Hello,
I have a problem packaging my game. My game has a lake in it. I enabled the water plugin but, when I package my game unreal engine tell me that Packaging has failed. Please help. I wish to package my game and sell it… Thank you.
Hello,
I have a problem packaging my game. My game has a lake in it. I enabled the water plugin but, when I package my game unreal engine tell me that Packaging has failed. Please help. I wish to package my game and sell it… Thank you.
Hello Rusmin_Sofiz,
Can you share any error messages or logs you receive when packaging? A common cause for packaging errors is having the wrong SDK installed or having a bad SDK installation. What platform are you packaging this game for? With a little more information we can start troubleshooting this issue.
The error message that I get is:
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=C:/Users/User/Desktop/TheStarfighter_PlusLevel/TheStarfighter_Water.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=C:/Users/User/Desktop/TheStarfighter_PlusLevel/TheStarfighter_Water.uproject -cook -stage -archive -archivedirectory=C:/Users/User/Desktop/GameWi
thWater -package -ue4exe=“C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -clean -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -distribution -nodebuginfo -targetplatform=Win64 -build -clientconfig=Shipping -utf8output
UATHelper: Packaging (Windows (64-bit)): WARNING: Error while enumerating Visual Studio toolchains
UATHelper: Packaging (Windows (64-bit)): WARNING: Assuming no compilation capability.
PackagingResults: Warning: Error while enumerating Visual Studio toolchains
PackagingResults: Warning: Assuming no compilation capability.
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\Users\User\Desktop\TheStarfighter_PlusLevel\TheStarfighter_Water.uproject
UATHelper: Packaging (Windows (64-bit)): TheStarfighter_Water.uproject requires a temporary target.cs to be generated (Water plugin is enabled)
UATHelper: Packaging (Windows (64-bit)): ERROR: C:\Users\User\Desktop\TheStarfighter_PlusLevel\TheStarfighter_Water.uproject does not look like uproject file but no targets have been found!
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt for full exception trace)
PackagingResults: Error: C:\Users\User\Desktop\TheStarfighter_PlusLevel\TheStarfighter_Water.uproject does not look like uproject file but no targets have been found!
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
I include only part of the Output Log here. I’m packaging for the Windows 64 Bit platform. Do I need to install a SDK? I’m using UE4.27 by itself and I don’t have any SDKs installed on my computer. Thank you.
Hey @Rusmin_Sofiz,
You do need an SDK to build your game, even if it was built entirely in blueprints. Most people use Visual Studio to build their game; official documentation on how to set up and use VS for Unreal can be found here.
Please let me know if this answers your question!
Hi,
I’ve installed Visual Studio on my PC but, when I try to package my game, my game still fails to be packaged. I installed Visual Studio Community 2022. Must I install Visual Studio Code instead? Thank you.
Rusmin