# Packaging with Online Subsystem Steam does not work

**URL:** <https://forums.unrealengine.com/t/packaging-with-online-subsystem-steam-does-not-work/413631>\
**Category:** Platform & Builds\
**Tags:** online-subsystem, Steam, SDK, unreal-engine, package-error, question\
**Created:** [January 3, 2018, 2:13pm UTC](https://forums.unrealengine.com/t/packaging-with-online-subsystem-steam-does-not-work/413631 "2018-01-03T14:13:03Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Pypatron](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Pypatron](https://forums.unrealengine.com/u/Pypatron)\
**Post date:** [January 3, 2018, 2:13pm UTC](https://forums.unrealengine.com/t/packaging-with-online-subsystem-steam-does-not-work/413631/1 "2018-01-03T14:13:03Z")

</div>

I want to integrate Steamworks in my project (4.15) and have try many methods and times of days here. The online subsystem works perfectly in standalone. But it’s easy to create a package. If I deactivate the online Steam subsystem with plugins, the packaging will work fine again.

I’ve tried that, for example

> **[Online Subsystem Steam](https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/Online/Steam/)**
>
> An overview of Online Subsystem Steam, including how to set up your project for distribution on Valve's Steam platform.

and that

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Same problem in blank project, but not in a newer version. In 4.18 the substem works fine in a blank project. But my game project is not compatible witz 4.18

