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Packaging went to, real bad situation? 4.24

So I’ve got to package a simple game I got together, and so in the editor, everything works perfectly no errors at all. but when I play the game it’s very crashy, and it really is annoying.

This is the log

Log file open, 01/11/20 09:54:45
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: BP_UnrealRecon424
LogInit: Display: Project file not found: …/…/…/BP_UnrealRecon424/BP_UnrealRecon424.uproject
LogInit: Display: Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogPakFile: Display: Found Pak file …/…/…/BP_UnrealRecon424/Content/Paks/BP_UnrealRecon424-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/BP_UnrealRecon424/Content/Paks/BP_UnrealRecon424-WindowsNoEditor.pak.
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 11 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.050093
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for i386-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE4+Release-4.24-CL-10757647
LogInit: Engine Version: 4.24.1-10757647+++UE4+Release-4.24
LogInit: Compatible Engine Version: 4.24.0-10570792+++UE4+Release-4.24
LogInit: Net CL: 10570792
LogInit: OS: Windows 10 (Release 1809) (), CPU: Intel(R) Core™ i3-4340 CPU @ 3.60GHz, GPU: NVIDIA GeForce GT 1030
LogInit: Compiled (32-bit): Dec 17 2019 02:14:37
LogInit: Compiled with Visual C++: 19.16.27032.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.24
LogInit: Command Line:
LogInit: Base Directory: D:/UnrealEngine4/BP_UnrealRecon ACTUAL 4.24/Packaging/UnrealReconBuild3/WindowsNoEditor/Engine/Binaries/Win32/
LogInit: Installed Engine Build: 0
LogDevObjectVersion: Number of dev versions registered: 25
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 37
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 36
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 2
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 36
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 8
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 8
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true
LogInit: Object subsystem initialized
LogConfig: Setting CVar [con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [r.setres:1280x720]]
[2020.01.11-08.54.45:997] 0]LogConfig: Setting CVar [con.DebugEarlyDefault:1]]
[2020.01.11-08.54.45:997] 0]LogConfig: Setting CVar [r.setres:1280x720]]
[2020.01.11-08.54.45:997] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File …/…/…/BP_UnrealRecon424/Saved/Config/WindowsNoEditor/Engine.ini]
[2020.01.11-08.54.45:997] 0]LogConfig: Setting CVar [r.GPUCrashDebugging:0]]
[2020.01.11-08.54.45:997] 0]LogConfig: Setting CVar [r.AllowStaticLighting:1]]
[2020.01.11-08.54.45:997] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File …/…/…/BP_UnrealRecon424/Saved/Config/WindowsNoEditor/Engine.ini]
[2020.01.11-08.54.45:997] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File …/…/…/BP_UnrealRecon424/Saved/Config/WindowsNoEditor/Engine.ini]
[2020.01.11-08.54.45:997] 0]LogConfig: Setting CVar [s.MinBulkDataSizeForAsyncLoading:131072]]
[2020.01.11-08.54.45:998] 0]LogConfig: Setting CVar [s.AsyncLoadingThreadEnabled:0]]
[2020.01.11-08.54.45:998] 0]LogConfig: Setting CVar [s.EventDrivenLoaderEnabled:1]]
[2020.01.11-08.54.45:998] 0]LogConfig: Setting CVar [s.WarnIfTimeLimitExceeded:0]]
[2020.01.11-08.54.45:998] 0]LogConfig: Setting CVar [s.TimeLimitExceededMultiplier:1.5]]
[2020.01.11-08.54.45:998] 0]LogConfig: Setting CVar [s.TimeLimitExceededMinTime:0.005]]
[2020.01.11-08.54.45:998] 0]LogConfig: Setting CVar [s.UseBackgroundLevelStreaming:1]]
[2020.01.11-08.54.45:998] 0]LogConfig: Setting CVar [s.PriorityAsyncLoadingExtraTime:15.0]]
[2020.01.11-08.54.45:998] 0]LogConfig: Setting CVar [s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2020.01.11-08.54.45:998] 0]LogConfig: Setting CVar [s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2020.01.11-08.54.45:998] 0]LogConfig: Setting CVar [s.LevelStreamingComponentsRegistrationGranularity:10]]
[2020.01.11-08.54.45:998] 0]LogConfig: Setting CVar [s.UnregisterComponentsTimeLimit:1.0]]
[2020.01.11-08.54.45:998] 0]LogConfig: Setting CVar [s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2020.01.11-08.54.45:998] 0]LogConfig: Setting CVar [s.FlushStreamingOnExit:1]]
[2020.01.11-08.54.45:998] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File …/…/…/BP_UnrealRecon424/Saved/Config/WindowsNoEditor/Engine.ini]
[2020.01.11-08.54.45:998] 0]LogConfig: Setting CVar [gc.MaxObjectsNotConsideredByGC:1]]
[2020.01.11-08.54.45:998] 0]LogConfig: Setting CVar [gc.SizeOfPermanentObjectPool:0]]
[2020.01.11-08.54.45:998] 0]LogConfig: Setting CVar [gc.FlushStreamingOnGC:0]]
[2020.01.11-08.54.45:998] 0]LogConfig: Setting CVar [gc.NumRetriesBeforeForcingGC:10]]
[2020.01.11-08.54.45:998] 0]LogConfig: Setting CVar [gc.AllowParallelGC:1]]
[2020.01.11-08.54.45:998] 0]LogConfig: Setting CVar [gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2020.01.11-08.54.45:998] 0]LogConfig: Setting CVar [gc.MaxObjectsInEditor:25165824]]
[2020.01.11-08.54.45:998] 0]LogConfig: Setting CVar [gc.IncrementalBeginDestroyEnabled:1]]
[2020.01.11-08.54.45:998] 0]LogConfig: Setting CVar [gc.CreateGCClusters:1]]
[2020.01.11-08.54.45:998] 0]LogConfig: Setting CVar [gc.MinGCClusterSize:5]]
[2020.01.11-08.54.45:998] 0]LogConfig: Setting CVar [gc.ActorClusteringEnabled:0]]
[2020.01.11-08.54.45:998] 0]LogConfig: Setting CVar [gc.BlueprintClusteringEnabled:0]]
[2020.01.11-08.54.45:998] 0]LogConfig: Setting CVar [gc.UseDisregardForGCOnDedicatedServers:0]]
[2020.01.11-08.54.45:998] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File …/…/…/BP_UnrealRecon424/Saved/Config/WindowsNoEditor/Engine.ini]
[2020.01.11-08.54.46:001] 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File …/…/…/BP_UnrealRecon424/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
[2020.01.11-08.54.46:001] 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File …/…/…/BP_UnrealRecon424/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
[2020.01.11-08.54.46:001] 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File …/…/…/BP_UnrealRecon424/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.LightFunctionQuality:1]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.ShadowQuality:5]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.DistanceFieldAO:1]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.AOQuality:2]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.VolumetricFog:1]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.CapsuleShadows:1]]
[2020.01.11-08.54.46:001] 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File …/…/…/BP_UnrealRecon424/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.MotionBlurQuality:4]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.LensFlareQuality:2]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.BloomQuality:5]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.FastBlurThreshold:100]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.Upscale.Quality:3]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.LightShaftQuality:1]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.Filter.SizeScale:1]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
[2020.01.11-08.54.46:001] 0]LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.01.11-08.54.46:002] 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File …/…/…/BP_UnrealRecon424/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.Streaming.MipBias:0]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.Streaming.Boost:1]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.MaxAnisotropy:8]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.VT.MaxAnisotropy:8]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
[2020.01.11-08.54.46:002] 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File …/…/…/BP_UnrealRecon424/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.RefractionQuality:2]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.SSR.Quality:3]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.SSR.HalfResSceneColor:0]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.SceneColorFormat:4]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.DetailMode:2]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.SSS.Scale:1]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.SSS.SampleSet:2]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.SSS.Quality:1]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.SSS.HalfRes:1]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.SSGI.Quality:3]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.ParticleLightQuality:2]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT:1]]
[2020.01.11-08.54.46:002] 0]LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2020.01.11-08.54.46:003] 0]LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2020.01.11-08.54.46:003] 0]LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMin:4.0]]
[2020.01.11-08.54.46:003] 0]LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMax:32.0]]
[2020.01.11-08.54.46:003] 0]LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2020.01.11-08.54.46:003] 0]LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2020.01.11-08.54.46:003] 0]LogConfig: Setting CVar [r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2020.01.11-08.54.46:003] 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File …/…/…/BP_UnrealRecon424/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.11-08.54.46:003] 0]LogConfig: Setting CVar [foliage.DensityScale:1.0]]
[2020.01.11-08.54.46:003] 0]LogConfig: Setting CVar [grass.DensityScale:1.0]]
[2020.01.11-08.54.46:003] 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File …/…/…/BP_UnrealRecon424/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.11-08.54.46:003] 0]LogConfig: Setting CVar [r.HairStrands.SkyLighting.SampleCount:16]]
[2020.01.11-08.54.46:003] 0]LogConfig: Setting CVar [r.HairStrands.SkyLighting.JitterIntegration:0]]
[2020.01.11-08.54.46:003] 0]LogConfig: Setting CVar [r.HairStrands.SkyAO.SampleCount:16]]
[2020.01.11-08.54.46:003] 0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2020.01.11-08.54.46:003] 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2020.01.11-08.54.46:007] 0]LogHAL: Display: Platform has ~ 8 GB [8526639104 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2020.01.11-08.54.46:007] 0]LogInit: Going up to parent DeviceProfile [Windows]
[2020.01.11-08.54.46:007] 0]LogInit: Going up to parent DeviceProfile ]
[2020.01.11-08.54.46:007] 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File …/…/…/BP_UnrealRecon424/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
