors.cpp
UATHelper: 打包 (Windows (64-bit)): [226/779] RuntimePhysXCooking.cpp
UATHelper: 打包 (Windows (64-bit)): [227/779] Module.Slate.1_of_5.cpp
UATHelper: 打包 (Windows (64-bit)): [228/779] Module.LuminRuntimeSettings.cpp
UATHelper: 打包 (Windows (64-bit)): [229/779] Module.OculusHMD.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [230/779] Module.MagicLeapPlanes.cpp
UATHelper: 打包 (Windows (64-bit)): [231/779] Module.NiagaraCore.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [232/779] Module.OculusInput.cpp
UATHelper: 打包 (Windows (64-bit)): [233/779] ActorNetComponent.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [234/779] Module.AssetRegistry.cpp
UATHelper: 打包 (Windows (64-bit)): [235/779] Module.GameplayTags.cpp
UATHelper: 打包 (Windows (64-bit)): [236/779] Module.Landscape.gen.3_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [237/779] Module.OnlineSubsystemNull.cpp
UATHelper: 打包 (Windows (64-bit)): [238/779] Module.UMG.gen.5_of_10.cpp
UATHelper: 打包 (Windows (64-bit)): [239/779] LightPropagationVolumeBlendable.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [240/779] Module.ActorSequence.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [241/779] Module.MagicLeapPlanes.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [242/779] Module.UMG.gen.2_of_10.cpp
UATHelper: 打包 (Windows (64-bit)): [243/779] StreamingPauseRendering.cpp
UATHelper: 打包 (Windows (64-bit)): [244/779] Module.DynamicMesh.1_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [245/779] NullNetworkReplayStreaming.cpp
UATHelper: 打包 (Windows (64-bit)): [246/779] CharacterCPPMain.cpp
UATHelper: 打包 (Windows (64-bit)): [247/779] Module.ArchVisCharacter.cpp
UATHelper: 打包 (Windows (64-bit)): [248/779] Module.MediaCompositing.cpp
UATHelper: 打包 (Windows (64-bit)): [249/779] SignificanceManager.init.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [250/779] Module.TemplateSequence.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [251/779] AnimEncoding_PerTrackCompression.ispc
UATHelper: 打包 (Windows (64-bit)): [252/779] LightPropagationVolumeRuntimeModule.cpp
UATHelper: 打包 (Windows (64-bit)): [253/779] Module.DynamicMesh.3_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [254/779] InputDeviceModule.cpp
UATHelper: 打包 (Windows (64-bit)): [255/779] AISupportModule.cpp
UATHelper: 打包 (Windows (64-bit)): [256/779] Module.AppFramework.cpp
UATHelper: 打包 (Windows (64-bit)): [257/779] Module.VulkanRHI.1_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [258/779] Module.TimeManagement.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [259/779] Module.AnimationCore.cpp
UATHelper: 打包 (Windows (64-bit)): [260/779] Module.UMG.gen.6_of_10.cpp
UATHelper: 打包 (Windows (64-bit)): [261/779] Module.MobilePatchingUtils.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [262/779] Module.Renderer.12_of_16.cpp
UATHelper: 打包 (Windows (64-bit)): [263/779] Module.AIModule.gen.6_of_7.cpp
UATHelper: 打包 (Windows (64-bit)): [264/779] Module.UMG.gen.4_of_10.cpp
UATHelper: 打包 (Windows (64-bit)): [265/779] Module.UMG.gen.7_of_10.cpp
UATHelper: 打包 (Windows (64-bit)): [266/779] Module.MotoSynth.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [267/779] Module.OnlineSubsystem.cpp
UATHelper: 打包 (Windows (64-bit)): [268/779] Module.TimeManagement.cpp
UATHelper: 打包 (Windows (64-bit)): [269/779] Module.UMG.gen.3_of_10.cpp
UATHelper: 打包 (Windows (64-bit)): [270/779] Module.PhysXVehicles.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [271/779] LocalFileNetworkReplayStreaming.cpp
UATHelper: 打包 (Windows (64-bit)): [272/779] Module.CableComponent.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [273/779] Module.AssetTags.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [274/779] Module.LuminRuntimeSettings.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [275/779] Module.ClothingSystemRuntimeCommon.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [276/779] GameSystemFunction.cpp
UATHelper: 打包 (Windows (64-bit)): [277/779] Module.UMG.gen.1_of_10.cpp
UATHelper: 打包 (Windows (64-bit)): [278/779] Module.TemplateSequence.cpp
UATHelper: 打包 (Windows (64-bit)): [279/779] Module.InteractiveToolsFramework.gen.2_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [280/779] Module.MagicLeapAudio.cpp
UATHelper: 打包 (Windows (64-bit)): [281/779] Module.MagicLeapHandMeshing.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [282/779] Module.Renderer.5_of_16.cpp
UATHelper: 打包 (Windows (64-bit)): [283/779] Module.EyeTracker.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [284/779] Module.MagicLeapAR.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [285/779] Module.PhysicsCore.cpp
UATHelper: 打包 (Windows (64-bit)): [286/779] Module.MagicLeapAR.cpp
UATHelper: 打包 (Windows (64-bit)): [287/779] Module.Renderer.6_of_16.cpp
UATHelper: 打包 (Windows (64-bit)): [288/779] Module.OculusHMD.cpp
UATHelper: 打包 (Windows (64-bit)): [289/779] Module.AutomationWorker.cpp
UATHelper: 打包 (Windows (64-bit)): [290/779] Module.MovieScene.3_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [291/779] Module.ActorSequence.cpp