UATHelper: Packaging (Windows (64-bit)): Project.Build: \*\*\*\*\*\*\*\*\*\* BUILD COMMAND STARTED \*\*\*\*\*\*\*\*\*\*  
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE\_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe TheyHaveHORNS Win64 Shipping -Project=C:\TheyHaveHORNS\TheyHaveHORNS.uproject -clean C:\TheyHaveHORNS\TheyHaveHORNS.uproject -remoteini=“C:\TheyHaveHORNS” -nobuilduht -NoHotReload  
LogSlate: Took 0.000926 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf’ (77K)  
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,422791s to run UnrealBuildTool.exe, ExitCode=0  
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE\_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe TheyHaveHORNS Win64 Shipping -Project=C:\TheyHaveHORNS\TheyHaveHORNS.uproject C:\TheyHaveHORNS\TheyHaveHORNS.uproject -remoteini=“C:\TheyHaveHORNS” -noxge -generatemanifest -NoHotReload -ignorejunk  
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,1435459s to run UnrealBuildTool.exe, ExitCode=0  
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE\_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe TheyHaveHORNS Win64 Shipping -Project=C:\TheyHaveHORNS\TheyHaveHORNS.uproject C:\TheyHaveHORNS\TheyHaveHORNS.uproject -remoteini=“C:\TheyHaveHORNS” -noxge -NoHotReload -ignorejunk  
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for TheyHaveHORNS (no existing makefile)  
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)  
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 3 actions (2 in parallel)  
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixups.cpp  
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp  
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [3/3] Link TheyHaveHORNS-Win64-Shipping.exe  
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Bibliothek “C:\TheyHaveHORNS\Binaries\Win64\TheyHaveHORNS-Win64-Shipping.lib” und Objekt “C:\TheyHaveHORNS\Binaries\Win64\TheyHaveHORNS-Win64-Shipping.exp” werden erstellt.  
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-OnlineSubsystemSteam-Win64-Shipping.lib(Module.OnlineSubsystemSteam.cpp.obj) : error LNK2019: Verweis auf nicht aufgel�stes externes Symbol “\_\_imp\_SteamUser” in Funktion ““public: \_\_cdecl FOnlineFriendsSteam::FOnlineFriendsSteam(class FOnlineSubsystemSteam \*)” (??0FOnlineFriendsSteam@@QEAA@PEAVFOn  
lineSubsystemSteam@@@Z)”.  
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-OnlineSubsystemSteam-Win64-Shipping.lib(Module.OnlineSubsystemSteam.cpp.obj) : error LNK2019: Verweis auf nicht aufgel�stes externes Symbol “\_\_imp\_SteamFriends” in Funktion ““public: \_\_cdecl FOnlineFriendsSteam::FOnlineFriendsSteam(class FOnlineSubsystemSteam \*)” (??0FOnlineFriendsSteam@@QEAA@PEAV  
FOnlineSubsystemSteam@@@Z)”.  
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-OnlineSubsystemSteam-Win64-Shipping.lib(Module.OnlineSubsystemSteam.cpp.obj) : error LNK2019: Verweis auf nicht aufgel�stes externes Symbol “\_\_imp\_SteamUtils” in Funktion ““public: bool \_\_cdecl FOnlineSubsystemSteam::InitSteamworksClient(bool,int)” (?InitSteamworksClient@FOnlineSubsystemSteam@@QEA  
A\_N\_NH@Z)”.  
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-OnlineSubsystemSteam-Win64-Shipping.lib(Module.OnlineSubsystemSteam.cpp.obj) : error LNK2019: Verweis auf nicht aufgel�stes externes Symbol “\_\_imp\_SteamMatchmaking” in Funktion ““public: \_\_cdecl FOnlineAsyncTaskSteamFindLobby::FOnlineAsyncTaskSteamFindLobby(class FOnlineSubsystemSteam \*,class FUni  
queNetIdSteam const &,class TSharedPtr const &,int,class TMulticastDelegate,class FOnlineSessionSearchResult const &\> const &)” (??0FOnlineAsyncTaskSteamFindLobby@@QEAA@PEAVFOnlineSubsystemSteam@@AEBVFUniqueNetIdSteam@@AEBV?$TSharedPtr@VFOnlineSessionSearc  
h@@$0A@@@HAEBV?$TMulticastDelegate@X$$CB\_N$$CBHV?$TSharedPtr@$$CBVFUniqueNetId@@$0A@@@AEBVFOnlineSessionSearchResult@@@@@Z)”.  
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-OnlineSubsystemSteam-Win64-Shipping.lib(Module.OnlineSubsystemSteam.cpp.obj) : error LNK2019: Verweis auf nicht aufgel�stes externes Symbol “\_\_imp\_SteamUserStats” in Funktion ““public: void \_\_cdecl FOnlineLeaderboardsSteam::CacheCurrentUsersStats(void)” (?CacheCurrentUsersStats@FOnlineLeaderboards  
Steam@@QEAAXXZ)”.  
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-OnlineSubsystemSteam-Win64-Shipping.lib(Module.OnlineSubsystemSteam.cpp.obj) : error LNK2019: Verweis auf nicht aufgel�stes externes Symbol “\_\_imp\_SteamApps” in Funktion ““public: bool \_\_cdecl FOnlineSubsystemSteam::InitSteamworksClient(bool,int)” (?InitSteamworksClient@FOnlineSubsystemSteam@@QEAA  
\_N\_NH@Z)”.  
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-OnlineSubsystemSteam-Win64-Shipping.lib(Module.OnlineSubsystemSteam.cpp.obj) : error LNK2019: Verweis auf nicht aufgel�stes externes Symbol “\_\_imp\_SteamNetworking” in Funktion ““public: virtual class FSocket \* \_\_cdecl FSocketSubsystemSteam::CreateSocket(class FName const &,class FString const &,bo  
ol)” (?CreateSocket@FSocketSubsystemSteam@@UEAAPEAVFSocket@@AEBVFName@@AEBVFString@@_N@Z)”.  
