Packaging is taking too long for me

Hey party people,

i just want to toss in a friendly reminder, that this is a community forum with specific rules.
One huge rule is to not insult others. (We were in need to delete posts in this thread already).

I know that things on the internet can get harsh very fast, but this is not the place for it!

BEFORE you hit the “Post Reply” button, make sure you are NOT writing up something that is only
meant to insult someone or make him more angry. If you don’t want to provide help, then just
stay quiet and calm down. (:


@demonith88:

Epic is constantly working on the Engine as well as on the Packaging System.

I will try to sort out the problem now, so you know what you can do from here on:

  1. I looked up your other thread to see what your PC specs are. I will repost them here, since you want help
    from Epic and they need to know on which System the Packaging is taking too long to improve it:
  1. Looking at your System Specs, i sadly need to tell you, that this PC is too slow.
    I know you said that you won’t buy a new PC, but you need to think straight and see, that this PC is not reaching UE4’s minimum System Requirements:

So at the point where you state that you will NOT upgrade your PC, you can’t really ask for a better performance, because at this point, the responsibility rests in your hands.
Other people are fine with packaging, so the System itself is working.

Epic Games listed the minimum ones and if you want a good experience, you need to make sure that you keep up with them.

  1. So starting from the point “I don’t buy a new PC” you have the following things you could do:
  • If you package your Game, make sure that the Project does not contain tons of unnecessary stuff.

The most common was to do this is to have a second project from which you only migrate the stuff you really need.
And as soon as you don’t need it, you remove it (Source Control can help you here).

OR

  • try to enable the setting to only package the things you have in your Maps. I can’t tell if there is a bug currently, but you could search the forum/answerHUB to find the answer to this
    question.

AND/OR

  • You can wait for Epic to get in touch with you about this, although i think (only i do!) that they will tell you nearly the same as i did.

The and biggest thing here is your PC. Developing Games needs a good PC. Most of the time you will need a PC that is not ONLY able
to run the Game you have in mind at maximum settings, but ALSO be able to handle the huge amount of power that is needed to even create
such a Game. At this point, it’s the packaging that takes a lot of RAM and stuff.

22Gig is not that big for an MMO. Todays MMOs (regarding the asset quality) can be up to 60+Gigs. Also a lot of non MMOs already take up that
space, so it’s pretty normal and not that surprising.

This is a huge amount of data that needs to be moved and compressed and the PC handling this needs to be good.
That’s a given fact and this doesn’t need to be discussed.

It’s all comes down to you accepting that your PC does not have this power yet.

This post should cover nearly all of the facts discussed and mentioned here.
You are free to ask for more help but keep my first paragraph in mind!

Mind your words people, otherwise we will step in. Developing can be a frustrating thing, so be nice to each other
and try to help people AND also be more open to the opinions of others.

So far this is all that i have to say. Have a nice evening/day (:

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