UATHelper: 打包 (Windows (64-bit)): [292/779] Module.InteractiveToolsFramework.gen.3_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [293/779] LightPropagationVolumeRuntime.init.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [294/779] Module.Renderer.3_of_16.cpp
UATHelper: 打包 (Windows (64-bit)): [295/779] Module.InteractiveToolsFramework.gen.1_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [296/779] Module.MovieScene.gen.2_of_4.cpp
UATHelper: 打包 (Windows (64-bit)): [297/779] Module.CableComponent.cpp
UATHelper: 打包 (Windows (64-bit)): [298/779] Module.FieldSystemEngine.cpp
UATHelper: 打包 (Windows (64-bit)): [299/779] Module.Slate.3_of_5.cpp
UATHelper: 打包 (Windows (64-bit)): [300/779] Module.PhysXVehicles.cpp
UATHelper: 打包 (Windows (64-bit)): [301/779] Module.AudioCapture.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [302/779] Module.AudioCapture.cpp
UATHelper: 打包 (Windows (64-bit)): [303/779] MagicLeapARPinImplModule.cpp
UATHelper: 打包 (Windows (64-bit)): [304/779] Module.Localization.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [305/779] Module.OculusInput.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [306/779] Module.OculusMR.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [307/779] Module.Renderer.11_of_16.cpp
UATHelper: 打包 (Windows (64-bit)): [308/779] Module.MagicLeapHandMeshing.cpp
UATHelper: 打包 (Windows (64-bit)): [309/779] Module.AnimationSharing.cpp
UATHelper: 打包 (Windows (64-bit)): [310/779] Module.Paper2D.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [311/779] MagicLeapSecureStorage.cpp
UATHelper: 打包 (Windows (64-bit)): [312/779] Module.ArchVisCharacter.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [313/779] Module.MagicLeapSharedWorld.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [314/779] Module.OculusMR.cpp
UATHelper: 打包 (Windows (64-bit)): [315/779] Module.MagicLeapPrivileges.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [316/779] Module.ChaosSolverEngine.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [317/779] UE4GameProGameMode.cpp
UATHelper: 打包 (Windows (64-bit)): [318/779] CharacterCPPMain.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [319/779] Module.Renderer.4_of_16.cpp
UATHelper: 打包 (Windows (64-bit)): [320/779] Module.MovieScene.gen.1_of_4.cpp
UATHelper: 打包 (Windows (64-bit)): [321/779] Module.FieldSystemEngine.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [322/779] Module.MagicLeap.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [323/779] UE4GamePro.cpp
UATHelper: 打包 (Windows (64-bit)): [324/779] Module.AnimationSharing.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [325/779] Module.OpenGLDrv.1_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [326/779] Module.VulkanRHI.2_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [327/779] Module.ProfilerService.cpp
UATHelper: 打包 (Windows (64-bit)): [328/779] MagicLeapSecureStorage.init.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [329/779] Module.Renderer.7_of_16.cpp
UATHelper: 打包 (Windows (64-bit)): [330/779] Module.EyeTracker.cpp
UATHelper: 打包 (Windows (64-bit)): [331/779] SignificanceManager.cpp
UATHelper: 打包 (Windows (64-bit)): [332/779] PlayerControllerCPPMain.cpp
UATHelper: 打包 (Windows (64-bit)): [333/779] UE4GameProCharacter.cpp
UATHelper: 打包 (Windows (64-bit)): [334/779] MagicLeapSecureStorage.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [335/779] Module.ClothingSystemRuntimeNv.cpp
UATHelper: 打包 (Windows (64-bit)): [336/779] Module.MovieScene.1_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [337/779] Module.ChaosSolverEngine.cpp
UATHelper: 打包 (Windows (64-bit)): [338/779] Module.OpenGLDrv.3_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [339/779] Module.NativizedAssets.gen.1_of_7.cpp
UATHelper: 打包 (Windows (64-bit)): Unknown compiler version - please run the configure tests and report the results
UATHelper: 打包 (Windows (64-bit)): [340/779] Module.ClothingSystemRuntimeNv.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [341/779] Module.AssetTags.cpp
UATHelper: 打包 (Windows (64-bit)): [342/779] PBDCollisionConstraints.ispc
UATHelper: 打包 (Windows (64-bit)): [343/779] Module.VariantManagerContent.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [344/779] Module.D3D11RHI.cpp
UATHelper: 打包 (Windows (64-bit)): [345/779] Module.MobilePatchingUtils.cpp
UATHelper: 打包 (Windows (64-bit)): [346/779] Module.Renderer.8_of_16.cpp
UATHelper: 打包 (Windows (64-bit)): [347/779] ExampleDeviceProfileSelectorModule.cpp
UATHelper: 打包 (Windows (64-bit)): [348/779] Module.OnlineSubsystemUtils.gen.3_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [349/779] Module.NavigationSystem.gen.2_of_2.cpp
UATHelper: 打包 (Windows (64-bit)): [350/779] Module.Paper2D.cpp
UATHelper: 打包 (Windows (64-bit)): [351/779] Module.GooglePAD.cpp
UATHelper: 打包 (Windows (64-bit)): [352/779] Module.MovieScene.gen.3_of_4.cpp
UATHelper: 打包 (Windows (64-bit)): [353/779] Module.VulkanRHI.3_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [354/779] Module.MRMesh.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [355/779] Module.MagicLeapHandTracking.cpp
