I’m having trouble packaging my game. At first it was a cloning issue but I solved it by migrating my project to a new project. Then I had to delete my Saved and Intermediate Folders in my project folder for it to even begin packaging. After fixing said issues, my game seemed to compile for hours until I finally got an error that cause it to FAIL.
PackagingResults: Error: Unknown Cook Failure
It seems to have been triggered by the code below but I’m not sure how to even begin debugging this. Can anyone make sense of this or the attached logs? I couldn’t attach the whole logs since it was 10mb but that’s where the red lines started.
UATHelper: Packaging (Windows (64-bit)): Took 10765.616041s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Nick\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+EpicGames+UE_4.25\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure