# Packaging using command line linking problem

**URL:** <https://forums.unrealengine.com/t/packaging-using-command-line-linking-problem/396393>\
**Category:** Platform & Builds\
**Tags:** unreal-engine, ubt, packaging-projects, question, linking-error\
**Created:** [June 20, 2017, 9:16am UTC](https://forums.unrealengine.com/t/packaging-using-command-line-linking-problem/396393 "2017-06-20T09:16:39Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![kirdaybov](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@kirdaybov](https://forums.unrealengine.com/u/kirdaybov)\
**Post date:** [June 20, 2017, 9:16am UTC](https://forums.unrealengine.com/t/packaging-using-command-line-linking-problem/396393/1 "2017-06-20T09:16:39Z")

</div>

We are building our game nightly using GitHub version of the engine (4.13) like this:

```
RunUAT BuildCookRun -project=D:\Project\Project.uproject -build -noP4 -platform=Win64 -clientconfig=Test -serverconfig=Test -cook -Compressed -allmaps -stage -pak -archive 

```

and it works fine. But when we try to use the same line with launcher version of the engine we get a following error on a build stage:

```
...
UnrealBuildTool: [135/135] Link Insomnia_v2-Win64-Test.exe
UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'E:\_UE4_Launcher\UE_4.13\Engine\Binaries\Win64\UE4-Launch-Win64-Test.lib'
UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: E:\_insomnia\Binaries\Win64\Insomnia_v2-Win64-Test.exe

```

Could you elaborate on this linking error?