UATHelper: 打包 (Windows (64-bit)): [356/779] Module.Foliage.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [357/779] Module.LowEntryExtendedStandardLibrary.gen.1_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): I:\UnrealEngine4261release\Engine\Source\Runtime\CoreUObject\Public\CoreUObject.h(6): warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
UATHelper: 打包 (Windows (64-bit)): [358/779] Module.MovieSceneCapture.gen.cpp
PackagingResults: Warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
UATHelper: 打包 (Windows (64-bit)): [359/779] Module.MagicLeapEyeTracker.cpp
UATHelper: 打包 (Windows (64-bit)): [360/779] Module.MediaCompositing.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [361/779] Module.MagicLeapLightEstimation.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [362/779] Module.MagicLeapEyeTracker.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [363/779] UE4GameProGameMode.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [364/779] UE4GameProCharacter.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [365/779] Module.Voice.cpp
UATHelper: 打包 (Windows (64-bit)): [366/779] Module.EditableMesh.gen.2_of_2.cpp
UATHelper: 打包 (Windows (64-bit)): [367/779] Module.ClothingSystemRuntimeCommon.cpp
UATHelper: 打包 (Windows (64-bit)): [368/779] Module.VariantManagerContent.cpp
UATHelper: 打包 (Windows (64-bit)): [369/779] Module.AnimGraphRuntime.gen.4_of_4.cpp
UATHelper: 打包 (Windows (64-bit)): [370/779] Module.AudioAnalyzer.cpp
UATHelper: 打包 (Windows (64-bit)): [371/779] Module.InteractiveToolsFramework.cpp
UATHelper: 打包 (Windows (64-bit)): [372/779] Module.ImageWriteQueue.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [373/779] UE4GamePro.init.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [374/779] Module.Renderer.9_of_16.cpp
UATHelper: 打包 (Windows (64-bit)): [375/779] Module.MediaAssets.cpp
UATHelper: 打包 (Windows (64-bit)): [376/779] Module.GameplayTasks.cpp
UATHelper: 打包 (Windows (64-bit)): [377/779] Module.LowEntryExtendedStandardLibrary.gen.3_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): I:\UnrealEngine4261release\Engine\Source\Runtime\CoreUObject\Public\CoreUObject.h(6): warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
PackagingResults: Warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
UATHelper: 打包 (Windows (64-bit)): [378/779] Module.AnimGraphRuntime.gen.3_of_4.cpp
UATHelper: 打包 (Windows (64-bit)): [379/779] Module.AugmentedReality.cpp
UATHelper: 打包 (Windows (64-bit)): [380/779] PawnCPPMain.cpp
UATHelper: 打包 (Windows (64-bit)): [381/779] Module.MagicLeapHandTracking.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [382/779] Module.OpenGLDrv.2_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [383/779] Module.AugmentedReality.gen.2_of_5.cpp
UATHelper: 打包 (Windows (64-bit)): [384/779] Module.GameplayTasks.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [385/779] Module.NavigationSystem.gen.1_of_2.cpp
UATHelper: 打包 (Windows (64-bit)): [386/779] Module.ImageWriteQueue.cpp
UATHelper: 打包 (Windows (64-bit)): [387/779] Module.AugmentedReality.gen.1_of_5.cpp
UATHelper: 打包 (Windows (64-bit)): [388/779] Module.MediaAssets.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [389/779] Module.Renderer.10_of_16.cpp
UATHelper: 打包 (Windows (64-bit)): [390/779] Module.MagicLeapController.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [391/779] Module.MagicLeap.cpp
UATHelper: 打包 (Windows (64-bit)): [392/779] Module.GeometryCache.cpp
UATHelper: 打包 (Windows (64-bit)): [393/779] GameSystemFunction.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [394/779] Module.LowEntryExtendedStandardLibrary.gen.2_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): I:\UnrealEngine4261release\Engine\Source\Runtime\CoreUObject\Public\CoreUObject.h(6): warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
PackagingResults: Warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
UATHelper: 打包 (Windows (64-bit)): [395/779] Module.EditableMesh.gen.1_of_2.cpp
UATHelper: 打包 (Windows (64-bit)): [396/779] Module.MagicLeapHelperOpenGL.cpp
UATHelper: 打包 (Windows (64-bit)): [397/779] Module.AIModule.1_of_4.cpp
UATHelper: 打包 (Windows (64-bit)): [398/779] Module.AnimGraphRuntime.gen.1_of_4.cpp
UATHelper: 打包 (Windows (64-bit)): [399/779] Module.Synthesis.gen.3_of_5.cpp
UATHelper: 打包 (Windows (64-bit)): [400/779] Module.AnimGraphRuntime.gen.2_of_4.cpp
UATHelper: 打包 (Windows (64-bit)): [401/779] Module.MagicLeapAudio.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [402/779] Module.ImgMedia.cpp
UATHelper: 打包 (Windows (64-bit)): [403/779] Module.GameplayTags.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [404/779] Module.CinematicCamera.cpp
UATHelper: 打包 (Windows (64-bit)): [405/779] Module.AnimationCore.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [406/779] Module.FacialAnimation.cpp
UATHelper: 打包 (Windows (64-bit)): [407/779] Module.CinematicCamera.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [408/779] Module.MagicLeapLightEstimation.cpp
UATHelper: 打包 (Windows (64-bit)): [409/779] Module.MovieScene.2_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [410/779] Module.Overlay.cpp
UATHelper: 打包 (Windows (64-bit)): [411/779] Module.NativizedAssets.2_of_7.cpp
