# Packed Level Actor pivot is too low 

**URL:** <https://forums.unrealengine.com/t/packed-level-actor-pivot-is-too-low/2623808>\
**Category:** World Creation\
**Tags:** unreal-engine, UE5, Level-Design, question\
**Created:** [July 30, 2025, 1:09pm UTC](https://forums.unrealengine.com/t/packed-level-actor-pivot-is-too-low/2623808 "2025-07-30T13:09:29Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![Vsosuglaz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Vsosuglaz](https://forums.unrealengine.com/u/Vsosuglaz)\
**Post date:** [July 30, 2025, 1:09pm UTC](https://forums.unrealengine.com/t/packed-level-actor-pivot-is-too-low/2623808/1 "2025-07-30T13:09:29Z")

</div>

Hello everyone! I’ve encountered a problem with Center Min Z pivot when creating PLAs. In many cases it gets way lower than any static mesh’s lowest Z value. Is there a way to fix this (except changing the pivot manually)?

---

<div class="post-metadata">

**Author:** ![Agint](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Agint](https://forums.unrealengine.com/u/Agint)\
**Post date:** [March 17, 2026, 3:34pm UTC](https://forums.unrealengine.com/t/packed-level-actor-pivot-is-too-low/2623808/2 "2026-03-17T15:34:01Z")

</div>

Very annoying issue.

A workaround is to instead of choosing Pivot Type “Center Min Z”, choose “Actor” instead. If you need fine tuning of pivot point, add an extra actor and position it where you need and wrap you stuff in that.

---

<div class="post-metadata">

**Author:** ![AndyOfSkalitz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AndyOfSkalitz](https://forums.unrealengine.com/u/AndyOfSkalitz)\
**Post date:** [July 7, 2026, 9:52am UTC](https://forums.unrealengine.com/t/packed-level-actor-pivot-is-too-low/2623808/3 "2026-07-07T09:52:06Z")

</div>

How does it even happen? We just noticed just the same problem and I am trying to wrap my head around it…
