UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“D:/Yogita/city_ghost/City_08-03-2017 - Copy - Copy/city_withplayfabcode/city.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“D:/Yogita/city_ghost/City_08-03-2017 - Copy - Copy/city_withplayfabcode/city.uproject” -cook
-stage -archive -archivedirectory=“C:/Users/Loop Reality/Desktop/New folder” -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Yogita\city_ghost\City_08-03-2017 - Copy - Copy\city_withplayfabcode\city.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe city Win64 Development -Project=“D:\Yogita\city_ghost\City_08-03-2017 - Copy - Copy\city_withplayfabcode\city.uproject” “D:\Yogita\city_ghost\City_08-03-2017 - Copy - Copy\city_withplayfabcode\city.uproject” -remote
ini=“D:\Yogita\city_ghost\City_08-03-2017 - Copy - Copy\city_withplayfabcode” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.9184406s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe city Win64 Development -Project=“D:\Yogita\city_ghost\City_08-03-2017 - Copy - Copy\city_withplayfabcode\city.uproject” “D:\Yogita\city_ghost\City_08-03-2017 - Copy - Copy\city_withplayfabcode\city.uproject” -remote
ini=“D:\Yogita\city_ghost\City_08-03-2017 - Copy - Copy\city_withplayfabcode” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for city (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: The first include statement in source file ‘D:\Yogita\city_ghost\City_08-03-2017 - Copy - Copy\city_withplayfabcode\Plugins\PlayFab\Source\PlayFab\Private\UE4ClientGameModeBase.cpp’ is trying to include ‘PlayFab.h’ as the precompiled header, but that file could not be located in any of the modu
le’s include search paths.
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.8380479s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe city Win64 Development -Project=“D:\Yogita\city_ghost\City_08-03-2017 - Copy - Copy\city_withplayf
abcode\city.uproject” “D:\Yogita\city_ghost\City_08-03-2017 - Copy - Copy\city_withplayfabcode\city.uproject” -remoteini=“D:\Yogita\city_ghost\City_08-03-2017 - Copy - Copy\city_withplayfabcode” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.06.16-18.56.13.txt’
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error