Hello. Can you help me ? I’m trying to create a game packing for windows 64 but I get a lot of errors and I don’t understand why!
Thank you
LogPlatformFile: Not using cached read wrapper
LogInit: Display: Loading recent project file: D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/GAMETEST.uproject
LogTaskGraph: Started task graph with 5 named threads and 47 total threads with 3 sets of task threads.
LogStats: Stats thread started at 2.495777
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin Substance
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE4+Release-4.24-CL-11100242
LogInit: Engine Version: 4.24.2-11100242+++UE4+Release-4.24
LogInit: Compatible Engine Version: 4.24.0-10570792+++UE4+Release-4.24
LogInit: Net CL: 10570792
LogInit: OS: Windows 10 (Release 1903) (), CPU: AMD Ryzen 7 3800X 8-Core Processor , GPU: NVIDIA GeForce GTX 1060 6GB
LogInit: Compiled (64-bit): Jan 24 2020 02:05:53
LogInit: Compiled with Visual C++: 19.16.27032.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.24
LogInit: Command Line:
LogInit: Base Directory: D:/UNREAL ENGINE MOTEUR/UE_4.24/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 25
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 37
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 36
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 2
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 36
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 8
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 8
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [r.setres:1280x720]]
LogConfig: Setting CVar [r.VSync:0]]
LogConfig: Setting CVar [r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [r.GPUCrashDebugging:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [s.FlushStreamingOnExit:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Setting CVar [gc.SizeOfPermanentObjectPool:0]]
LogConfig: Setting CVar [gc.FlushStreamingOnGC:0]]
LogConfig: Setting CVar [gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Setting CVar [gc.AllowParallelGC:1]]
LogConfig: Setting CVar [gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Setting CVar [gc.MaxObjectsInEditor:25165824]]
LogConfig: Setting CVar [gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Setting CVar [gc.CreateGCClusters:1]]
LogConfig: Setting CVar [gc.MinGCClusterSize:5]]
LogConfig: Setting CVar [gc.ActorClusteringEnabled:0]]
LogConfig: Setting CVar [gc.BlueprintClusteringEnabled:0]]
LogConfig: Setting CVar [gc.UseDisregardForGCOnDedicatedServers:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Saved/Config/Windows/Engine.ini]
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.LightFunctionQuality:1]]
LogConfig: Setting CVar [r.ShadowQuality:5]]
LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [r.DistanceFieldAO:1]]
LogConfig: Setting CVar [r.AOQuality:2]]
LogConfig: Setting CVar [r.VolumetricFog:1]]
LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.MotionBlurQuality:4]]
LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [r.LensFlareQuality:2]]
LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [r.BloomQuality:5]]
LogConfig: Setting CVar [r.FastBlurThreshold:100]]
LogConfig: Setting CVar [r.Upscale.Quality:3]]
LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [r.LightShaftQuality:1]]
LogConfig: Setting CVar [r.Filter.SizeScale:1]]
LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.Streaming.MipBias:0]]
LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [r.Streaming.Boost:1]]
LogConfig: Setting CVar [r.MaxAnisotropy:8]]
LogConfig: Setting CVar [r.VT.MaxAnisotropy:8]]
LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [r.RefractionQuality:2]]
LogConfig: Setting CVar [r.SSR.Quality:3]]
LogConfig: Setting CVar [r.SSR.HalfResSceneColor:0]]
LogConfig: Setting CVar [r.SceneColorFormat:4]]
LogConfig: Setting CVar [r.DetailMode:2]]
LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [r.SSS.Scale:1]]
LogConfig: Setting CVar [r.SSS.SampleSet:2]]
LogConfig: Setting CVar [r.SSS.Quality:1]]
LogConfig: Setting CVar [r.SSS.HalfRes:1]]
LogConfig: Setting CVar [r.SSGI.Quality:3]]
LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [r.ParticleLightQuality:2]]
LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMax:32.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [foliage.DensityScale:1.0]]
