I’m trying to package a game with the open source Kinect v2 plugin (the one here), but it gets permissions errors and errors copying during the packaging step. I think this is because the plugin is running when I have the editor up and it is locking files.
Is there a way to package without the editor, or to disable the editor from running the plugin during packaging? Maybe copy the plugin files manually after packaging? Any ideas? The end of that linked thread has some details on the error messages.