UATHelper: 打包 (Windows (64-bit)): Unknown compiler version - please run the configure tests and report the results
UATHelper: 打包 (Windows (64-bit)): [412/779] Module.FacialAnimation.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [413/779] Module.MagicLeapController.cpp
UATHelper: 打包 (Windows (64-bit)): [414/779] Module.Overlay.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [415/779] Module.Renderer.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [416/779] Module.Synthesis.gen.2_of_5.cpp
UATHelper: 打包 (Windows (64-bit)): [417/779] Module.DatasmithContent.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [418/779] PlayerControllerCPPMain.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [419/779] Module.Synthesis.gen.1_of_5.cpp
UATHelper: 打包 (Windows (64-bit)): [420/779] Module.CustomMeshComponent.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [421/779] Module.Landscape.1_of_4.cpp
UATHelper: 打包 (Windows (64-bit)): [422/779] Module.LevelSequence.cpp
UATHelper: 打包 (Windows (64-bit)): [423/779] Module.NavigationSystem.1_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [424/779] Module.NavigationSystem.3_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [425/779] Module.Foliage.cpp
UATHelper: 打包 (Windows (64-bit)): [426/779] Module.NavigationSystem.2_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [427/779] Module.OnlineSubsystemUtils.gen.2_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [428/779] Module.MRMesh.cpp
UATHelper: 打包 (Windows (64-bit)): [429/779] Module.D3D12RHI.3_of_4.cpp
UATHelper: 打包 (Windows (64-bit)): [430/779] ActorLayerUtilities.init.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [431/779] Module.Renderer.14_of_16.cpp
UATHelper: 打包 (Windows (64-bit)): [432/779] Module.OnlineSubsystemUtils.gen.1_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [433/779] Module.MagicLeapImageTracker.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [434/779] Module.LowEntryExtendedStandardLibrary.cpp
UATHelper: 打包 (Windows (64-bit)): I:\UnrealEngine4261release\Engine\Source\Runtime\CoreUObject\Public\CoreUObject.h(6): warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
UATHelper: 打包 (Windows (64-bit)): [435/779] Module.NiagaraShader.gen.cpp
PackagingResults: Warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
UATHelper: 打包 (Windows (64-bit)): [436/779] Module.D3D12RHI.2_of_4.cpp
UATHelper: 打包 (Windows (64-bit)): [437/779] Module.AndroidPermission.cpp
UATHelper: 打包 (Windows (64-bit)): [438/779] Module.Synthesis.cpp
UATHelper: 打包 (Windows (64-bit)): [439/779] Module.Renderer.15_of_16.cpp
UATHelper: 打包 (Windows (64-bit)): [440/779] Module.NiagaraVertexFactories.cpp
UATHelper: 打包 (Windows (64-bit)): [441/779] Module.AugmentedReality.gen.5_of_5.cpp
UATHelper: 打包 (Windows (64-bit)): [442/779] Module.NativizedAssets.7_of_7.cpp
UATHelper: 打包 (Windows (64-bit)): [443/779] Module.AutomationUtils.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [444/779] Module.D3D12RHI.4_of_4.cpp
UATHelper: 打包 (Windows (64-bit)): [445/779] Module.AIModule.2_of_4.cpp
UATHelper: 打包 (Windows (64-bit)): [446/779] Module.NativizedAssets.6_of_7.cpp
UATHelper: 打包 (Windows (64-bit)): Unknown compiler version - please run the configure tests and report the results
UATHelper: 打包 (Windows (64-bit)): I:/UE4GamePro/Intermediate/Plugins/NativizedAssets/Windows/Server/Source/NativizedAssets/Private/UI_Register__pf1356371352.cpp(1944): error C2248: ��UGameSystemFunction::GetLocalIPAddress��: �޷����� private ��Ա(�ڡ�UGameSystemFunction����������)
UATHelper: 打包 (Windows (64-bit)): I:\UE4GamePro\Source\UE4GamePro/Public/GameSystemFunction.h(19): note: �μ���UGameSystemFunction::GetLocalIPAddress��������
UATHelper: 打包 (Windows (64-bit)): I:\UE4GamePro\Source\UE4GamePro/Public/GameSystemFunction.h(15): note: �μ���UGameSystemFunction��������
UATHelper: 打包 (Windows (64-bit)): [447/779] Module.DatasmithContent.cpp
UATHelper: 打包 (Windows (64-bit)): [448/779] Module.BackChannel.cpp
UATHelper: 打包 (Windows (64-bit)): [449/779] Module.UMG.gen.8_of_10.cpp
UATHelper: 打包 (Windows (64-bit)): [450/779] Module.Renderer.16_of_16.cpp
UATHelper: 打包 (Windows (64-bit)): [451/779] Module.AndroidPermission.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [452/779] MagicLeapIdentityTypes.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [453/779] Module.Renderer.13_of_16.cpp
UATHelper: 打包 (Windows (64-bit)): [454/779] Module.NiagaraAnimNotifies.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [455/779] Module.MagicLeapImageTracker.cpp
UATHelper: 打包 (Windows (64-bit)): [456/779] Module.SoundFieldRendering.cpp
UATHelper: 打包 (Windows (64-bit)): [457/779] Module.MovieSceneCapture.cpp
UATHelper: 打包 (Windows (64-bit)): [458/779] Module.LocationServicesBPLibrary.cpp
UATHelper: 打包 (Windows (64-bit)): [459/779] Module.MovieSceneTracks.gen.4_of_4.cpp
UATHelper: 打包 (Windows (64-bit)): [460/779] Module.NativizedAssets.gen.2_of_7.cpp
UATHelper: 打包 (Windows (64-bit)): Unknown compiler version - please run the configure tests and report the results
UATHelper: 打包 (Windows (64-bit)): [461/779] Module.AudioMixer.cpp