LogConfig: Setting CVar [grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.HairStrands.SkyLighting.SampleCount:16]]
LogConfig: Setting CVar [r.HairStrands.SkyLighting.JitterIntegration:0]]
LogConfig: Setting CVar [r.HairStrands.SkyAO.SampleCount:16]]
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogHAL: Display: Platform has ~ 16 GB [17087275008 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogInit: Going up to parent DeviceProfile []
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.LightFunctionQuality:1]]
LogConfig: Setting CVar [r.ShadowQuality:5]]
LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
LogConfig: Setting CVar [r.DistanceFieldAO:1]]
LogConfig: Setting CVar [r.AOQuality:2]]
LogConfig: Setting CVar [r.VolumetricFog:1]]
LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
LogConfig: Setting CVar [r.CapsuleShadows:1]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.MotionBlurQuality:4]]
LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
LogConfig: Setting CVar [r.LensFlareQuality:2]]
LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
LogConfig: Setting CVar [r.BloomQuality:5]]
LogConfig: Setting CVar [r.FastBlurThreshold:100]]
LogConfig: Setting CVar [r.Upscale.Quality:3]]
LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
LogConfig: Setting CVar [r.LightShaftQuality:1]]
LogConfig: Setting CVar [r.Filter.SizeScale:1]]
LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.Streaming.MipBias:0]]
LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Setting CVar [r.Streaming.Boost:1]]
LogConfig: Setting CVar [r.MaxAnisotropy:8]]
LogConfig: Setting CVar [r.VT.MaxAnisotropy:8]]
LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
LogConfig: Setting CVar [r.RefractionQuality:2]]
LogConfig: Setting CVar [r.SSR.Quality:3]]
LogConfig: Setting CVar [r.SSR.HalfResSceneColor:0]]
LogConfig: Setting CVar [r.SceneColorFormat:4]]
LogConfig: Setting CVar [r.DetailMode:2]]
LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Setting CVar [r.SSS.Scale:1]]
LogConfig: Setting CVar [r.SSS.SampleSet:2]]
LogConfig: Setting CVar [r.SSS.Quality:1]]
LogConfig: Setting CVar [r.SSS.HalfRes:1]]
LogConfig: Setting CVar [r.SSGI.Quality:3]]
LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
LogConfig: Setting CVar [r.ParticleLightQuality:2]]
LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMax:32.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Setting CVar [r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [foliage.DensityScale:1.0]]
LogConfig: Setting CVar [grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Saved/Config/Windows/Scalability.ini]
LogConfig: Setting CVar [r.HairStrands.SkyLighting.SampleCount:16]]
LogConfig: Setting CVar [r.HairStrands.SkyLighting.JitterIntegration:0]]
LogConfig: Setting CVar [r.HairStrands.SkyAO.SampleCount:16]]
LogConfig: Applying CVar settings from Section [Startup] File …/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Setting CVar [net.UseAdaptiveNetUpdateFrequency:0]]
LogConfig: Setting CVar [p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Saved/Config/Windows/Engine.ini]
LogInit: Computer: DESKTOP-B36OPEQ
LogInit: User: steph
LogInit: CPU Page size=4096, Cores=8
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=15.9GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 106.93 MB used, 106.94 MB peak
LogMemory: Process Virtual Memory: 102.25 MB used, 102.25 MB peak
LogMemory: Physical Memory: 4147.82 MB used, 12147.88 MB free, 16295.70 MB total
LogMemory: Virtual Memory: 5179.25 MB used, 134212552.00 MB free, 134217728.00 MB total
LogWindows: WindowsPlatformFeatures enabled
LogInit: Using OS detected language (fr-FR).
LogInit: Using OS detected locale (fr-FR).
LogTextLocalizationManager: No specific localization for ‘fr-FR’ exists, so the ‘fr’ localization will be used.
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Editor/fr/Editor.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/EditorTutorials/fr/EditorTutorials.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Keywords/fr/Keywords.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Category/fr/Category.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/ToolTips/fr/ToolTips.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/PropertyNames/fr/PropertyNames.locres’ could not be opened for reading!
LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Engine/fr/Engine.locres’ could not be opened for reading!