[2020.01.11-08.54.46:007] 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File …/…/…/BP_UnrealRecon424/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
[2020.01.11-08.54.46:007] 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File …/…/…/BP_UnrealRecon424/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.LightFunctionQuality:1]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.ShadowQuality:5]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.DistanceFieldAO:1]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.AOQuality:2]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.VolumetricFog:1]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.CapsuleShadows:1]]
[2020.01.11-08.54.46:007] 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File …/…/…/BP_UnrealRecon424/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.MotionBlurQuality:4]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.LensFlareQuality:2]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.BloomQuality:5]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.FastBlurThreshold:100]]
[2020.01.11-08.54.46:007] 0]LogConfig: Setting CVar [r.Upscale.Quality:3]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.LightShaftQuality:1]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.Filter.SizeScale:1]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.01.11-08.54.46:008] 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File …/…/…/BP_UnrealRecon424/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.Streaming.MipBias:0]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.Streaming.Boost:1]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.MaxAnisotropy:8]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.VT.MaxAnisotropy:8]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
[2020.01.11-08.54.46:008] 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File …/…/…/BP_UnrealRecon424/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.RefractionQuality:2]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.SSR.Quality:3]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.SSR.HalfResSceneColor:0]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.SceneColorFormat:4]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.DetailMode:2]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.SSS.Scale:1]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.SSS.SampleSet:2]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.SSS.Quality:1]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.SSS.HalfRes:1]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.SSGI.Quality:3]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.ParticleLightQuality:2]]
[2020.01.11-08.54.46:008] 0]LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2020.01.11-08.54.46:009] 0]LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2020.01.11-08.54.46:009] 0]LogConfig: Setting CVar [r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2020.01.11-08.54.46:009] 0]LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT:1]]
[2020.01.11-08.54.46:009] 0]LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2020.01.11-08.54.46:009] 0]LogConfig: Setting CVar [r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2020.01.11-08.54.46:009] 0]LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMin:4.0]]
[2020.01.11-08.54.46:009] 0]LogConfig: Setting CVar [r.SkyAtmosphere.SampleCountMax:32.0]]
[2020.01.11-08.54.46:009] 0]LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2020.01.11-08.54.46:009] 0]LogConfig: Setting CVar [r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2020.01.11-08.54.46:009] 0]LogConfig: Setting CVar [r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2020.01.11-08.54.46:009] 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File …/…/…/BP_UnrealRecon424/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.11-08.54.46:009] 0]LogConfig: Setting CVar [foliage.DensityScale:1.0]]
[2020.01.11-08.54.46:009] 0]LogConfig: Setting CVar [grass.DensityScale:1.0]]
[2020.01.11-08.54.46:009] 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File …/…/…/BP_UnrealRecon424/Saved/Config/WindowsNoEditor/Scalability.ini]
[2020.01.11-08.54.46:009] 0]LogConfig: Setting CVar [r.HairStrands.SkyLighting.SampleCount:16]]
[2020.01.11-08.54.46:009] 0]LogConfig: Setting CVar [r.HairStrands.SkyLighting.JitterIntegration:0]]
[2020.01.11-08.54.46:009] 0]LogConfig: Setting CVar [r.HairStrands.SkyAO.SampleCount:16]]
[2020.01.11-08.54.46:009] 0]LogConfig: Applying CVar settings from Section [Startup] File …/…/…/Engine/Config/ConsoleVariables.ini]
[2020.01.11-08.54.46:009] 0]LogConfig: Setting CVar [net.UseAdaptiveNetUpdateFrequency:0]]
[2020.01.11-08.54.46:009] 0]LogConfig: Setting CVar [p.chaos.AllowCreatePhysxBodies:1]]
[2020.01.11-08.54.46:009] 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File …/…/…/BP_UnrealRecon424/Saved/Config/WindowsNoEditor/Engine.ini]
[2020.01.11-08.54.46:009] 0]LogInit: Computer: DESKTOP-S59HCFS
[2020.01.11-08.54.46:009] 0]LogInit: User: Neon
[2020.01.11-08.54.46:009] 0]LogInit: CPU Page size=4096, Cores=2
[2020.01.11-08.54.46:009] 0]LogInit: High frequency timer resolution =10.000000 MHz
[2020.01.11-08.54.46:009] 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=4.0GB
[2020.01.11-08.54.46:009] 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2020.01.11-08.54.46:009] 0]LogMemory: Process Physical Memory: 50.73 MB used, 50.74 MB peak
[2020.01.11-08.54.46:009] 0]LogMemory: Process Virtual Memory: 66.12 MB used, 66.12 MB peak
[2020.01.11-08.54.46:010] 0]LogMemory: Physical Memory: 6827.21 MB used, 1304.43 MB free, 8131.64 MB total
[2020.01.11-08.54.46:010] 0]LogMemory: Virtual Memory: 734.30 MB used, 3361.57 MB free, 4095.88 MB total
[2020.01.11-08.54.46:012] 0]LogWindows: WindowsPlatformFeatures enabled
[2020.01.11-08.54.46:022] 0]LogInit: Using OS detected language (en-US).
[2020.01.11-08.54.46:022] 0]LogInit: Using OS detected locale (en-US).
[2020.01.11-08.54.46:022] 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2020.01.11-08.54.46:299] 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2020.01.11-08.54.46:299] 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2020.01.11-08.54.46:450] 0]LogHMD: Failed to initialize OpenVR with code 110
[2020.01.11-08.54.46:450] 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2020.01.11-08.54.46:450] 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2020.01.11-08.54.46:450] 0]LogD3D11RHI: D3D11 adapters:
[2020.01.11-08.54.46:598] 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GT 1030’ (Feature Level 11_0)
[2020.01.11-08.54.46:598] 0]LogD3D11RHI: 1982/0/2113 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2020.01.11-08.54.46:675] 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2020.01.11-08.54.46:675] 0]LogD3D11RHI: 0/0/4065 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2020.01.11-08.54.46:675] 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2020.01.11-08.54.46:684] 0]LogD3D11RHI: Creating new Direct3DDevice
[2020.01.11-08.54.46:684] 0]LogD3D11RHI: GPU DeviceId: 0x1d01 (for the marketing name, search the web for “GPU Device Id”)
[2020.01.11-08.54.46:684] 0]LogWindows: EnumDisplayDevices:
[2020.01.11-08.54.46:684] 0]LogWindows: 0. ‘NVIDIA GeForce GT 1030’ (P:1 D:1)
[2020.01.11-08.54.46:686] 0]LogWindows: 1. ‘NVIDIA GeForce GT 1030’ (P:0 D:0)
[2020.01.11-08.54.46:686] 0]LogWindows: DebugString: FoundDriverCount:2
[2020.01.11-08.54.46:686] 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GT 1030
[2020.01.11-08.54.46:686] 0]LogD3D11RHI: Driver Version: 432.00 (internal:26.21.14.3200, unified:432.00)
[2020.01.11-08.54.46:686] 0]LogD3D11RHI: Driver Date: 7-24-2019
[2020.01.11-08.54.46:686] 0]LogRHI: Texture pool is 716 MB (70% of 1024 MB)
[2020.01.11-08.54.46:852] 0]LogD3D11RHI: RHI has support for 64 bit atomics
[2020.01.11-08.54.46:852] 0]LogD3D11RHI: Async texture creation enabled
[2020.01.11-08.54.46:877] 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 3)
[2020.01.11-08.54.46:955] 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2020.01.11-08.54.46:962] 0]LogSlate: Using FreeType 2.10.0
[2020.01.11-08.54.46:963] 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2020.01.11-08.54.47:029] 0]LogInit: Using OS detected language (en-US).
[2020.01.11-08.54.47:029] 0]LogInit: Using OS detected locale (en-US).
[2020.01.11-08.54.47:030] 0]LogTextLocalizationManager: No localization for ‘en-US’ exists, so ‘en’ will be used for the language.
[2020.01.11-08.54.47:030] 0]LogTextLocalizationManager: No localization for ‘en-US’ exists, so ‘en’ will be used for the locale.
[2020.01.11-08.54.47:030] 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2020.01.11-08.54.47:030] 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2020.01.11-08.54.47:030] 0]LogTextLocalizationManager: Compacting localization data took 0.36ms
[2020.01.11-08.54.47:065] 0]LogAssetRegistry: FAssetRegistry took 0.0339 seconds to start up
[2020.01.11-08.54.47:188] 0]LogStreaming: Display: Flushing async loaders.
[2020.01.11-08.54.47:188] 0]LogPackageLocalizationCache: Processed 8 localized package path(s) for 1 prioritized culture(s) in 0.000041 seconds
[2020.01.11-08.54.47:188] 0]LogPakFile: New pak file …/…/…/BP_UnrealRecon424/Content/Paks/BP_UnrealRecon424-WindowsNoEditor.pak added to pak precacher.
[2020.01.11-08.54.47:191] 0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2020.01.11-08.54.47:201] 0]LogNetVersion: BP_UnrealRecon424 1.0.0, NetCL: 10570792, EngineNetVer: 13, GameNetVer: 0 (Checksum: 4084930455)
[2020.01.11-08.54.47:245] 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2020.01.11-08.54.47:245] 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2020.01.11-08.54.47:288] 0]LogMoviePlayer: Initializing movie player
[2020.01.11-08.54.47:289] 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2020.01.11-08.54.47:289] 0]LogOcInput: OculusInput pre-init called
[2020.01.11-08.54.47:294] 0]LogUObjectArray: 41271 objects as part of root set at end of initial load.
[2020.01.11-08.54.47:294] 0]LogUObjectArray: 2 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
[2020.01.11-08.54.47:294] 0]LogUObjectAllocator: 4536580 out of 0 bytes used by permanent object pool.
[2020.01.11-08.54.47:294] 0]LogUObjectArray: CloseDisregardForGC: 41271/41271 objects in disregard for GC pool
[2020.01.11-08.54.47:295] 0]LogEngine: Initializing Engine…
[2020.01.11-08.54.47:296] 0]LogHMD: Failed to initialize OpenVR with code 110
[2020.01.11-08.54.47:297] 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2020.01.11-08.54.47:382] 0]LogPakFile: Precache HighWater 16MB