UATHelper: 打包 (Windows (64-bit)): [462/779] Module.LocationServicesBPLibrary.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [463/779] Module.NiagaraCore.cpp
UATHelper: 打包 (Windows (64-bit)): [464/779] Module.MoviePlayer.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [465/779] Module.Localization.cpp
UATHelper: 打包 (Windows (64-bit)): [466/779] Module.WindowsMoviePlayer.cpp
UATHelper: 打包 (Windows (64-bit)): [467/779] MagicLeapHelperVulkan.cpp
UATHelper: 打包 (Windows (64-bit)): [468/779] Module.LowEntryEncryption.cpp
UATHelper: 打包 (Windows (64-bit)): I:\UnrealEngine4261release\Engine\Source\Runtime\CoreUObject\Public\CoreUObject.h(6): warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
UATHelper: 打包 (Windows (64-bit)): [469/779] Module.Launch.cpp
PackagingResults: Warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
UATHelper: 打包 (Windows (64-bit)): [470/779] Module.MagicLeapARPin.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [471/779] Module.NativizedAssets.5_of_7.cpp
UATHelper: 打包 (Windows (64-bit)): Unknown compiler version - please run the configure tests and report the results
UATHelper: 打包 (Windows (64-bit)): I:/UE4GamePro/Intermediate/Plugins/NativizedAssets/Windows/Server/Source/NativizedAssets/Private/PlayerLoginRegisterResetActor__pf2254043866.cpp(655): error C2248: ��UGameSystemFunction::GetLocalIPAddress��: �޷����� private ��Ա(�ڡ�UGameSystemFunction����������)
UATHelper: 打包 (Windows (64-bit)): I:\UE4GamePro\Source\UE4GamePro/Public/GameSystemFunction.h(19): note: �μ���UGameSystemFunction::GetLocalIPAddress��������
UATHelper: 打包 (Windows (64-bit)): I:\UE4GamePro\Source\UE4GamePro/Public/GameSystemFunction.h(15): note: �μ���UGameSystemFunction��������
UATHelper: 打包 (Windows (64-bit)): I:/UE4GamePro/Intermediate/Plugins/NativizedAssets/Windows/Server/Source/NativizedAssets/Private/UI_Login__pf1356371352.cpp(1104): error C2248: ��UGameSystemFunction::GetLocalIPAddress��: �޷����� private ��Ա(�ڡ�UGameSystemFunction����������)
UATHelper: 打包 (Windows (64-bit)): I:\UE4GamePro\Source\UE4GamePro/Public/GameSystemFunction.h(19): note: �μ���UGameSystemFunction::GetLocalIPAddress��������
UATHelper: 打包 (Windows (64-bit)): I:\UE4GamePro\Source\UE4GamePro/Public/GameSystemFunction.h(15): note: �μ���UGameSystemFunction��������
UATHelper: 打包 (Windows (64-bit)): [472/779] Module.GeometryCollectionTracks.cpp
UATHelper: 打包 (Windows (64-bit)): [473/779] PawnCPPMain.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [474/779] ActorNetComponent.cpp
UATHelper: 打包 (Windows (64-bit)): [475/779] CharacterAIModule.cpp
UATHelper: 打包 (Windows (64-bit)): [476/779] Module.UMG.cpp
UATHelper: 打包 (Windows (64-bit)): [477/779] Module.NativizedAssets.gen.7_of_7.cpp
UATHelper: 打包 (Windows (64-bit)): [478/779] Module.AppleImageUtils.cpp
UATHelper: 打包 (Windows (64-bit)): [479/779] Module.HeadMountedDisplay.cpp
UATHelper: 打包 (Windows (64-bit)): [480/779] Module.NiagaraShader.cpp
UATHelper: 打包 (Windows (64-bit)): [481/779] Module.NativizedAssets.gen.3_of_7.cpp
UATHelper: 打包 (Windows (64-bit)): [482/779] Module.Landscape.gen.1_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [483/779] Module.MotoSynth.cpp
UATHelper: 打包 (Windows (64-bit)): [484/779] MagicLeapIdentity.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [485/779] Module.AudioMixer.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [486/779] Module.Landscape.gen.2_of_3.cpp
UATHelper: 打包 (Windows (64-bit)): [487/779] Module.RealtimeProfiler.cpp
UATHelper: 打包 (Windows (64-bit)): [488/779] Module.HeadMountedDisplay.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [489/779] Module.OnlineSubsystemUtils.cpp
UATHelper: 打包 (Windows (64-bit)): [490/779] Module.MagicLeapARPin.cpp
UATHelper: 打包 (Windows (64-bit)): [491/779] Module.MoviePlayer.cpp
UATHelper: 打包 (Windows (64-bit)): [492/779] MagicLeapIdentity.init.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [493/779] Module.AudioSynesthesia.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [494/779] Module.AIModule.gen.5_of_7.cpp
UATHelper: 打包 (Windows (64-bit)): [495/779] Module.AudioPlatformConfiguration.cpp
UATHelper: 打包 (Windows (64-bit)): [496/779] Module.ImgMedia.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [497/779] Module.EditableMesh.cpp
UATHelper: 打包 (Windows (64-bit)): [498/779] Module.AugmentedReality.gen.3_of_5.cpp
UATHelper: 打包 (Windows (64-bit)): [499/779] Module.Landscape.2_of_4.cpp
UATHelper: 打包 (Windows (64-bit)): [500/779] Module.AudioAnalyzer.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [501/779] Module.PreLoadScreen.cpp
UATHelper: 打包 (Windows (64-bit)): [502/779] Module.ChaosNiagara.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [503/779] Module.GeometryCache.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [504/779] Module.Landscape.3_of_4.cpp
UATHelper: 打包 (Windows (64-bit)): [505/779] MagicLeapIdentity.cpp
UATHelper: 打包 (Windows (64-bit)): [506/779] Module.AIModule.gen.1_of_7.cpp
UATHelper: 打包 (Windows (64-bit)): [507/779] Module.TaskGraph.cpp
UATHelper: 打包 (Windows (64-bit)): [508/779] Module.Landscape.4_of_4.cpp
UATHelper: 打包 (Windows (64-bit)): [509/779] Module.Synthesis.gen.4_of_5.cpp