LogInit: Setting process to per monitor DPI aware
LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogHMD: Failed to initialize OpenVR with code 110
LogD3D11RHI: D3D11 min allowed feature level: 11_0
LogD3D11RHI: D3D11 max allowed feature level: 11_0
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1060 6GB’ (Feature Level 11_0)
LogD3D11RHI: 6052/0/8147 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/8147 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1c03 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX 1060 6GB’ (P:0 D:1)
LogWindows: 1. ‘NVIDIA GeForce GTX 1060 6GB’ (P:1 D:1)
LogWindows: 2. ‘NVIDIA GeForce GTX 1060 6GB’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 1060 6GB’ (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:4
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1060 6GB
LogD3D11RHI: Driver Version: 442.19 (internal:26.21.14.4219, unified:442.19)
LogD3D11RHI: Driver Date: 1-29-2020
LogRHI: Texture pool is 4236 MB (70% of 6052 MB)
LogD3D11RHI: RHI has support for 64 bit atomics
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ATC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC1’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC1a’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_PVRTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ATCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC1Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC1aClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_PVRTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxNoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64NoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Building Assets For Windows
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogShaderCompilers: Guid format shader working directory is -19 characters bigger than the processId version (…/…/…/…/…/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Intermediate/Shaders/WorkingDirectory/15460/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/steph/AppData/Local/Temp/UnrealShaderWorkingDir/C98EBAF4488B5C5A42BD78B12D21316C/’.
LogXGEController: Cleaning working directory: C:/Users/steph/AppData/Local/Temp/UnrealXGEWorkingDir/
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.01s 1MB C:/Users/steph/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/steph/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
LogDerivedDataCache: Using Local data cache path C:/Users/steph/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogAssetRegistry: FAssetRegistry took 0.0051 seconds to start up
LogInit: Selected Device Profile: [Windows]
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogNetVersion: GAMETEST 1.0.0, NetCL: 10570792, EngineNetVer: 13, GameNetVer: 0 (Checksum: 3451232492)
LogInput: Warning: Action Jump uses deprecated key MotionController_Left_Trigger.
LogInput: Warning: Action ResetVR uses deprecated key MotionController_Left_Grip1.
LogInput: Warning: Action Jump uses deprecated key MotionController_Right_Trigger.
LogInput: Warning: Axis MoveForward uses deprecated key MotionController_Left_Thumbstick_Y.
LogInput: Warning: Axis MoveRight uses deprecated key MotionController_Left_Thumbstick_X.
LogInput: Warning: Axis TurnRate uses deprecated key MotionController_Right_Thumbstick_X.
LogPackageLocalizationCache: Processed 10 localized package path(s) for 1 prioritized culture(s) in 0.119436 seconds
LogUObjectArray: 46747 objects as part of root set at end of initial load.
LogUObjectAllocator: 8136040 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogSubstanceCoreModule: Substance [CPU] Engine Loaded, Max Texture Size = 2048
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogOcInput: OculusInput pre-init called
LogWindows: Failed to load ‘OVRPlugin.dll’ (GetLastError=126)
LogWindows: File ‘OVRPlugin.dll’ does not exist
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogStats: UGameplayTagsManager::InitializeManager - 0.027 s
LogInit: Initializing FReadOnlyCVARCache
LogAIModule: Creating AISystem for world Untitled
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Using built-in audio occlusion.
LogAudioMixer: Display: Initializing audio mixer.
LogAudioMixer: Display: Audio Device Output Speaker Info:
LogAudioMixer: Display: Name: XG270HU (2- NVIDIA High Definition Audio)
LogAudioMixer: Display: Is Default: Yes
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Channel Count Used: 2
LogAudioMixer: Display: Device Channel Count: 2
LogAudioMixer: Display: Channel Order:
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogAudioMixer: Display: Using Audio Device XG270HU (2- NVIDIA High Definition Audio)
LogInit: FAudioDevice initialized.
LogNetVersion: Set ProjectVersion to 0.0.0.8. Version Checksum will be recalculated on next use.
LogDerivedDataCache: Saved boot cache 0.08s 78MB C:/Users/steph/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
LogEditorSessionSummary: EditorSessionSummaryWriter initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 1
LogFileCache: Scanning file cache for directory ‘D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Content/’ took 1.16s
SourceControl: Source control is disabled
Cmd: MAP LOAD FILE=“…/…/…/…/…/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Content/Maps/Map_menu.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogUObjectHash: Compacting FUObjectHashTables data took 1.62ms
LogAIModule: Creating AISystem for world Map_menu
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 13,385ms to complete.