[2020.01.11-08.54.47:382] 0]LogPakFile: Precache HighWater 32MB

[2020.01.11-08.54.47:383] 0]LogInit: Initializing FReadOnlyCVARCache
[2020.01.11-08.54.47:383] 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2020.01.11-08.54.47:383] 0]LogAudioMixer: Display: Sample Rate: 48000
[2020.01.11-08.54.47:383] 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2020.01.11-08.54.47:383] 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2020.01.11-08.54.47:383] 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2020.01.11-08.54.47:383] 0]LogAudioMixer: Display: Max Channels (voices): 32
[2020.01.11-08.54.47:383] 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2020.01.11-08.54.47:383] 0]LogAudio: Display: AudioDevice MaxSources: 32
[2020.01.11-08.54.47:383] 0]LogAudio: Display: Using built-in audio occlusion.
[2020.01.11-08.54.47:383] 0]LogAudioMixer: Display: Initializing audio mixer.
[2020.01.11-08.54.47:391] 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2020.01.11-08.54.47:418] 0]LogAudioMixer: Display: Audio Device Output Speaker Info:
[2020.01.11-08.54.47:418] 0]LogAudioMixer: Display: Name: Auriculares (Dispositivo de High Definition Audio)
[2020.01.11-08.54.47:418] 0]LogAudioMixer: Display: Is Default: Yes
[2020.01.11-08.54.47:418] 0]LogAudioMixer: Display: Sample Rate: 48000
[2020.01.11-08.54.47:418] 0]LogAudioMixer: Display: Channel Count Used: 2
[2020.01.11-08.54.47:418] 0]LogAudioMixer: Display: Device Channel Count: 2
[2020.01.11-08.54.47:418] 0]LogAudioMixer: Display: Channel Order:
[2020.01.11-08.54.47:418] 0]LogAudioMixer: Display: 0: FrontLeft
[2020.01.11-08.54.47:418] 0]LogAudioMixer: Display: 1: FrontRight
[2020.01.11-08.54.47:439] 0]LogAudioMixer: Display: Using Audio Device Auriculares (Dispositivo de High Definition Audio)
[2020.01.11-08.54.47:442] 0]LogInit: FAudioDevice initialized.
[2020.01.11-08.54.47:442] 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2020.01.11-08.54.47:442] 0]LogInit: Texture streaming: Enabled
[2020.01.11-08.54.47:444] 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.01.11-08.54.47:445] 0]LogInit: Display: Game Engine Initialized.
[2020.01.11-08.54.47:445] 0]LogInit: Display: Starting Game.
[2020.01.11-08.54.47:445] 0]LogNet: Browse: /Game/TSIBPTSICntnt/TSIMaps/MenuMap?Name=Player
[2020.01.11-08.54.47:445] 0]LogLoad: LoadMap: /Game/TSIBPTSICntnt/TSIMaps/MenuMap?Name=Player
[2020.01.11-08.54.47:445] 0]LogWorld: BeginTearingDown for /Temp/Untitled_0
[2020.01.11-08.54.47:446] 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2020.01.11-08.54.47:446] 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2020.01.11-08.54.47:453] 0]LogAudioMixer: Display: No commands were queued while flushing the source manager.
[2020.01.11-08.54.47:479] 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.75ms
[2020.01.11-08.54.47:693] 0]LogAIModule: Creating AISystem for world MenuMap
[2020.01.11-08.54.47:693] 0]LogLoad: Game class is ‘GameModeBase’
[2020.01.11-08.54.47:696] 0]LogWorld: Bringing World /Game/TSIBPTSICntnt/TSIMaps/MenuMap.MenuMap up for play (max tick rate 0) at 2020.01.11-09.54.47
[2020.01.11-08.54.47:696] 0]LogWorld: Bringing up level for play took: 0.002912
[2020.01.11-08.54.47:698] 0]LogUMG: Display: Widget Class UW_MainMenu_C - Loaded Fast Template.
[2020.01.11-08.54.47:701] 0]LogSlate: Took 0.000216 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/EngineFonts/Faces/RobotoBold.ufont’ (160K)
[2020.01.11-08.54.47:704] 0]LogBlueprintUserMessages: [UW_MainMenu_C_2147482547] FROM ERROR MAIN MENU YOU have notapssed training
[2020.01.11-08.54.47:704] 0]LogUMG: Display: Widget Class UW_ScrollingListItem_C - Loaded Fast Template.
[2020.01.11-08.54.47:706] 0]LogLoad: Took 0.260970 seconds to LoadMap(/Game/TSIBPTSICntnt/TSIMaps/MenuMap)
[2020.01.11-08.54.47:714] 0]LogSlate: Took 0.000466 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/EngineFonts/Faces/RobotoItalic.ufont’ (157K)
[2020.01.11-08.54.47:726] 0]LogSlate: Took 0.000264 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2020.01.11-08.54.47:731] 0]LogRenderer: Reallocating scene render targets to support 1920x1080 Format 10 NumSamples 1 (Frame:1).
[2020.01.11-08.54.47:731] 0]LogLoad: (Engine Initialization) Total time: 2.69 seconds
[2020.01.11-08.54.47:800] 0]LogContentStreaming: Texture pool size now 1000 MB
[2020.01.11-08.54.47:807] 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2020.01.11-08.54.48:947] 0]LogRenderer: Reallocating scene render targets to support 128x128 Format 10 NumSamples 1 (Frame:1).
[2020.01.11-08.54.49:739] 0]LogRenderer: Reallocating scene render targets to support 1920x1080 Format 10 NumSamples 1 (Frame:2).
[2020.01.11-08.54.50:362] 0]LogSlate: Slate font cache was flushed
[2020.01.11-08.54.54:198] 1]LogSlate: Took 0.000288 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2020.01.11-08.54.54:338] 1]LogSlate: Took 0.000200 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/EngineFonts/Faces/RobotoBold.ufont’ (160K)
[2020.01.11-08.54.54:339] 1]LogSlate: Took 0.000132 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/EngineFonts/Faces/RobotoItalic.ufont’ (157K)
[2020.01.11-08.55.07:039][515]LogScript: Warning: Accessed None trying to read property PlayerControllerSaving
URSaveSystem_C /Engine/Transient.URSaveSystem_C_2147482513
Function /Game/TSIBPTSICntnt/TSIBlueprints/SaveSystem/URSaveSystem.URSaveSystem_C:SaveTheGame:000A
[2020.01.11-08.55.07:039][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIBlueprints/UMG/UMGWidgets/UW_MainMenu.UW_MainMenu_C:BndEvt__RosterSoldiersTakingNext_K2Node_ComponentBoundEvent_239_OnButtonPressedEvent__DelegateSignature
Function /Game/TSIBPTSICntnt/TSIBlueprints/UMG/UMGWidgets/UW_MainMenu.UW_MainMenu_C:ExecuteUbergraph_UW_MainMenu
Function /Game/TSIBPTSICntnt/TSIBlueprints/UMG/UMGWidgets/UW_MainMenu.UW_MainMenu_C:SaveTheGameHavingStructOfSoldiers
Function /Game/TSIBPTSICntnt/TSIBlueprints/SaveSystem/URSaveSystem.URSaveSystem_C:SaveTheGame

