# Packaging on Windows for IOS?

**URL:** <https://forums.unrealengine.com/t/packaging-on-windows-for-ios/541422>\
**Category:** Getting Started & Setup\
**Tags:** packaging-and-cookin, unreal-engine, UE5-0\
**Created:** [April 27, 2022, 9:12pm UTC](https://forums.unrealengine.com/t/packaging-on-windows-for-ios/541422 "2022-04-27T21:12:07Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![BernhardRieder](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BernhardRieder](https://forums.unrealengine.com/u/BernhardRieder)\
**Post date:** [April 27, 2022, 9:12pm UTC](https://forums.unrealengine.com/t/packaging-on-windows-for-ios/541422/1 "2022-04-27T21:12:08Z")

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I am trying to Package from Windows 11 Pro, 64 to iOS.

I am getting the error message, that I do have a missing SDK.

- What specific SDK package do I have to install in order to package for iOS?
- Any download link?

Thank you so much for any little info on that,  
appreciate it!

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**Author:** ![Ares9323](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ares9323/32/1194521_2.png) [@Ares9323](https://forums.unrealengine.com/u/Ares9323)\
**Post date:** [April 27, 2022, 9:18pm UTC](https://forums.unrealengine.com/t/packaging-on-windows-for-ios/541422/2 "2022-04-27T21:18:36Z")

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Afaik you can’t package for ios if you don’t own a Mac (it’s the same for mobile apps)

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**Author:** ![thePadlockesTech](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/thepadlockestech/32/1186091_2.png) [@thePadlockesTech](https://forums.unrealengine.com/u/thePadlockesTech)\
**Post date:** [April 28, 2022, 6:27pm UTC](https://forums.unrealengine.com/t/packaging-on-windows-for-ios/541422/3 "2022-04-28T18:27:28Z")

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A question to this statement, Ares. If I do have a Mac and developed on a Windows, how do I package to the mac? Do I just move the engine to mac and package it?

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**Author:** ![Ares9323](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ares9323/32/1194521_2.png) [@Ares9323](https://forums.unrealengine.com/u/Ares9323)\
**Post date:** [April 28, 2022, 6:44pm UTC](https://forums.unrealengine.com/t/packaging-on-windows-for-ios/541422/4 "2022-04-28T18:44:55Z")

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> [@thePadlockesTech](#):
>
> Do I just move the engine to mac and package it?

I think you just need to move the project, you have to download the engine from the Epic Launcher from the Mac because the windows binaries are not compatible

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**Author:** ![thePadlockesTech](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/thepadlockestech/32/1186091_2.png) [@thePadlockesTech](https://forums.unrealengine.com/u/thePadlockesTech)\
**Post date:** [April 28, 2022, 6:58pm UTC](https://forums.unrealengine.com/t/packaging-on-windows-for-ios/541422/5 "2022-04-28T18:58:29Z")

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Ah okay, cool thanks a lot!