LogFileHelpers: Loading map ‘Map_menu’ took 1.308
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogCollectionManager: Loaded 0 collections in 0.000632 seconds
LogFileCache: Scanning file cache for directory ‘D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Content/Developers/steph/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Content/Collections/’ took 0.00s
LogContentBrowser: Native class hierarchy populated in 0.0074 seconds. Added 3029 classes and 723 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0002 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0002 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0002 seconds. Added 2 classes and 3 folders.
LogSlate: Took 0.021154 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.028599 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.014034 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 1616x820 Format 10 NumSamples 1 (Frame:1).
LogSlate: Took 0.004705 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogSlate: Window ‘Tutorials’ being destroyed
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0002 seconds. Added 0 classes and 0 folders.
LogLoad: (Engine Initialization) Total time: 82.23 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.301621 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansFallback.ttf’ (3848K)
LogSubstanceLiveLink: Warning: Unable to send data along socket, closing connection
LogAssetRegistry: Asset discovery search completed in 56.9342 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000009 seconds (updated 0 objects)
LogFileCache: Retrieving MD5 hashes for directory ‘D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Content/’ took 12.00s
LogSlate: Window ‘Editor Preferences’ being destroyed
LogSlate: Window ‘Editor Preferences’ being destroyed
LogTemp: Repeating last play command: Standalone Game
LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
LogEditorViewport: Clicking Background
LogEditorViewport: Clicking Background
MapCheck: Warning: Fixed up shared weightmap texture for layer BETON in component ‘LandscapeComponent_225’ (shares with ‘LandscapeComponent_224’)
MapCheck: Warning: Fixed up shared weightmap texture for layer BETON in component ‘LandscapeComponent_226’ (shares with ‘LandscapeComponent_98’)
LogAIModule: Creating AISystem for world Map_level_1
LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Map_level_1.Map_level_1
LogUObjectHash: Compacting FUObjectHashTables data took 2.04ms
Cmd: MAP LOAD FILE=“…/…/…/…/…/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Content/Maps/Map_level_1.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LoadErrors: New page: Loading map: Map_level_1.umap
LogWorld: UWorld::CleanupWorld for Map_menu, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogUObjectHash: Compacting FUObjectHashTables data took 1.82ms
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,114ms to complete.
LogFileHelpers: Loading map ‘Map_level_1’ took 1.689
LogEditorViewport: Clicking Background
Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
Can’t find target actor or component.
Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/Maps/Map_level_1” FILE=“…/…/…/…/…/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Content/Maps/Map_level_1.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
LogSavePackage: Moving ‘…/…/…/…/…/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Saved/Map_level_1EFEE87EC49019716D018DB88C7BF31DB.tmp’ to ‘…/…/…/…/…/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Content/Maps/Map_level_1.umap’
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/Maps/Map_level_1_BuiltData” FILE=“…/…/…/…/…/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Content/Maps/Map_level_1_BuiltData.uasset” SILENT=true
LogSavePackage: Moving ‘…/…/…/…/…/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Saved/Map_level_1_BuiltDataAC49BAC94876AE2A02A71781D49C7257.tmp’ to ‘…/…/…/…/…/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Content/Maps/Map_level_1_BuiltData.uasset’
AssetCheck: New page: Asset Save: multiple assets
LogContentValidation: Display: Validating World /Game/Maps/Map_level_1.Map_level_1
LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Maps/Map_level_1_BuiltData.Map_level_1_BuiltData
LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape)
LogAIModule: Creating AISystem for world Map_menu
LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Map_menu.Map_menu
LogUObjectHash: Compacting FUObjectHashTables data took 1.95ms
Cmd: MAP LOAD FILE=“…/…/…/…/…/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/Content/Maps/Map_menu.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LoadErrors: New page: Loading map: Map_menu.umap
LogWorld: UWorld::CleanupWorld for Map_level_1, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,975ms to complete.