[2020.01.11-08.55.07:735][515]LogNet: Browse: /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest
[2020.01.11-08.55.07:735][515]LogLoad: LoadMap: /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest
[2020.01.11-08.55.07:735][515]LogWorld: BeginTearingDown for /Game/TSIBPTSICntnt/TSIMaps/MenuMap
[2020.01.11-08.55.08:426][515]LogWorld: UWorld::CleanupWorld for MenuMap, bSessionEnded=true, bCleanupResources=true
[2020.01.11-08.55.08:807][515]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2020.01.11-08.55.08:896][515]LogAudioMixer: Display: No commands were queued while flushing the source manager.
[2020.01.11-08.55.09:899][515]LogUObjectHash: Compacting FUObjectHashTables data took 3.46ms
[2020.01.11-08.55.09:995][515]LogStreaming: Display: Flushing async loaders.
[2020.01.11-08.55.12:380][515]LogAIModule: Creating AISystem for world CMPG_FirstMapSmallForest
[2020.01.11-08.55.12:380][515]LogLoad: Game class is ‘TSIGameInfoSinglePlayerSquadCampaign_C’
[2020.01.11-08.55.13:448][515]AnimBlueprintLog: Warning: SLOTNODE: ‘HalfBodyUp’ in animation instance class TrueFirstPersonDimity_C already exists. Remove duplicates from the animation graph for this class.
[2020.01.11-08.55.13:480][515]AnimBlueprintLog: Warning: SLOTNODE: ‘DefaultSlot’ in animation instance class TrueFirstPersonDimity_C already exists. Remove duplicates from the animation graph for this class.
[2020.01.11-08.55.14:116][515]AnimBlueprintLog: Warning: SLOTNODE: ‘HalfBodyUp’ in animation instance class TrueFirstPersonDimity_C already exists. Remove duplicates from the animation graph for this class.
[2020.01.11-08.55.14:116][515]AnimBlueprintLog: Warning: SLOTNODE: ‘DefaultSlot’ in animation instance class TrueFirstPersonDimity_C already exists. Remove duplicates from the animation graph for this class.
[2020.01.11-08.55.14:118][515]AnimBlueprintLog: Warning: SLOTNODE: ‘HalfBodyUp’ in animation instance class TrueFirstPersonDimity_C already exists. Remove duplicates from the animation graph for this class.
[2020.01.11-08.55.14:118][515]AnimBlueprintLog: Warning: SLOTNODE: ‘DefaultSlot’ in animation instance class TrueFirstPersonDimity_C already exists. Remove duplicates from the animation graph for this class.
[2020.01.11-08.55.14:120][515]AnimBlueprintLog: Warning: SLOTNODE: ‘HalfBodyUp’ in animation instance class TrueFirstPersonDimity_C already exists. Remove duplicates from the animation graph for this class.
[2020.01.11-08.55.14:120][515]AnimBlueprintLog: Warning: SLOTNODE: ‘DefaultSlot’ in animation instance class TrueFirstPersonDimity_C already exists. Remove duplicates from the animation graph for this class.
[2020.01.11-08.55.14:121][515]AnimBlueprintLog: Warning: SLOTNODE: ‘HalfBodyUp’ in animation instance class TrueFirstPersonDimity_C already exists. Remove duplicates from the animation graph for this class.
[2020.01.11-08.55.14:122][515]AnimBlueprintLog: Warning: SLOTNODE: ‘DefaultSlot’ in animation instance class TrueFirstPersonDimity_C already exists. Remove duplicates from the animation graph for this class.
[2020.01.11-08.55.14:122][515]AnimBlueprintLog: Warning: SLOTNODE: ‘HalfBodyUp’ in animation instance class TrueFirstPersonDimity_C already exists. Remove duplicates from the animation graph for this class.
[2020.01.11-08.55.14:123][515]AnimBlueprintLog: Warning: SLOTNODE: ‘DefaultSlot’ in animation instance class TrueFirstPersonDimity_C already exists. Remove duplicates from the animation graph for this class.
[2020.01.11-08.55.14:124][515]LogWorld: Bringing World /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest up for play (max tick rate 0) at 2020.01.11-09.55.14
[2020.01.11-08.55.14:142][515]LogWorld: Bringing up level for play took: 1.695503
[2020.01.11-08.55.14:449][515]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2020.01.11-08.55.14:468][515]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2020.01.11-08.55.14:469][515]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
[2020.01.11-08.55.14:482][515]LogUMG: Display: Widget Class UW_TextOfObjectiveLocator_C - Loaded Fast Template.
[2020.01.11-08.55.14:483][515]LogUMG: Display: Widget Class UW_GRCrosshair_C - Loaded Fast Template.
[2020.01.11-08.55.14:483][515]LogUMG: Display: Widget Class UW_MainHUD_C - Loaded Fast Template.
[2020.01.11-08.55.14:634][515]LogUMG: Display: Widget Class UW_MapWidget_C - Loaded Fast Template.
[2020.01.11-08.55.14:856][515]LogScript: Warning: Accessed None trying to read property K2Node_DynamicCast_AsTSIAIController_Max_Parent_Class
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:LevelBlueprintAddNewMemberCreatingGroup:0589
[2020.01.11-08.55.14:857][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:LevelBlueprintAddNewMemberCreatingGroup

[2020.01.11-08.55.14:857][515]LogScript: Warning: Attempted to assign to None
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:LevelBlueprintAddNewMemberCreatingGroup:059E
[2020.01.11-08.55.14:858][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:LevelBlueprintAddNewMemberCreatingGroup

[2020.01.11-08.55.14:858][515]LogScript: Warning: Accessed None trying to read property K2Node_DynamicCast_AsTSIAIController_Max_Parent_Class
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:LevelBlueprintAddNewMemberCreatingGroup:0589
[2020.01.11-08.55.14:858][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:LevelBlueprintAddNewMemberCreatingGroup

[2020.01.11-08.55.14:858][515]LogScript: Warning: Attempted to assign to None
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:LevelBlueprintAddNewMemberCreatingGroup:059E
[2020.01.11-08.55.14:858][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:LevelBlueprintAddNewMemberCreatingGroup

[2020.01.11-08.55.14:858][515]LogScript: Warning: Accessed None trying to read property K2Node_DynamicCast_AsTSIAIController_Max_Parent_Class_1
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:CreateNewGroupSettingUpAGLeader:0587
[2020.01.11-08.55.14:858][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:LevelBlueprintAddNewMemberCreatingGroup
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:CreateNewGroupSettingUpAGLeader

[2020.01.11-08.55.14:858][515]LogScript: Warning: Attempted to assign to None
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:CreateNewGroupSettingUpAGLeader:059C
[2020.01.11-08.55.14:858][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:LevelBlueprintAddNewMemberCreatingGroup
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:CreateNewGroupSettingUpAGLeader

[2020.01.11-08.55.14:858][515]LogScript: Warning: Accessed None trying to read property K2Node_DynamicCast_AsTSIAIController_Max_Parent_Class
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:LevelBlueprintAddNewMemberCreatingGroup:0589
[2020.01.11-08.55.14:858][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:LevelBlueprintAddNewMemberCreatingGroup

[2020.01.11-08.55.14:858][515]LogScript: Warning: Attempted to assign to None
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:LevelBlueprintAddNewMemberCreatingGroup:059E
[2020.01.11-08.55.14:858][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:LevelBlueprintAddNewMemberCreatingGroup

[2020.01.11-08.55.14:858][515]LogScript: Warning: Accessed None trying to read property K2Node_DynamicCast_AsTSIAIController_Max_Parent_Class
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:LevelBlueprintAddNewMemberCreatingGroup:0589
[2020.01.11-08.55.14:858][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:LevelBlueprintAddNewMemberCreatingGroup

[2020.01.11-08.55.14:858][515]LogScript: Warning: Attempted to assign to None
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:LevelBlueprintAddNewMemberCreatingGroup:059E
[2020.01.11-08.55.14:858][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:LevelBlueprintAddNewMemberCreatingGroup