UATHelper: 打包 (Windows (64-bit)): [510/779] Module.MovieSceneTracks.gen.3_of_4.cpp
UATHelper: 打包 (Windows (64-bit)): [511/779] Module.BuildPatchServices.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [512/779] Module.GooglePAD.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [513/779] Module.GeometryCacheTracks.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [514/779] Module.NonRealtimeAudioRenderer.cpp
UATHelper: 打包 (Windows (64-bit)): [515/779] Module.GeometryCacheTracks.cpp
UATHelper: 打包 (Windows (64-bit)): [516/779] Module.NativizedAssets.gen.4_of_7.cpp
UATHelper: 打包 (Windows (64-bit)): [517/779] Module.MSQS.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [518/779] Module.LevelSequence.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [519/779] Module.FunctionalTesting.cpp
UATHelper: 打包 (Windows (64-bit)): [520/779] Module.NativizedAssets.3_of_7.cpp
UATHelper: 打包 (Windows (64-bit)): Unknown compiler version - please run the configure tests and report the results
UATHelper: 打包 (Windows (64-bit)): [521/779] ConsoleSettings.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [522/779] Module.AudioSynesthesiaCore.cpp
UATHelper: 打包 (Windows (64-bit)): [523/779] Module.CryptoNet.cpp
UATHelper: 打包 (Windows (64-bit)): [524/779] Module.AIModule.4_of_4.cpp
UATHelper: 打包 (Windows (64-bit)): [525/779] ActorLayerUtilities.cpp
UATHelper: 打包 (Windows (64-bit)): [526/779] ActorCPPMain.cpp
UATHelper: 打包 (Windows (64-bit)): [527/779] Module.D3D12RHI.1_of_4.cpp
UATHelper: 打包 (Windows (64-bit)): [528/779] Module.AIModule.gen.3_of_7.cpp
UATHelper: 打包 (Windows (64-bit)): [529/779] ActorLayerUtilities.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [530/779] Module.Synthesis.gen.5_of_5.cpp
UATHelper: 打包 (Windows (64-bit)): [531/779] Module.AIModule.gen.4_of_7.cpp
UATHelper: 打包 (Windows (64-bit)): [532/779] Module.UMG.gen.10_of_10.cpp
UATHelper: 打包 (Windows (64-bit)): [533/779] Module.ImgMediaFactory.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [534/779] SteamVRInput.cpp
UATHelper: 打包 (Windows (64-bit)): [535/779] Module.AugmentedReality.gen.4_of_5.cpp
UATHelper: 打包 (Windows (64-bit)): [536/779] Module.UObjectPlugin.cpp
UATHelper: 打包 (Windows (64-bit)): [537/779] Module.Renderer.1_of_16.cpp
UATHelper: 打包 (Windows (64-bit)): [538/779] Module.MovieSceneTracks.gen.1_of_4.cpp
UATHelper: 打包 (Windows (64-bit)): [539/779] Module.NativizedAssets.4_of_7.cpp
UATHelper: 打包 (Windows (64-bit)): [540/779] Module.Slate.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [541/779] Module.Renderer.2_of_16.cpp
UATHelper: 打包 (Windows (64-bit)): [542/779] Module.SteamVR.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [543/779] Module.AudioExtensions.cpp
UATHelper: 打包 (Windows (64-bit)): [544/779] Module.LiveLinkInterface.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [545/779] Module.NiagaraAnimNotifies.cpp
UATHelper: 打包 (Windows (64-bit)): [546/779] Module.UMG.gen.9_of_10.cpp
UATHelper: 打包 (Windows (64-bit)): [547/779] Module.AIModule.3_of_4.cpp
UATHelper: 打包 (Windows (64-bit)): [548/779] Module.ProceduralMeshComponent.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [549/779] Module.IrregularButtonPlugin.cpp
UATHelper: 打包 (Windows (64-bit)): I:\UnrealEngine4261release\Engine\Source\Runtime/UMG/Public/UMG.h(10): warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
UATHelper: 打包 (Windows (64-bit)): [550/779] BuildSettings.cpp
PackagingResults: Warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
UATHelper: 打包 (Windows (64-bit)): [551/779] Module.Core.2_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [552/779] Module.AutomationUtils.cpp
UATHelper: 打包 (Windows (64-bit)): [553/779] Module.FunctionalTesting.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [554/779] Module.LowEntryEncryption.gen.cpp
UATHelper: 打包 (Windows (64-bit)): I:\UnrealEngine4261release\Engine\Source\Runtime\CoreUObject\Public\CoreUObject.h(6): warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
PackagingResults: Warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
UATHelper: 打包 (Windows (64-bit)): [555/779] Module.TraceLog.cpp
UATHelper: 打包 (Windows (64-bit)): [556/779] Module.AudioSynesthesia.cpp
UATHelper: 打包 (Windows (64-bit)): [557/779] Module.StaticMeshDescription.cpp
UATHelper: 打包 (Windows (64-bit)): [558/779] Module.AIModule.gen.2_of_7.cpp
UATHelper: 打包 (Windows (64-bit)): [559/779] Module.Core.3_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [560/779] Module.Core.13_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [561/779] Module.Core.12_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [562/779] Module.CoreUObject.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [563/779] Module.MovieSceneTracks.gen.2_of_4.cpp
UATHelper: 打包 (Windows (64-bit)): [564/779] Module.ImageWrapper.cpp
UATHelper: 打包 (Windows (64-bit)): [565/779] Module.IrregularButtonPlugin.gen.cpp
UATHelper: 打包 (Windows (64-bit)): I:\UnrealEngine4261release\Engine\Source\Runtime/UMG/Public/UMG.h(10): warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
PackagingResults: Warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.