LogFileHelpers: Loading map ‘Map_menu’ took 0.184
LogSlate: Window ‘Project Settings’ being destroyed
LogSlate: Window ‘Project Settings’ being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/GAMETEST.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“D:/UNREAL ENGINE DOSSIER CREATION JEUX/GAMETEST/GAMETEST.uproject” -cook -stage -archive -archivedirectory=F:/GameTest -pa
ckage -ue4exe=“D:\UNREAL ENGINE MOTEUR\UE_4.24\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -pak -prereqs -applocaldirectory=$(EngineDir)/Binaries/ThirdParty/AppLocalDependencies -nodebuginfo -targetplatform=Win64 -build -clientconfig=Development -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\UNREAL ENGINE DOSSIER CREATION JEUX\GAMETEST\GAMETEST.uproject
UATHelper: Packaging (Windows (64-bit)): GAMETEST.uproject requires a temporary target.cs to be generated (Substance plugin is enabled)
LogSlate: Took 0.016881 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: D:\UNREAL ENGINE MOTEUR\UE_4.24\Engine\Binaries\DotNET\UnrealBuildTool.exe GAMETEST Win64 Development -Project=“D:\UNREAL ENGINE DOSSIER CREATION JEUX\GAMETEST\GAMETEST.uproject” “D:\UNREAL ENGINE DOSSIER CREATION JEUX\GAMETEST\GAMETEST.uproject” -NoUBTMakefiles -remoteini=“D:\UNREA
L ENGINE DOSSIER CREATION JEUX\GAMETEST” -skipdeploy -Manifest=“D:\UNREAL ENGINE DOSSIER CREATION JEUX\GAMETEST\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\steph\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UNREAL+ENGINE+MOTEUR+UE_4.24\UBT-GAMETEST-Win64-Development.txt”
UATHelper: Packaging (Windows (64-bit)): Parsing headers for GAMETEST
UATHelper: Packaging (Windows (64-bit)): Running UnrealHeaderTool “D:\UNREAL ENGINE DOSSIER CREATION JEUX\GAMETEST\GAMETEST.uproject” “D:\UNREAL ENGINE DOSSIER CREATION JEUX\GAMETEST\Intermediate\Build\Win64\GAMETEST\Development\GAMETEST.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -Warn
ingsAsErrors -installed
UATHelper: Packaging (Windows (64-bit)): Reflection code generated for GAMETEST in 16,2170392 seconds
UATHelper: Packaging (Windows (64-bit)): Writing manifest to D:\UNREAL ENGINE DOSSIER CREATION JEUX\GAMETEST\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows (64-bit)): Target is up to date
UATHelper: Packaging (Windows (64-bit)): Total execution time: 20,55 seconds
UATHelper: Packaging (Windows (64-bit)): Took 20,6083681s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND COMPLETED **********
UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project D:\UNREAL ENGINE DOSSIER CREATION JEUX\GAMETEST\GAMETEST.uproject
UATHelper: Packaging (Windows (64-bit)): Commandlet log file is D:\UNREAL ENGINE MOTEUR\UE_4.24\Engine\Programs\AutomationTool\Saved\Cook-2020.02.19-16.29.00.txt
UATHelper: Packaging (Windows (64-bit)): Running: D:\UNREAL ENGINE MOTEUR\UE_4.24\Engine\Binaries\Win64\UE4Editor-Cmd.exe “D:\UNREAL ENGINE DOSSIER CREATION JEUX\GAMETEST\GAMETEST.uproject” -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog=“D:\UNREAL ENGINE MOTEUR\UE_4.24\Engine\Programs\AutomationTool\Saved\Cook-2020.02.
19-16.29.00.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
UATHelper: Packaging (Windows (64-bit)): LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Running engine for game: GAMETEST
UATHelper: Packaging (Windows (64-bit)): LogHAL: Display: Platform has ~ 16 GB [17087275008 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ATC’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC1’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC1a’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_PVRTC’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ATCClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC1Client’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC1aClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_PVRTCClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxNoEditor’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64NoEditor’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Client’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Server’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Using Local Shader Compiler.
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/steph/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
UATHelper: Packaging (Windows (64-bit)): LogInput: Warning: Action Jump uses deprecated key MotionController_Left_Trigger.
UATHelper: Packaging (Windows (64-bit)): LogInput: Warning: Action ResetVR uses deprecated key MotionController_Left_Grip1.
UATHelper: Packaging (Windows (64-bit)): LogInput: Warning: Action Jump uses deprecated key MotionController_Right_Trigger.