[2020.01.11-08.55.14:858][515]LogScript: Warning: Accessed None trying to read property CallFunc_GetLeader_Leader
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:29A1
[2020.01.11-08.55.14:858][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:GiveOrderToAllGLs
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.14:858][515]LogScript: Warning: Accessed None trying to read property K2Node_DynamicCast_AsFormation_System_Of_Leader
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:2A0B
[2020.01.11-08.55.14:858][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:GiveOrderToAllGLs
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.14:858][515]LogScript: Warning: Accessed None reading structure Groups_6_BA287886402CE54D0C5C368C770D6D26
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:2A20
[2020.01.11-08.55.14:858][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:GiveOrderToAllGLs
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.14:858][515]LogScript: Warning: Attempt to assign variable through None
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:2A20
[2020.01.11-08.55.14:858][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:GiveOrderToAllGLs
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.14:858][515]LogScript: Warning: Accessed None trying to read property K2Node_DynamicCast_AsFormation_System_Of_Leader
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:2A59
[2020.01.11-08.55.14:858][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:GiveOrderToAllGLs
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.14:858][515]LogScript: Warning: Accessed None reading structure Groups_6_BA287886402CE54D0C5C368C770D6D26
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:2A6E
[2020.01.11-08.55.14:858][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:GiveOrderToAllGLs
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.14:859][515]LogScript: Warning: Attempt to assign variable through None
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:2A6E
[2020.01.11-08.55.14:859][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:GiveOrderToAllGLs
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.14:859][515]LogScript: Warning: Accessed None trying to read property K2Node_DynamicCast_AsFormation_System_Of_Leader
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:2AAF
[2020.01.11-08.55.14:859][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:GiveOrderToAllGLs
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.14:859][515]LogScript: Warning: Accessed None reading structure Groups_6_BA287886402CE54D0C5C368C770D6D26
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:2AC4
[2020.01.11-08.55.14:859][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:GiveOrderToAllGLs
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.14:859][515]LogScript: Warning: Attempt to assign variable through None
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:2AC4
[2020.01.11-08.55.14:859][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:GiveOrderToAllGLs
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.14:859][515]LogScript: Warning: Accessed None trying to read property K2Node_DynamicCast_AsFormation_System_Of_Leader
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:2B05
[2020.01.11-08.55.14:859][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:GiveOrderToAllGLs
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.14:859][515]LogScript: Warning: Accessed None reading structure Groups_6_BA287886402CE54D0C5C368C770D6D26
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:2B1A
[2020.01.11-08.55.14:859][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:GiveOrderToAllGLs
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.14:859][515]LogScript: Warning: Attempt to assign variable through None
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:2B1A
[2020.01.11-08.55.14:859][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:GiveOrderToAllGLs
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.14:859][515]LogScript: Warning: Accessed None trying to read property K2Node_DynamicCast_AsFormation_System_Of_Leader
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:2B78
[2020.01.11-08.55.14:859][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:GiveOrderToAllGLs
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.14:859][515]LogScript: Warning: Accessed None reading structure Groups_6_BA287886402CE54D0C5C368C770D6D26
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:2B8D
[2020.01.11-08.55.14:859][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:GiveOrderToAllGLs
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.14:859][515]LogScript: Warning: Attempt to assign variable through None
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:2B8D
[2020.01.11-08.55.14:859][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:GiveOrderToAllGLs
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.14:859][515]LogScript: Warning: Accessed None trying to read property K2Node_DynamicCast_AsFormation_System_Of_Leader
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:2BC8
[2020.01.11-08.55.14:859][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:GiveOrderToAllGLs
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.14:859][515]LogScript: Warning: Accessed None reading structure Groups_6_BA287886402CE54D0C5C368C770D6D26
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:2BDD
[2020.01.11-08.55.14:859][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:GiveOrderToAllGLs
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.14:859][515]LogScript: Warning: Accessed None
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:2BA0
[2020.01.11-08.55.14:860][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:GiveOrderToAllGLs
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.14:860][515]LogScript: Warning: Accessed None trying to read property Leader
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemMaxParentClass.FormationSystemMaxParentClass_C:IsTherePlayerInFormation:002E
[2020.01.11-08.55.14:860][515]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ReceiveBeginPlay
Function /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest_C:ExecuteUbergraph_CMPG_FirstMapSmallForest
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfLeader.FormationSystemOfLeader_C:GiveOrderToAllGLs
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemMaxParentClass.FormationSystemMaxParentClass_C:IsTherePlayerInFormation

