weird about the memory leak, I’m not getting that. I think? I do have 128gb of ram so maybe I just never noticed.
Are you using any plugins? I’ve been suspicious that my redpoint EOS plugin is causing at least one of the log errors.
I was getting the fields error on stock unreal, switching sdk/ndk set up made that go away. I have also manually updated my gradle. Can’t seem to force my proguard settings to update though. Not enough docs explaining where to override.
Here’s a draft post on my website about how to update gradle if you want to do that.
Manually Updating Gradle in Unreal Engine (draft) – Life Art Studios