UATHelper: Packaging (Windows (64-bit)): LogInput: Warning: Axis MoveForward uses deprecated key MotionController_Left_Thumbstick_Y.
UATHelper: Packaging (Windows (64-bit)): LogInput: Warning: Axis MoveRight uses deprecated key MotionController_Left_Thumbstick_X.
UATHelper: Packaging (Windows (64-bit)): LogInput: Warning: Axis TurnRate uses deprecated key MotionController_Right_Thumbstick_X.
PackagingResults: Warning: Action Jump uses deprecated key MotionController_Left_Trigger.
PackagingResults: Warning: Action ResetVR uses deprecated key MotionController_Left_Grip1.
PackagingResults: Warning: Action Jump uses deprecated key MotionController_Right_Trigger.
PackagingResults: Warning: Axis MoveForward uses deprecated key MotionController_Left_Thumbstick_Y.
PackagingResults: Warning: Axis MoveRight uses deprecated key MotionController_Left_Thumbstick_X.
PackagingResults: Warning: Axis TurnRate uses deprecated key MotionController_Right_Thumbstick_X.
UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows (64-bit)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Mobile HDR setting 1
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Creating asset registry
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Discovering localized assets
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked content cleared for platform WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Sandbox cleanup took 6.739 seconds for platforms WindowsNoEditor iterative false
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 0 Packages Remain 2878 Total 2878
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 50 Packages Remain 2879 Total 2929
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 100 Packages Remain 2878 Total 2978
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 146 Packages Remain 2877 Total 3023
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 150 Packages Remain 2879 Total 3029
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 180 Packages Remain 2878 Total 3058
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 182 Packages Remain 2877 Total 3059
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 183 Packages Remain 2876 Total 3059
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 185 Packages Remain 2822 Total 3007
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 185 Packages Remain 2734 Total 2919
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 192 Packages Remain 2734 Total 2926
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 198 Packages Remain 2733 Total 2931
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 198 Packages Remain 2731 Total 2929
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 204 Packages Remain 2730 Total 2934
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 234 Packages Remain 2729 Total 2963
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 284 Packages Remain 2728 Total 3012
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 334 Packages Remain 2727 Total 3061
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 384 Packages Remain 2726 Total 3110
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 434 Packages Remain 2725 Total 3159
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 484 Packages Remain 2724 Total 3208
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 534 Packages Remain 2723 Total 3257
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 584 Packages Remain 2722 Total 3306
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 634 Packages Remain 2721 Total 3355
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 684 Packages Remain 2720 Total 3404
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 734 Packages Remain 2719 Total 3453
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 784 Packages Remain 2718 Total 3502
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 834 Packages Remain 2717 Total 3551
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 884 Packages Remain 2716 Total 3600
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 934 Packages Remain 2715 Total 3649
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 984 Packages Remain 2714 Total 3698
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1034 Packages Remain 2713 Total 3747
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1084 Packages Remain 2712 Total 3796
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1134 Packages Remain 2711 Total 3845
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1184 Packages Remain 2710 Total 3894
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1234 Packages Remain 2709 Total 3943
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1284 Packages Remain 2708 Total 3992
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1334 Packages Remain 2707 Total 4041
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1384 Packages Remain 2706 Total 4090
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Loading secondary levels for package ‘Museum’
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1434 Packages Remain 2728 Total 4162
UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material Standard_MasterMaterial, compiling.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1484 Packages Remain 2738 Total 4222
LogAudioMixer: Display: Audio Buffer Underrun detected.
LogAudioMixer: Display: Audio Buffer Underrun detected.
LogTemp: Resetting audio stream to device id
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Windows GetLastError: L’opération a réussi. (0)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: tlhpdfdr_8K_Albedo (AutoDXT, 8192X8192)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: tjjoabyr_8K_Albedo (AutoDXT, 8192X8192)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: tlidffur_8K_Albedo (AutoDXT, 8192X8192)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: smkmagnb_8K_Albedo (AutoDXT, 8192X8192)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: tlhpdfdr_8K_Normal (BC5, 8192X8192)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: te4efhel_8K_Normal (BC5, 8192X8192)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: tj4ocdjr_8K_Normal (BC5, 8192X8192)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: tjjoabyr_8K_Normal (BC5, 8192X8192)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: tj4ocdjr_8K_Albedo (AutoDXT, 8192X8192)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: se4rwei_8K_Albedo (AutoDXT, 8192X8192)
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: smkmagnb_8K_Normal (BC5, 8192X8192)
UATHelper: Packaging (Windows (64-bit)): LogMemory: Warning: Freeing 33554432 bytes from backup pool to handle out of memory.