[2020.01.11-08.55.15:669][515]AnimBlueprintLog: Warning: SLOTNODE: ‘HalfBodyUp’ in animation instance class TrueFirstPersonDefaultSoldierAnimTree_C already exists. Remove duplicates from the animation graph for this class.
[2020.01.11-08.55.15:669][515]AnimBlueprintLog: Warning: SLOTNODE: ‘DefaultSlot’ in animation instance class TrueFirstPersonDefaultSoldierAnimTree_C already exists. Remove duplicates from the animation graph for this class.
[2020.01.11-08.55.15:843][515]AnimBlueprintLog: Warning: SLOTNODE: ‘HalfBodyUp’ in animation instance class TrueFirstPersonDefaultSoldierAnimTree_C already exists. Remove duplicates from the animation graph for this class.
[2020.01.11-08.55.15:843][515]AnimBlueprintLog: Warning: SLOTNODE: ‘DefaultSlot’ in animation instance class TrueFirstPersonDefaultSoldierAnimTree_C already exists. Remove duplicates from the animation graph for this class.
[2020.01.11-08.55.16:001][515]AnimBlueprintLog: Warning: SLOTNODE: ‘HalfBodyUp’ in animation instance class TrueFirstPersonDefaultSoldierAnimTree_C already exists. Remove duplicates from the animation graph for this class.
[2020.01.11-08.55.16:002][515]AnimBlueprintLog: Warning: SLOTNODE: ‘DefaultSlot’ in animation instance class TrueFirstPersonDefaultSoldierAnimTree_C already exists. Remove duplicates from the animation graph for this class.
[2020.01.11-08.55.16:008][515]AnimBlueprintLog: Warning: SLOTNODE: ‘HalfBodyUp’ in animation instance class TrueFirstPersonDefaultSoldierAnimTree_C already exists. Remove duplicates from the animation graph for this class.
[2020.01.11-08.55.16:008][515]AnimBlueprintLog: Warning: SLOTNODE: ‘DefaultSlot’ in animation instance class TrueFirstPersonDefaultSoldierAnimTree_C already exists. Remove duplicates from the animation graph for this class.
[2020.01.11-08.55.16:013][515]AnimBlueprintLog: Warning: SLOTNODE: ‘HalfBodyUp’ in animation instance class TrueFirstPersonDefaultSoldierAnimTree_C already exists. Remove duplicates from the animation graph for this class.
[2020.01.11-08.55.16:014][515]AnimBlueprintLog: Warning: SLOTNODE: ‘DefaultSlot’ in animation instance class TrueFirstPersonDefaultSoldierAnimTree_C already exists. Remove duplicates from the animation graph for this class.
[2020.01.11-08.55.16:021][515]AnimBlueprintLog: Warning: SLOTNODE: ‘HalfBodyUp’ in animation instance class TrueFirstPersonDefaultSoldierAnimTree_C already exists. Remove duplicates from the animation graph for this class.
[2020.01.11-08.55.16:022][515]AnimBlueprintLog: Warning: SLOTNODE: ‘DefaultSlot’ in animation instance class TrueFirstPersonDefaultSoldierAnimTree_C already exists. Remove duplicates from the animation graph for this class.
[2020.01.11-08.55.16:029][515]LogGameState: Match State Changed from WaitingToStart to InProgress
[2020.01.11-08.55.16:080][515]LogLoad: Took 8.344940 seconds to LoadMap(/Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest)
[2020.01.11-08.55.16:978][515]LogSlate: Took 0.053098 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/EngineFonts/Faces/RobotoLight.ufont’ (167K)
[2020.01.11-08.55.17:075][516]LogCharacterMovement: Warning: GetSimulationTimeStep() - Max iterations 8 hit while remaining time 0.096653 > MaxSimulationTimeStep (0.050) for ‘TSIDefaultSoldier_C_2147482389’, movement ‘Walking’
[2020.01.11-08.55.18:830][562]LogUMG: Display: Widget Class UW_SoldierIcon_C - Loaded Fast Template.
[2020.01.11-08.55.18:908][562]LogUMG: Display: Widget Class UW_ObjectiveIcon_C - Loaded Fast Template.
[2020.01.11-08.55.26:655][853]LogUMG: Display: Widget Class UMG_LOGText_C - Loaded Fast Template.
[2020.01.11-08.55.30:677] 15]LogAnimation: Warning: SLOTNODE: ‘HalfBodyUp’ in animation instance class TrueFirstPersonDefaultSoldierAnimTree_C already exists. Remove duplicates from the animation graph for this class.
[2020.01.11-08.55.30:677] 15]LogAnimation: Warning: SLOTNODE: ‘DefaultSlot’ in animation instance class TrueFirstPersonDefaultSoldierAnimTree_C already exists. Remove duplicates from the animation graph for this class.
[2020.01.11-08.55.50:185][762]LogAnimation: Warning: SLOTNODE: ‘HalfBodyUp’ in animation instance class TrueFirstPersonDefaultSoldierAnimTree_C already exists. Remove duplicates from the animation graph for this class.
[2020.01.11-08.55.50:185][762]LogAnimation: Warning: SLOTNODE: ‘DefaultSlot’ in animation instance class TrueFirstPersonDefaultSoldierAnimTree_C already exists. Remove duplicates from the animation graph for this class.
[2020.01.11-08.55.52:295][836]LogScript: Warning: Accessed None trying to read property CallFunc_GetLeader_Leader
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:114C
[2020.01.11-08.55.52:295][836]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIBlueprints/BulletsTracers/BulletTracer.BulletTracer_C:BndEvt__GetShotAtCollision_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature
Function /Game/TSIBPTSICntnt/TSIBlueprints/BulletsTracers/BulletTracer.BulletTracer_C:ExecuteUbergraph_BulletTracer
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:GetShotAt
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:ExecuteUbergraph_TSIAIControllerMaxParentClass
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:SetMoreUnderFireLimit
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:PinnedDown
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:ExecuteUbergraph_TSIAIControllerMaxParentClass
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.52:295][836]LogScript: Warning: Accessed None trying to read property K2Node_DynamicCast_AsFormation_System_Of_Leader
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:11AE
[2020.01.11-08.55.52:295][836]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIBlueprints/BulletsTracers/BulletTracer.BulletTracer_C:BndEvt__GetShotAtCollision_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature
Function /Game/TSIBPTSICntnt/TSIBlueprints/BulletsTracers/BulletTracer.BulletTracer_C:ExecuteUbergraph_BulletTracer
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:GetShotAt
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:ExecuteUbergraph_TSIAIControllerMaxParentClass
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:SetMoreUnderFireLimit
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:PinnedDown
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:ExecuteUbergraph_TSIAIControllerMaxParentClass
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.52:295][836]LogScript: Warning: Accessed None reading structure Groups_6_BA287886402CE54D0C5C368C770D6D26
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:11C3
[2020.01.11-08.55.52:295][836]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIBlueprints/BulletsTracers/BulletTracer.BulletTracer_C:BndEvt__GetShotAtCollision_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature
Function /Game/TSIBPTSICntnt/TSIBlueprints/BulletsTracers/BulletTracer.BulletTracer_C:ExecuteUbergraph_BulletTracer
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:GetShotAt
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:ExecuteUbergraph_TSIAIControllerMaxParentClass
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:SetMoreUnderFireLimit
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:PinnedDown
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:ExecuteUbergraph_TSIAIControllerMaxParentClass
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.52:295][836]LogScript: Warning: Attempt to assign variable through None
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:11C3
[2020.01.11-08.55.52:295][836]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIBlueprints/BulletsTracers/BulletTracer.BulletTracer_C:BndEvt__GetShotAtCollision_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature
Function /Game/TSIBPTSICntnt/TSIBlueprints/BulletsTracers/BulletTracer.BulletTracer_C:ExecuteUbergraph_BulletTracer
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:GetShotAt
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:ExecuteUbergraph_TSIAIControllerMaxParentClass
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:SetMoreUnderFireLimit
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:PinnedDown
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:ExecuteUbergraph_TSIAIControllerMaxParentClass
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.52:295][836]LogBlueprintUserMessages: [FormationSystemOfLeader_C_2147482455] FROM Formation GL holding position
[2020.01.11-08.55.52:295][836]LogScript: Warning: Accessed None trying to read property CallFunc_GetLeader_Leader
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:1292
[2020.01.11-08.55.52:295][836]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIBlueprints/BulletsTracers/BulletTracer.BulletTracer_C:BndEvt__GetShotAtCollision_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature
Function /Game/TSIBPTSICntnt/TSIBlueprints/BulletsTracers/BulletTracer.BulletTracer_C:ExecuteUbergraph_BulletTracer
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:GetShotAt
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:ExecuteUbergraph_TSIAIControllerMaxParentClass
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:SetMoreUnderFireLimit