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-OnlineSubsystemSteam-Win64-Shipping.lib(Module.OnlineSubsystemSteam.cpp.obj) : error LNK2019: Verweis auf nicht aufgel�stes externes Symbol “\_\_imp\_SteamMatchmakingServers” in Funktion ““public: void \_\_cdecl FPendingSearchResultSteam::CancelQuery(void)” (?CancelQuery@FPendingSearchResultSteam@@QEAA  
XXZ)”.  
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-OnlineSubsystemSteam-Win64-Shipping.lib(Module.OnlineSubsystemSteam.cpp.obj) : error LNK2019: Verweis auf nicht aufgel�stes externes Symbol “\_\_imp\_SteamRemoteStorage” in Funktion ““public: virtual void \_\_cdecl FOnlineUserCloudSteam::DumpCloudFileState(class FUniqueNetId const &,class FString const  
&)” (?DumpCloudFileState@FOnlineUserCloudSteam@@UEAAXAEBVFUniqueNetId@@AEBVFString@@@Z)”.  
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-OnlineSubsystemSteam-Win64-Shipping.lib(Module.OnlineSubsystemSteam.cpp.obj) : error LNK2019: Verweis auf nicht aufgel�stes externes Symbol “\_\_imp\_SteamGameServer\_Init” in Funktion ““public: bool \_\_cdecl FOnlineSubsystemSteam::InitSteamworksServer(void)” (?InitSteamworksServer@FOnlineSubsystemStea  
m@@QEAA\_NXZ)”.  
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-OnlineSubsystemSteam-Win64-Shipping.lib(Module.OnlineSubsystemSteam.cpp.obj) : error LNK2019: Verweis auf nicht aufgel�stes externes Symbol “\_\_imp\_SteamGameServer” in Funktion ““public: virtual void \_\_cdecl FOnlineAsyncTaskSteamCreateServer::Finalize(void)” (?Finalize@FOnlineAsyncTaskSteamCreateSe  
rver@@UEAAXXZ)”.  
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-OnlineSubsystemSteam-Win64-Shipping.lib(Module.OnlineSubsystemSteam.cpp.obj) : error LNK2019: Verweis auf nicht aufgel�stes externes Symbol “\_\_imp\_SteamGameServerUtils” in Funktion ““public: bool \_\_cdecl FOnlineSubsystemSteam::InitSteamworksServer(void)” (?InitSteamworksServer@FOnlineSubsystemStea  
m@@QEAA\_NXZ)”.  
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-OnlineSubsystemSteam-Win64-Shipping.lib(Module.OnlineSubsystemSteam.cpp.obj) : error LNK2019: Verweis auf nicht aufgel�stes externes Symbol “\_\_imp\_SteamGameServerNetworking” in Funktion ““public: virtual class FSocket \* \_\_cdecl FSocketSubsystemSteam::CreateSocket(class FName const &,class FString  
const &,bool)” (?CreateSocket@FSocketSubsystemSteam@@UEAAPEAVFSocket@@AEBVFName@@AEBVFString@@_N@Z)”.  
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-OnlineSubsystemSteam-Win64-Shipping.lib(Module.OnlineSubsystemSteam.cpp.obj) : error LNK2019: Verweis auf nicht aufgel�stes externes Symbol “\_\_imp\_SteamGameServerStats” in Funktion ““public: bool \_\_cdecl FOnlineSubsystemSteam::InitSteamworksServer(void)” (?InitSteamworksServer@FOnlineSubsystemStea  
m@@QEAA\_NXZ)”.  
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\TheyHaveHORNS\Binaries\Win64\TheyHaveHORNS-Win64-Shipping.exe : fatal error LNK1120: 14 nicht aufgel�ste Externe  
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\TheyHaveHORNS\Binaries\Win64\TheyHaveHORNS-Win64-Shipping.exe  
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 9,92 seconds (Local executor: 0,00 seconds)  
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 10,2883717s to run UnrealBuildTool.exe, ExitCode=5  
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE\_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe TheyHaveHORNS Win64 Shipping -Project=C:\TheyHaveHORNS\TheyHaveHORNS.uproject C:\TheyHaveHORNS\Th  
eyHaveHORNS.uproject -remoteini=“C:\TheyHaveHORNS” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2018.01.02-23.23.10.txt’  
UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)  
UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)  
UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dicti  
onary`2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): bei BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)  
UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Program.Main()  
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)  
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED  
PackagingResults:Error: Error Unknown Error

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<div class="post-metadata">

**Author:** ![Pypatron](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Pypatron](https://forums.unrealengine.com/u/Pypatron)\
**Post date:** [January 3, 2018, 7:54pm UTC](https://forums.unrealengine.com/t/packaging-with-online-subsystem-steam-does-not-work/413631/2 "2018-01-03T19:54:38Z")

</div>

After days of trying and failing, it finally works. Unfortunately, I can not say exactly what the problem was. I solved it by verifying the engine in the epic launcher.

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<div class="post-metadata">

**Author:** ![uurkupeli](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@uurkupeli](https://forums.unrealengine.com/u/uurkupeli)\
**Post date:** [March 3, 2024, 5:30pm UTC](https://forums.unrealengine.com/t/packaging-with-online-subsystem-steam-does-not-work/413631/3 "2024-03-03T17:30:13Z")

</div>

For me, this was caused by replacing Steamworks SDK in the Engine/ThirdParty/Steamworks directory. I believe ever since UE 4.7, you don’t have to manually download the Steamworks SDK. Once I verified the engine from the launcher, the old files were restored and I could package without any issues.