UATHelper: Packaging (Windows (64-bit)): LogMemory: Warning: MemoryStats:
UATHelper: Packaging (Windows (64-bit)): AvailablePhysical 2549313536
UATHelper: Packaging (Windows (64-bit)): AvailableVirtual 140695434067968
UATHelper: Packaging (Windows (64-bit)): UsedPhysical 1981034496
UATHelper: Packaging (Windows (64-bit)): PeakUsedPhysical 11359571968
UATHelper: Packaging (Windows (64-bit)): UsedVirtual 36619018240
UATHelper: Packaging (Windows (64-bit)): PeakUsedVirtual 37645389824
LogAudioMixer: Display: Audio Device Output Speaker Info:
LogAudioMixer: Display: Name: XG270HU (2- NVIDIA High Definition Audio)
LogAudioMixer: Display: Is Default: Yes
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Channel Count Used: 2
LogAudioMixer: Display: Device Channel Count: 2
LogAudioMixer: Display: Channel Order:
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
PackagingResults: Error: L’opération a réussi. (0)
PackagingResults: Warning: Freeing 33554432 bytes from backup pool to handle out of memory.
PackagingResults: Warning: MemoryStats:
LogTemp: Resetting audio stream to device id
LogAudioMixer: Display: Audio Device Output Speaker Info:
LogAudioMixer: Display: Name: XG270HU (2- NVIDIA High Definition Audio)
LogAudioMixer: Display: Is Default: Yes
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Channel Count Used: 2
LogAudioMixer: Display: Device Channel Count: 2
LogAudioMixer: Display: Channel Order:
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 20 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 25 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 17 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 27 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 24 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 16 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 29 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 26 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 21 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 20 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 28 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 22 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 19 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 23 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 18 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 26 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 15 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 16 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 19 crashed.
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 14 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: exit requested (reason: Win RequestExit; note: exit was already requested)
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Win RequestExit; note: exit was already requested)
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: exit was already requested)
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: ed)
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: d (reason: Win RequestExit; note: exit was already requested)
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: : exit was already requested)
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: sted)
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: ed)
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: HandleError re-entered.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Ran out of memory allocating 268435456 bytes with alignment 0
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0b6db6f8
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffadeab2080 UE4Editor-ImageCore.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffadeab4ded UE4Editor-ImageCore.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffadeab3f9e UE4Editor-ImageCore.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffac285931a UE4Editor-Core.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffac285a40d UE4Editor-Core.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffac286254b UE4Editor-Core.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffac2cd380f UE4Editor-Core.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffac2cd3644 UE4Editor-Core.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffb419f7bd4 KERNEL32.DLL!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffb424cced1 ntdll.dll!UnknownFunction ]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnablerash in runnable thread
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread TaskGraphThreadHP 25TaskGraphThreadHP 17
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread TaskGraphThreadHP 24
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread PoolThread 29
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread PoolThread 26TaskGraphThreadHP 27PoolThread 20TaskGraphThreadHP 21
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread TaskGraphThreadHP 22PoolThread 19
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread TaskGraphThreadHP 23
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread TaskGraphThreadHP 18
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread TaskGraphThreadHP 26
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread TaskGraphThreadHP 15TaskGraphThreadHP 16
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread TaskGraphThreadHP 19
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread TaskGraphThreadHP 14
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: Runnable thread TaskGraphThreadHP 20 crashed.
PackagingResults: Error: Runnable thread TaskGraphThreadHP 25 crashed.
PackagingResults: Error: Runnable thread TaskGraphThreadHP 17 crashed.
PackagingResults: Error: Runnable thread TaskGraphThreadHP 27 crashed.
PackagingResults: Error: Runnable thread TaskGraphThreadHP 24 crashed.