UATHelper: 打包 (Windows (64-bit)): [566/779] Module.CoreUObject.5_of_8.cpp
UATHelper: 打包 (Windows (64-bit)): [567/779] PCLaunch.rc
UATHelper: 打包 (Windows (64-bit)): [568/779] Default.rc2
UATHelper: 打包 (Windows (64-bit)): [571/779] Module.Core.1_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [575/779] Module.CoreUObject.8_of_8.cpp
UATHelper: 打包 (Windows (64-bit)): [576/779] xxhash.c
UATHelper: 打包 (Windows (64-bit)): [588/779] Module.Core.15_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [589/779] Module.Core.7_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [590/779] Module.AnimGraphRuntime.cpp
UATHelper: 打包 (Windows (64-bit)): [591/779] Module.CoreUObject.1_of_8.cpp
UATHelper: 打包 (Windows (64-bit)): [592/779] Module.CoreUObject.2_of_8.cpp
UATHelper: 打包 (Windows (64-bit)): [593/779] Module.Slate.5_of_5.cpp
UATHelper: 打包 (Windows (64-bit)): [594/779] Module.Core.8_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [595/779] Module.Slate.2_of_5.cpp
UATHelper: 打包 (Windows (64-bit)): [596/779] Module.Niagara.gen.8_of_8.cpp
UATHelper: 打包 (Windows (64-bit)): [597/779] Module.Core.11_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [598/779] Module.Core.10_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [603/779] Module.ProceduralMeshComponent.cpp
UATHelper: 打包 (Windows (64-bit)): [606/779] Module.CoreUObject.6_of_8.cpp
UATHelper: 打包 (Windows (64-bit)): [608/779] Module.Niagara.gen.4_of_8.cpp
UATHelper: 打包 (Windows (64-bit)): [609/779] Module.Core.6_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [610/779] Module.CoreUObject.4_of_8.cpp
UATHelper: 打包 (Windows (64-bit)): [611/779] Module.NativizedAssets.gen.5_of_7.cpp
UATHelper: 打包 (Windows (64-bit)): [612/779] Module.Slate.4_of_5.cpp
UATHelper: 打包 (Windows (64-bit)): [614/779] Module.Niagara.gen.5_of_8.cpp
UATHelper: 打包 (Windows (64-bit)): [615/779] Module.Core.9_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [616/779] Module.Niagara.gen.2_of_8.cpp
UATHelper: 打包 (Windows (64-bit)): [617/779] Module.Niagara.gen.7_of_8.cpp
UATHelper: 打包 (Windows (64-bit)): [618/779] Module.SteamVRInputDevice.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [619/779] Module.Core.5_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [620/779] Module.Niagara.gen.6_of_8.cpp
UATHelper: 打包 (Windows (64-bit)): [621/779] Module.NativizedAssets.gen.6_of_7.cpp
UATHelper: 打包 (Windows (64-bit)): [622/779] Module.SlateReflector.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [623/779] Module.Niagara.7_of_7.cpp
UATHelper: 打包 (Windows (64-bit)): [624/779] Module.SynthBenchmark.cpp
UATHelper: 打包 (Windows (64-bit)): [625/779] Module.MovieSceneTracks.cpp
UATHelper: 打包 (Windows (64-bit)): [626/779] Module.Core.14_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [627/779] Module.Niagara.2_of_7.cpp
UATHelper: 打包 (Windows (64-bit)): [628/779] Module.Niagara.gen.1_of_8.cpp
UATHelper: 打包 (Windows (64-bit)): [629/779] Module.Niagara.gen.3_of_8.cpp
UATHelper: 打包 (Windows (64-bit)): [630/779] Module.GeometryCollectionTracks.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [631/779] Module.ChaosNiagara.cpp
UATHelper: 打包 (Windows (64-bit)): [632/779] OpenExrWrapper.cpp
UATHelper: 打包 (Windows (64-bit)): [633/779] Module.ChaosCloth.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [634/779] Module.SteamVR.cpp
UATHelper: 打包 (Windows (64-bit)): [635/779] Module.SoundFields.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [636/779] Module.Niagara.3_of_7.cpp
UATHelper: 打包 (Windows (64-bit)): [637/779] Module.Niagara.4_of_7.cpp
UATHelper: 打包 (Windows (64-bit)): [638/779] Module.ImageWrapper.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [639/779] Module.MySQL.gen.cpp
UATHelper: 打包 (Windows (64-bit)): Unknown compiler version - please run the configure tests and report the results
UATHelper: 打包 (Windows (64-bit)): [640/779] Module.CoreUObject.3_of_8.cpp
UATHelper: 打包 (Windows (64-bit)): [641/779] Module.Core.4_of_15.cpp
UATHelper: 打包 (Windows (64-bit)): [642/779] Module.ExrReaderGpu.cpp
UATHelper: 打包 (Windows (64-bit)): [643/779] Module.InstallBundleManager.cpp
UATHelper: 打包 (Windows (64-bit)): [644/779] Module.Chaos.6_of_6.cpp
UATHelper: 打包 (Windows (64-bit)): [645/779] Module.Niagara.1_of_7.cpp
UATHelper: 打包 (Windows (64-bit)): [646/779] Module.Niagara.6_of_7.cpp
UATHelper: 打包 (Windows (64-bit)): [647/779] Module.CoreUObject.7_of_8.cpp
UATHelper: 打包 (Windows (64-bit)): [648/779] Module.Chaos.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [649/779] Module.NativizedAssets.1_of_7.cpp
UATHelper: 打包 (Windows (64-bit)): [650/779] Module.Niagara.5_of_7.cpp
UATHelper: 打包 (Windows (64-bit)): [651/779] Module.Chaos.2_of_6.cpp
UATHelper: 打包 (Windows (64-bit)): [652/779] Module.ChaosCloth.cpp
UATHelper: 打包 (Windows (64-bit)): [653/779] Module.Chaos.5_of_6.cpp
UATHelper: 打包 (Windows (64-bit)): [654/779] Module.Chaos.3_of_6.cpp
UATHelper: 打包 (Windows (64-bit)): [655/779] Module.GeometryCollectionEngine.gen.cpp
UATHelper: 打包 (Windows (64-bit)): [656/779] Module.Chaos.1_of_6.cpp
UATHelper: 打包 (Windows (64-bit)): [657/779] PCH.Engine.cpp
UATHelper: 打包 (Windows (64-bit)): [658/779] Module.GeometryCollectionEngine.cpp
UATHelper: 打包 (Windows (64-bit)): [659/779] Module.Engine.gen.70_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [660/779] Module.Engine.gen.31_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [661/779] Module.Engine.gen.14_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [662/779] Module.Engine.gen.51_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [663/779] Module.Engine.gen.63_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [664/779] Module.Chaos.4_of_6.cpp
UATHelper: 打包 (Windows (64-bit)): [665/779] Module.Engine.gen.53_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [666/779] Module.Engine.gen.39_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [667/779] Module.Engine.gen.12_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [668/779] Module.Engine.gen.7_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [669/779] Module.Engine.gen.27_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [670/779] Module.Engine.gen.62_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [671/779] Module.Engine.gen.35_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [672/779] Module.Engine.gen.36_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [673/779] Module.Engine.gen.11_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [674/779] Module.Engine.gen.37_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [675/779] Module.Engine.gen.38_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [676/779] Module.Engine.gen.64_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [677/779] Module.Engine.gen.52_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [678/779] Module.Engine.gen.26_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [679/779] Module.Engine.gen.23_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [680/779] Module.Engine.gen.19_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [681/779] Module.Engine.gen.15_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [682/779] Module.Engine.gen.20_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [683/779] Module.Engine.gen.69_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [684/779] Module.Engine.gen.22_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [685/779] Module.Engine.gen.2_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [686/779] Module.Engine.gen.46_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [687/779] Module.Engine.gen.42_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [688/779] Module.Engine.gen.47_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [689/779] Module.Engine.gen.41_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [690/779] Module.Engine.gen.6_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [691/779] Module.Engine.gen.45