Packaging problem

Hey Skarnage,

Please look over all of the errors provided below and fix them within your project. Once you’ve done that, please then delete your Intermediate and Saved folders from your game project and then try to package again.

If you run into any additional errors, please upload them as a .txt file again.

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.38:665][  0]LogMaterial:Warning: Failed to compile Material /Game/Matrialer/H�jH2.H�jH2 for platform PCD3D_SM5, Default Material will be used in game.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.38:665][  0]LogMaterial:Warning:     (Node TextureSample) TextureSample> Missing input texture
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.38:668][  0]LogMaterial:Warning: Failed to compile Material /Game/Matrialer/H�jH2.H�jH2 for platform PCD3D_SM4, Default Material will be used in game.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.38:668][  0]LogMaterial:Warning:     (Node TextureSample) TextureSample> Missing input texture
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.47:559][  0]LogCook:Display: Cooking /Game/messe_25 -> C:/Users/Rusty/Documents/Nicolai/Ue4 Projekter/LINDBERG_MESSE_OC/LINDBERG_MESSE_OC/Content/messe_25.umap
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.47:560][  0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/EmptyActor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.49:635][  0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.49:975][  0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.49:975][  0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.49:976][  0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.49:976][  0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.


MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.38:213][  0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.38:213][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.38:213][  0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.38:214][  0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.38:214][  0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400'


MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:904][  0]LogLinker:Warning: Can't find file '/Game/StarterContent/Materials/midtert�p'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:905][  0]LogUObjectGlobals:Warning: Failed to load '/Game/StarterContent/Materials/midtert�p': Can't find file '/Game/StarterContent/Materials/midtert�p'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:905][  0]LogLinker:Warning: Can't find file for asset '/Game/StarterContent/Materials/midtert�p' while loading ../../../../../../Users/Rusty/Documents/Nicolai/Ue4 Projekter/LINDBERG_MESSE_OC/Content/Box_Brush_StaticMesh.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:905][  0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Rusty/Documents/Nicolai/Ue4 Projekter/LINDBERG_MESSE_OC/Content/Box_Brush_StaticMesh.uasset': Can't find file for asset '/Game/StarterContent/Materials/midtert�p' while loading ../../../../../../Users/Rusty/Documents/Nicolai/Ue4 Projekter/LINDBERG_MESSE_OC/Content/Box_Brush_StaticMesh.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:906][  0]LogLinker:Warning: Can't find file '/Game/StarterContent/Materials/midtert�p'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:906][  0]LogUObjectGlobals:Warning: Failed to load '/Game/StarterContent/Materials/midtert�p': Can't find file '/Game/StarterContent/Materials/midtert�p'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:907][  0]LogLinker:Warning: Can't find file for asset '/Game/StarterContent/Materials/midtert�p' while loading ../../../../../../Users/Rusty/Documents/Nicolai/Ue4 Projekter/LINDBERG_MESSE_OC/Content/Box_Brush_StaticMesh.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:907][  0]LogUObjectGlobals:Warning: Failed to load '../../../../../../Users/Rusty/Documents/Nicolai/Ue4 Projekter/LINDBERG_MESSE_OC/Content/Box_Brush_StaticMesh.uasset': Can't find file for asset '/Game/StarterContent/Materials/midtert�p' while loading ../../../../../../Users/Rusty/Documents/Nicolai/Ue4 Projekter/LINDBERG_MESSE_OC/Content/Box_Brush_StaticMesh.uasset.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:908][  0]LogLinker:Warning: Can't find file '/Game/StarterContent/Materials/midtert�p'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:908][  0]LogUObjectGlobals:Warning: Failed to load '/Game/StarterContent/Materials/midtert�p': Can't find file '/Game/StarterContent/Materials/midtert�p'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:908][  0]LogLinker:Warning: Can't find file for asset '/Game/StarterContent/Materials/midtert�p' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:909][  0]LogUObjectGlobals:Warning: Failed to load '/Game/StarterContent/Materials/midtert�p': Can't find file for asset '/Game/StarterContent/Materials/midtert�p' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:912][  0]LogCook:Display: Cooking /Game/Box_Brush_StaticMesh -> C:/Users/Rusty/Documents/Nicolai/Ue4 Projekter/LINDBERG_MESSE_OC/LINDBERG_MESSE_OC/Content/Box_Brush_StaticMesh.uasset
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:914][  0]LogSavePackage:Warning: Finished SavePackage C:/Users/Rusty/Documents/Nicolai/Ue4 Projekter/LINDBERG_MESSE_OC/LINDBERG_MESSE_OC/Content/Box_Brush_StaticMesh.uasset


MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:737][  0]LogMaterial:Warning: Failed to compile Material /Game/Matrialer/brilleskuffer.brilleskuffer for platform PCD3D_SM5, Default Material will be used in game.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:737][  0]LogMaterial:Warning:     (Node TextureSample) TextureSample> Missing input texture
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:739][  0]LogMaterial:Warning: Failed to compile Material /Game/Matrialer/brilleskuffer.brilleskuffer for platform PCD3D_SM4, Default Material will be used in game.


MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:258][  0]LogMaterial:Warning: Failed to compile Material /Game/Matrialer/t�ppe3.t�ppe3 for platform PCD3D_SM5, Default Material will be used in game.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:258][  0]LogMaterial:Warning:     (Node TextureSample) TextureSample> Missing input texture
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:258][  0]LogMaterial:Warning:     Function Blend_Overlay: (Node If) If input A must be of type float.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:261][  0]LogMaterial:Warning: Failed to compile Material /Game/Matrialer/t�ppe3.t�ppe3 for platform PCD3D_SM4, Default Material will be used in game.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:261][  0]LogMaterial:Warning:     (Node TextureSample) TextureSample> Missing input texture
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.36:261][  0]LogMaterial:Warning:     Function Blend_Overlay: (Node If) If input A must be of type float.


MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.32:706][  0]LogMaterial:Warning: Failed to compile Material /Game/Matrialer/H�jH2.H�jH2 for platform PCD3D_SM5, Default Material will be used in game.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.32:707][  0]LogMaterial:Warning:     (Node TextureSample) TextureSample> Missing input texture
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.32:710][  0]LogMaterial:Warning: Failed to compile Material /Game/Matrialer/H�jH2.H�jH2 for platform PCD3D_SM4, Default Material will be used in game.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.32:710][  0]LogMaterial:Warning:     (Node TextureSample) TextureSample> Missing input texture
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.32:935][  0]LogMaterial:Warning: Failed to compile Material /Game/Matrialer/t�ppe3.t�ppe3 for platform PCD3D_SM5, Default Material will be used in game.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.32:935][  0]LogMaterial:Warning:     (Node TextureSample) TextureSample> Missing input texture
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.32:935][  0]LogMaterial:Warning:     Function Blend_Overlay: (Node If) If input A must be of type float.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.32:939][  0]LogMaterial:Warning: Failed to compile Material /Game/Matrialer/t�ppe3.t�ppe3 for platform PCD3D_SM4, Default Material will be used in game.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.32:939][  0]LogMaterial:Warning:     (Node TextureSample) TextureSample> Missing input texture
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.10.09-07.57.32:939][  0]LogMaterial:Warning:     Function Blend_Overlay: (Node If) If input A must be of type float.