PackagingResults: Error: Runnable thread PoolThread 16 crashed.
PackagingResults: Error: Runnable thread PoolThread 29 crashed.
PackagingResults: Error: Runnable thread PoolThread 26 crashed.
PackagingResults: Error: Runnable thread TaskGraphThreadHP 21 crashed.
PackagingResults: Error: Runnable thread PoolThread 20 crashed.
PackagingResults: Error: Runnable thread PoolThread 28 crashed.
PackagingResults: Error: Runnable thread TaskGraphThreadHP 22 crashed.
PackagingResults: Error: Runnable thread PoolThread 19 crashed.
PackagingResults: Error: Runnable thread TaskGraphThreadHP 23 crashed.
PackagingResults: Error: Runnable thread TaskGraphThreadHP 18 crashed.
PackagingResults: Error: Runnable thread TaskGraphThreadHP 26 crashed.
PackagingResults: Error: Runnable thread TaskGraphThreadHP 15 crashed.
PackagingResults: Error: Runnable thread TaskGraphThreadHP 16 crashed.
PackagingResults: Error: Runnable thread TaskGraphThreadHP 19 crashed.
PackagingResults: Error: Runnable thread TaskGraphThreadHP 14 crashed.
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: exit requested (reason: Win RequestExit; note: exit was already requested)
PackagingResults: Error: Win RequestExit; note: exit was already requested)
PackagingResults: Error: exit was already requested)
PackagingResults: Error: ed)
PackagingResults: Error: d (reason: Win RequestExit; note: exit was already requested)
PackagingResults: Error: : exit was already requested)
PackagingResults: Error: sted)
PackagingResults: Error: ed)
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: HandleError re-entered.
PackagingResults: Error: Ran out of memory allocating 268435456 bytes with alignment 0
PackagingResults: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0b6db6f8
PackagingResults: Error: [Callstack] 0x00007ffadeab2080 UE4Editor-ImageCore.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ffadeab4ded UE4Editor-ImageCore.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ffadeab3f9e UE4Editor-ImageCore.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ffac285931a UE4Editor-Core.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ffac285a40d UE4Editor-Core.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ffac286254b UE4Editor-Core.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ffac2cd380f UE4Editor-Core.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ffac2cd3644 UE4Editor-Core.dll!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ffb419f7bd4 KERNEL32.DLL!UnknownFunction ]
PackagingResults: Error: [Callstack] 0x00007ffb424cced1 ntdll.dll!UnknownFunction ]
PackagingResults: Error: Crash in runnablerash in runnable thread
PackagingResults: Error: Crash in runnable thread TaskGraphThreadHP 25TaskGraphThreadHP 17
PackagingResults: Error: Crash in runnable thread
PackagingResults: Error: Crash in runnable thread TaskGraphThreadHP 24
PackagingResults: Error: Crash in runnable thread
PackagingResults: Error: Crash in runnable thread
PackagingResults: Error: Crash in runnable thread
PackagingResults: Error: Crash in runnable thread PoolThread 29
PackagingResults: Error: Crash in runnable thread PoolThread 26TaskGraphThreadHP 27PoolThread 20TaskGraphThreadHP 21
PackagingResults: Error: Crash in runnable thread
PackagingResults: Error: Crash in runnable thread
PackagingResults: Error: Crash in runnable thread TaskGraphThreadHP 22PoolThread 19
PackagingResults: Error: Crash in runnable thread TaskGraphThreadHP 23
PackagingResults: Error: Crash in runnable thread TaskGraphThreadHP 18
PackagingResults: Error: Crash in runnable thread TaskGraphThreadHP 26
PackagingResults: Error: Crash in runnable thread
PackagingResults: Error: Crash in runnable thread TaskGraphThreadHP 15TaskGraphThreadHP 16
PackagingResults: Error: Crash in runnable thread TaskGraphThreadHP 19
PackagingResults: Error: Crash in runnable thread TaskGraphThreadHP 14
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Took 340,6659735s to run UE4Editor-Cmd.exe, ExitCode=-2147483645
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\steph\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UNREAL+ENGINE+MOTEUR+UE_4.24\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
LogAudioMixer: Display: Audio Buffer Underrun detected.