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:PinnedDown
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:ExecuteUbergraph_TSIAIControllerMaxParentClass
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.52:295][836]LogScript: Warning: Accessed None trying to read property K2Node_DynamicCast_AsFormation_System_Of_Leader
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:12FC
[2020.01.11-08.55.52:295][836]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIBlueprints/BulletsTracers/BulletTracer.BulletTracer_C:BndEvt__GetShotAtCollision_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature
Function /Game/TSIBPTSICntnt/TSIBlueprints/BulletsTracers/BulletTracer.BulletTracer_C:ExecuteUbergraph_BulletTracer
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:GetShotAt
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:ExecuteUbergraph_TSIAIControllerMaxParentClass
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:SetMoreUnderFireLimit
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:PinnedDown
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:ExecuteUbergraph_TSIAIControllerMaxParentClass
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.52:296][836]LogScript: Warning: Accessed None reading structure Groups_6_BA287886402CE54D0C5C368C770D6D26
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:1311
[2020.01.11-08.55.52:296][836]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIBlueprints/BulletsTracers/BulletTracer.BulletTracer_C:BndEvt__GetShotAtCollision_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature
Function /Game/TSIBPTSICntnt/TSIBlueprints/BulletsTracers/BulletTracer.BulletTracer_C:ExecuteUbergraph_BulletTracer
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:GetShotAt
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:ExecuteUbergraph_TSIAIControllerMaxParentClass
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:SetMoreUnderFireLimit
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:PinnedDown
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:ExecuteUbergraph_TSIAIControllerMaxParentClass
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.52:296][836]LogScript: Warning: Attempt to assign variable through None
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:1311
[2020.01.11-08.55.52:296][836]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIBlueprints/BulletsTracers/BulletTracer.BulletTracer_C:BndEvt__GetShotAtCollision_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature
Function /Game/TSIBPTSICntnt/TSIBlueprints/BulletsTracers/BulletTracer.BulletTracer_C:ExecuteUbergraph_BulletTracer
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:GetShotAt
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:ExecuteUbergraph_TSIAIControllerMaxParentClass
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:SetMoreUnderFireLimit
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:PinnedDown
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:ExecuteUbergraph_TSIAIControllerMaxParentClass
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.52:296][836]LogScript: Warning: Accessed None trying to read property K2Node_DynamicCast_AsFormation_System_Of_Leader
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:134A
[2020.01.11-08.55.52:296][836]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIBlueprints/BulletsTracers/BulletTracer.BulletTracer_C:BndEvt__GetShotAtCollision_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature
Function /Game/TSIBPTSICntnt/TSIBlueprints/BulletsTracers/BulletTracer.BulletTracer_C:ExecuteUbergraph_BulletTracer
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:GetShotAt
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:ExecuteUbergraph_TSIAIControllerMaxParentClass
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:SetMoreUnderFireLimit
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:PinnedDown
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:ExecuteUbergraph_TSIAIControllerMaxParentClass
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.52:296][836]LogScript: Warning: Accessed None reading structure Groups_6_BA287886402CE54D0C5C368C770D6D26
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:135F
[2020.01.11-08.55.52:296][836]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIBlueprints/BulletsTracers/BulletTracer.BulletTracer_C:BndEvt__GetShotAtCollision_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature
Function /Game/TSIBPTSICntnt/TSIBlueprints/BulletsTracers/BulletTracer.BulletTracer_C:ExecuteUbergraph_BulletTracer
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:GetShotAt
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:ExecuteUbergraph_TSIAIControllerMaxParentClass
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:SetMoreUnderFireLimit
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:PinnedDown
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:ExecuteUbergraph_TSIAIControllerMaxParentClass
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.52:296][836]LogScript: Warning: Attempt to assign variable through None
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:135F
[2020.01.11-08.55.52:296][836]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIBlueprints/BulletsTracers/BulletTracer.BulletTracer_C:BndEvt__GetShotAtCollision_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature
Function /Game/TSIBPTSICntnt/TSIBlueprints/BulletsTracers/BulletTracer.BulletTracer_C:ExecuteUbergraph_BulletTracer
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:GetShotAt
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:ExecuteUbergraph_TSIAIControllerMaxParentClass
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:SetMoreUnderFireLimit
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:PinnedDown
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:ExecuteUbergraph_TSIAIControllerMaxParentClass
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.52:296][836]LogScript: Warning: Accessed None trying to read property K2Node_DynamicCast_AsFormation_System_Of_Leader
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:13A0
[2020.01.11-08.55.52:296][836]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIBlueprints/BulletsTracers/BulletTracer.BulletTracer_C:BndEvt__GetShotAtCollision_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature
Function /Game/TSIBPTSICntnt/TSIBlueprints/BulletsTracers/BulletTracer.BulletTracer_C:ExecuteUbergraph_BulletTracer
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:GetShotAt
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:ExecuteUbergraph_TSIAIControllerMaxParentClass
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:SetMoreUnderFireLimit
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:PinnedDown
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:ExecuteUbergraph_TSIAIControllerMaxParentClass
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.52:297][836]LogScript: Warning: Accessed None reading structure Groups_6_BA287886402CE54D0C5C368C770D6D26
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:13B5
[2020.01.11-08.55.52:297][836]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIBlueprints/BulletsTracers/BulletTracer.BulletTracer_C:BndEvt__GetShotAtCollision_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature
Function /Game/TSIBPTSICntnt/TSIBlueprints/BulletsTracers/BulletTracer.BulletTracer_C:ExecuteUbergraph_BulletTracer
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:GetShotAt
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:ExecuteUbergraph_TSIAIControllerMaxParentClass
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:SetMoreUnderFireLimit
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:PinnedDown
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:ExecuteUbergraph_TSIAIControllerMaxParentClass
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.52:297][836]LogScript: Warning: Attempt to assign variable through None
FormationSystemOfLeader_C /Game/TSIBPTSICntnt/TSIMaps/CMPG_FirstMapSmallForest.CMPG_FirstMapSmallForest:PersistentLevel.FormationSystemOfLeader_C_2147482455
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup:13B5
[2020.01.11-08.55.52:297][836]LogScript: Warning: Script call stack:
Function /Game/TSIBPTSICntnt/TSIBlueprints/BulletsTracers/BulletTracer.BulletTracer_C:BndEvt__GetShotAtCollision_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature
Function /Game/TSIBPTSICntnt/TSIBlueprints/BulletsTracers/BulletTracer.BulletTracer_C:ExecuteUbergraph_BulletTracer
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:GetShotAt
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:ExecuteUbergraph_TSIAIControllerMaxParentClass
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:SetMoreUnderFireLimit
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:PinnedDown
Function /Game/TSIBPTSICntnt/TSIBlueprints/AIControllerClasses/TSIAIControllerMaxParentClass.TSIAIControllerMaxParentClass_C:ExecuteUbergraph_TSIAIControllerMaxParentClass
Function /Game/TSIBPTSICntnt/TSIBlueprints/FormationSystem/FormationSystemOfGL.FormationSystemOfGL_C:GiveOrderToGroup