_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [692/779] Module.Engine.gen.1_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [693/779] Module.Engine.gen.17_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [694/779] Module.Engine.gen.21_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [695/779] Module.Engine.gen.48_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [696/779] Module.Engine.gen.5_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [697/779] Module.Engine.3_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [698/779] Module.Engine.gen.18_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [699/779] Module.Engine.13_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [700/779] Module.Engine.gen.66_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [701/779] Module.Engine.gen.49_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [702/779] Module.Engine.gen.65_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [703/779] Module.Engine.24_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [704/779] Module.Engine.gen.67_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [705/779] Module.Engine.gen.43_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [706/779] Module.Engine.gen.44_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [707/779] Module.Engine.gen.25_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [708/779] Module.Engine.23_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [709/779] Module.Engine.42_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [710/779] Module.Engine.gen.16_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [711/779] Module.Engine.gen.24_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [712/779] Module.Engine.25_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [713/779] Module.Engine.gen.40_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [714/779] Module.Engine.gen.68_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [715/779] Module.Engine.gen.4_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [716/779] Module.Engine.gen.13_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [717/779] Module.Engine.gen.58_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [718/779] Module.Engine.43_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [719/779] Module.Engine.gen.60_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [720/779] Module.Engine.gen.34_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [721/779] Module.Engine.gen.8_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [722/779] Module.Engine.gen.59_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [723/779] Module.Engine.16_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [724/779] Module.Engine.19_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [725/779] Module.Engine.gen.3_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [726/779] Module.Engine.22_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [727/779] Module.Engine.gen.56_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [728/779] Module.Engine.gen.29_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [729/779] Module.Engine.gen.50_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [730/779] Module.SteamVRInputDevice.cpp
UATHelper: 打包 (Windows (64-bit)): [731/779] Module.Engine.gen.28_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [732/779] Module.Engine.gen.61_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [733/779] Module.Engine.2_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [734/779] Module.Engine.gen.32_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [735/779] Module.Engine.gen.10_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [736/779] Module.Engine.gen.30_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [737/779] Module.Engine.40_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [738/779] Module.Engine.5_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [739/779] Module.Engine.39_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [740/779] Module.Engine.gen.33_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [741/779] Module.Engine.41_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [742/779] Module.Engine.29_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [743/779] Module.Engine.38_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [744/779] Module.Engine.1_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [745/779] Module.Engine.14_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [746/779] Module.Engine.gen.55_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [747/779] Module.Engine.gen.9_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [748/779] Module.Engine.17_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [749/779] Module.Engine.47_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [750/779] Module.Engine.35_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [751/779] Module.Engine.8_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [752/779] Module.Engine.20_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [753/779] Module.Engine.gen.57_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [754/779] Module.Engine.gen.54_of_70.cpp
UATHelper: 打包 (Windows (64-bit)): [755/779] Module.Engine.28_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [756/779] Module.Engine.7_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [757/779] Module.Engine.27_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [758/779] Module.Engine.45_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [759/779] Module.Engine.36_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [760/779] Module.Engine.26_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [761/779] Module.Engine.21_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [762/779] Module.Engine.37_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [763/779] Module.Engine.30_of_47.cpp
LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected.
UATHelper: 打包 (Windows (64-bit)): [764/779] Module.Engine.12_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [765/779] Module.Engine.6_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [766/779] Module.Engine.11_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [767/779] Module.Engine.33_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [768/779] Module.Engine.15_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [769/779] Module.Engine.34_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [770/779] Module.Engine.9_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [771/779] Module.Engine.10_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [772/779] Module.Engine.4_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [773/779] Module.Engine.18_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [774/779] Module.Engine.31_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [775/779] Module.Engine.32_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [776/779] Module.Engine.46_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): [777/779] Module.Engine.44_of_47.cpp
UATHelper: 打包 (Windows (64-bit)): Took 609.3804528s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: 打包 (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (I:\UnrealEngine4261release\Engine\Programs\AutomationTool\Saved\Logs\UBT-UE4GameProServer-Win64-Test_2.txt)
UATHelper: 打包 (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: 打包 (Windows (64-bit)): BUILD FAILED
LogAudioDerivedData: Display: 构建压缩音频格式OGG散列OGG10000-1-1-1-1-1声波CompileFailed…
LogAudioDerivedData: Display: Compression Quality for SoundWave /Engine/EditorSounds/Notifications/CompileFailed.CompileFailed will be modified from 40 to 40.
LogAudioDerivedData: Display: Updated SoundWave->RawPCMDataSize from 0 to 89512 while cooking SoundWave /Engine/EditorSounds/Notifications/CompileFailed.CompileFailed.
PackagingResults: Error: Unknown Error