[2020.01.11-08.55.55:935][836]LogWindows: Could not start crash report client using …/…/…/Engine/Binaries/Win32/CrashReportClient-Win64-Development.exe
[2020.01.11-08.55.55:935][836]LogMemory: Platform Memory Stats for WindowsNoEditor
[2020.01.11-08.55.55:935][836]LogMemory: Process Physical Memory: 282.34 MB used, 347.71 MB peak
[2020.01.11-08.55.55:935][836]LogMemory: Process Virtual Memory: 291.54 MB used, 346.54 MB peak
[2020.01.11-08.55.55:935][836]LogMemory: Physical Memory: 7120.18 MB used, 1011.46 MB free, 8131.64 MB total
[2020.01.11-08.55.55:935][836]LogMemory: Virtual Memory: 1227.20 MB used, 2868.68 MB free, 4095.88 MB total
[2020.01.11-08.55.55:935][836]LogWindows: Error: === Critical error: ===
[2020.01.11-08.55.55:935][836]LogWindows: Error:
[2020.01.11-08.55.55:935][836]LogWindows: Error: Fatal error!
[2020.01.11-08.55.55:935][836]LogWindows: Error:
[2020.01.11-08.55.55:935][836]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000
[2020.01.11-08.55.55:935][836]LogWindows: Error:
[2020.01.11-08.55.55:935][836]LogWindows: Error: [Callstack] 0x00000000636f332d VCRUNTIME140.dll!UnknownFunction ]
[2020.01.11-08.55.55:935][836]LogWindows: Error: [Callstack] 0x0000000001fc6454 UE4Game.exe!UnknownFunction ]
[2020.01.11-08.55.55:936][836]LogWindows: Error: [Callstack] 0x000000000201368f UE4Game.exe!UnknownFunction ]
[2020.01.11-08.55.55:936][836]LogWindows: Error: [Callstack] 0x0000000002014998 UE4Game.exe!UnknownFunction ]
[2020.01.11-08.55.55:936][836]LogWindows: Error: [Callstack] 0x0000000002036afa UE4Game.exe!UnknownFunction ]
[2020.01.11-08.55.55:936][836]LogWindows: Error: [Callstack] 0x0000000002014998 UE4Game.exe!UnknownFunction ]
[2020.01.11-08.55.55:936][836]LogWindows: Error: [Callstack] 0x0000000002036ab2 UE4Game.exe!UnknownFunction ]
[2020.01.11-08.55.55:936][836]LogWindows: Error: [Callstack] 0x000000000200bbf6 UE4Game.exe!UnknownFunction ]
[2020.01.11-08.55.55:936][836]LogWindows: Error: [Callstack] 0x0000000003ad9f33 UE4Game.exe!UnknownFunction ]
[2020.01.11-08.55.55:936][836]LogWindows: Error:
[2020.01.11-08.55.55:957][836]LogExit: Executing StaticShutdownAfterError
[2020.01.11-08.55.56:194][836]LogWindows: FPlatformMisc::RequestExit(1)
[2020.01.11-08.55.56:194][836]LogCore: Engine exit requested (reason: Win RequestExit)
[2020.01.11-08.55.56:224][836]Log file closed, 01/11/20 09:55:56

Same in 4.23 same errors and all that help…